Page 5 of 5

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Fri May 11, 2012 3:20 am
by Tejszd
May 13 - Mid Turn 1 Battle 7 Launois - Battle Continues

On the 2nd battle on this map I managed to disband the French defenders....

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Fri May 11, 2012 3:22 am
by Tejszd
May 13 - Mid Turn 1 - Results

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Fri May 11, 2012 4:25 am
by Tejszd
May 13 - Mid Turn 2 - Moves

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sat May 12, 2012 10:39 pm
by Tejszd
May 13 - Eve Turn 1 - Moves

Germans continue to push West and fighting/holding the flanks....

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun May 13, 2012 2:51 am
by Tejszd
Here is a good German recon squad....

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun May 13, 2012 4:59 pm
by Tejszd
May 13 - Eve Turn 2 - Moves

Germans continue to push West and fighting/holding the flanks as the French counter attacks grow....

Armour: French 30 vs German 47, but in the last turn the French lost 16 armour vs 4 German
Infantry: French 2761 vs German 810 total game which is 3.4 to 1
Vehicles: French 13 vs German 14
Guns: French 49 vs German 6

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun May 13, 2012 5:22 pm
by TAIL_GUNNER
Looks like you're about to conquer the entire map with plenty of time left...

have you considered reducing the number of turns per day?

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun May 13, 2012 6:29 pm
by Tejszd
Yes, I'm pushing hard trying to get as much as I can before more French armour BG's arrive to counter attack so I will be harder pressed on May 14.

To make the game harder I can still adjust the settings from German human player (Veteran) against French AI (Green) to Elite vs Recruit. The other thing to keep in mind is playing H2H will be much tougher then it is against the AI thus the extra days/time is required. Also I could slow down to try to reduce losses which would stretch out the campaign.

The other thing in the works, hopefully for Christmas, is to move from a 44 map strat to a 64 map strat which adds 20 additional maps to take....

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Mon May 14, 2012 1:58 am
by Platoon_Michael
ORIGINAL: Tejszd

Here is a good German recon squad....

Image


Nice touch there.
I cant remember who first came up with the idea but I think it was called Rank Mod.


How well do you actually see the Trees on the .MMM's?
I considered it but didn't think it was worth while.

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Thu May 17, 2012 4:10 am
by Tejszd
Yes, the numbers on the bar are based on what was done in the rank mod.

The trees do not make much difference on the mmm but once you have the treed image to make the ovm making the mmm too is not much effort.

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Mon May 21, 2012 8:01 pm
by Tejszd
May 13 - Night - Moves

Germans continue to push West and fighting/holding the flanks as the French counter attacks grow....

Armour: French 45 vs German 53, but in the last turn the French lost 15 armour vs 6 German (that is 31 in the last 2 turns)
Infantry: French 3068 vs German 896 total game which is 3.4 to 1
Vehicles: French 14 vs German 15
Guns: French 55 vs German 8

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Mon May 21, 2012 11:00 pm
by Tejszd
May 14 - Morn - Moves

Germans continue to push West and fighting/holding the flanks as the French counter attacks grow....

Armour: French 58 vs German 58, but in the last turn the French lost 13 armour vs 5 German (that is 44 French in the last 3 turns)
Infantry: French 3277 vs German 960 total game which is 3.4 to 1
Vehicles: French 15 vs German 17
Guns: French 58 vs German 9

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun Jun 03, 2012 8:43 pm
by Tejszd
May 14 - Morn Turn 2 - Moves

Germans have pushed all the way west and are now securing the the flanks....

Armour: French 70 vs German 61, in the last 4 turns the French have lost 56 armour vs 8 German
Infantry: French 3525 vs German 1036 total game which is 3.4 to 1
Vehicles: French 17 vs German 19
Guns: French 63 vs German 11

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Sun Jun 03, 2012 10:11 pm
by Tejszd
May 14 - Mid Turn 1 - Moves

Germans have pushed all the way west and are now securing the the flanks in very hard fighting....

Armour: French 82 vs German 63, in the last 5 turns the French have lost 68 armour vs 10 German
Infantry: French 3684 vs German 1107 total game which is 3.3 to 1
Vehicles: French 20 vs German 21
Guns: French 65 vs German 14

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Mon Jun 04, 2012 12:18 am
by Tejszd
May 14 - Mid Turn 2 - Moves

Germans have one map left to capture.... But it is a BG with Char B1 Bis tanks....

Armour: French 92 vs German 64, in the last 6 turns the French have lost 78 armour vs 11 German
Infantry: French 3958 vs German 1161 total game which is 3.4 to 1
Vehicles: French 24 vs German 21
Guns: French 69 vs German 15

Image

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Mon Jun 04, 2012 9:08 am
by tigercub
in a H2 H line/line game its looking like the germans dont have enough infantry to do the job!

i would not play these setting if i restarted the campain again! maybe french to vet and german to green, we are playing both sides swapping after each day.

Tigercub

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Fri Jun 08, 2012 12:55 am
by Tejszd
Thanks for the feedback on the infantry, I can check/review that for 64 map strat release...

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

Posted: Fri Mar 01, 2013 11:21 pm
by Rosseau
Old thread, but new mod for me. Just wanted to thank you for a wonderful job on this mod for TLD. [;)]