RE: Where have you been hiding this game?
Posted: Tue Oct 30, 2012 5:03 pm
I'll just start uploading and narrating some interesting after action reports and see where that takes me. [8D]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: bryanhbell
Yeah, it's pretty easy for us customers to be armchair quarterbacking Matrix Games' business decisions, but it's another thing entirely to be on the field executing the actual plays. I think for the most part we get that and know we're only expressing our desires as players of Distant Worlds. Anyway, we all essentially want to see the same thing: widespread success for Distant Worlds! [:)]
ORIGINAL: ASHBERY76
Name one publisher that does not have their games on steam apart from Matrix? It is pretty clear nobody in the games industry seems to agree with this policy.
ORIGINAL: bryanhbell
Granted, opinions supported by facts and figures are more likely to be accepted, and deservedly so.
ORIGINAL: Kayoz
I'm not sure how a discussion without any facts has any value. You might as well discuss the merits of pink over yellow as to which is the "better" colour. As it has no value, I don't see why it's space on the forum database is merited.
No, that is supposition. You have nothing to compare it against. No data, no FACTS to support that statement; it's supposition.ORIGINAL: Velihopea
1) Digital distribution is beneficial for small developers = fact
ORIGINAL: Velihopea
2) Steam is the largest digital distributor of games = fact
3) Steam has millions of users = fact
Cite your source.ORIGINAL: Velihopea
4) Niche games have succeeded huge on steam = fact
5) Space 4x games have succeeded major on steam = fact
Cite your source. You have numbers on Matrix sales figures?ORIGINAL: Velihopea
6) Matrix is small on digital distribution = fact
How is this relevant to maximizing the profits of Matrix and Code Force? Granted, it would be appealing to have DW marketing reach a wider audience, but Erik has quite specifically stated that Matrix is not a "mass market appeal" company.ORIGINAL: Velihopea
7) People are having trouble "finding" DW = fact
ORIGINAL: Velihopea
8) DW would be huge success on steam = probability is higher than 50% with high deviation around the expected value.
If he actually brings any "facts" that don't originate from his rectum, we can have a lively discussion.ORIGINAL: bryanhbell
Velihopea, I don't think further attempts to discuss this topic with Kayoz will be particularly fruitful. My advice is to leave it alone.
ORIGINAL: bryanhbell
Velihopea, I don't think further attempts to discuss this topic with Kayoz will be particularly fruitful. My advice is to leave it alone.
OK, let's start with one - what's the basis of your 50% figure in #8? You -DO- have a source for that, right? We can start with that, and see how the discussion proceeds.ORIGINAL: Velihopea
You do understand you are nitpicking? Digging up all the possible sources would take time that I will not be using my time on.
I honestly don't have any idea where you get your so-called "facts". If they're from the forums, then they're not in any threads I've seen.ORIGINAL: Velihopea
I just say that those facts have been presented on relevant forums and if you don't believe me then I understand what you are calling me.
One anecdotal statement of success isn't sufficient for such a broad statement. Success, as Erik has stated, is "maximizing profitability". Paradox has made no statements on profitability with regards to Steam - only revenue. I suggest you read up on basic accounting as to the difference between the two.ORIGINAL: Velihopea
1) Many independent niche developers have stated this; Paradox for one.
"Distributor" was the term you used, not "vendor". Don't try to change your terms. I challenged you to provide a statement for your claim that Steam is the single largest digital distributor. You have not provided a citation; instead you're trying to twist your wording from "distributor" to "vendor" - and STILL not providing a single citation.ORIGINAL: Velihopea
2) Facebook is hardly a possible vendor for DW, so you are just arguing to win an argument on irrelevant detail.
Wasn't challenged.ORIGINAL: Velihopea
3) Absolute fact
As I have stated repeatedly, increased sales does not equal increased profit. They have made statements about increased sales. They have not made any claims as to increased profitability. Nor have they actually stated that there is increased cash coming into their accounts.ORIGINAL: Velihopea
4-5) Paradox and Amplitude have revealed sales figures (not exact) on steam
You didn't compare Matrix to Steam. You only claimed, "Matrix is small on digital distribution" - which once again, you're trying to twist the wording of.ORIGINAL: Velihopea
6) So you are really trying to say that MAtrix is anywhere as big as steam on digital distribution?
See above, increased sales versus increased profits.ORIGINAL: Velihopea
7) Check point #4
Thank you. You've affirmed that your 50% figure is a complete wild arse guess that was birthed in your rectum.ORIGINAL: Velihopea
8) Again. Nobody will have exact figures to calculate #8. (snip)
Please explain your position, since it seems that - in contradiction to all business practice - increased volume of sales without increase of profit, is a "success". I believe you have a different business model than Erik, if you value sales volume over profit.ORIGINAL: Velihopea
"Since Erik didn't sign a contract with Steam, the only logical reason is that Steam distribution is not beneficial to Matrix and Code Force."
No. You don't understand business at all if you say so. Other logical explanation is that Developer of DW has questimated the VOLUME_OF_SALES figure here so that they have decided that income from Steam are not worthwhile (does not exceed costs). And my point is: Steam volume of sales can be large for DW to be huge success (based on facts given above)
No, you've presented unsubstantiated statements and self-admitted WAGs. You haven't provided one single fact.ORIGINAL: Velihopea
So I have more facts (or close estimates of true values if you start again nitpicking)
ORIGINAL: Velihopea
No matter the foul language with which Kayoz "hooks" people.
OK, let's amend that - you're pulling your figures entirely out of your rectum, whereas Erik can make educated guesses. Indeed he does not have exact figures - but they're several orders of magnitude more accurate than your "out of your arse" guesses.ORIGINAL: Velihopea
I try to make this clear: No one can have exact figures on point 8. No one, not even Erik. But that doesn't mean that no one is selling their games on Steam.
Aah - of course. Your statement of increasing sales without increasing profit is a "success". Brilliant. Absolute business genius.ORIGINAL: Velihopea
"OK, let's start with one - what's the basis of your 50% figure in #8? You -DO- have a source for that, right? We can start with that, and see how the discussion proceeds.One source isn't too much to demand, now is it?"
This one is available through simple reading and understanding of what was written. So there you go.
I wish you the best of luck. Given your statements above, you'll need it.ORIGINAL: Velihopea
* Edit: I'm working on accounting and have studied business/economics.
ORIGINAL: Kayoz
Excuse me? What "foul language" do you refer to? Quote.
Ah, good. Now we are getting somewhere - these closure of this argument.OK, let's amend that - you're pulling your figures entirely out of your rectum, whereas Erik can make educated guesses. Indeed he does not have exact figures - but they're several orders of magnitude more accurate than your "out of your arse" guesses.
I wish you the best of luck. Given your statements above, you'll need it.
ie: a lieORIGINAL: VelihopeaORIGINAL: Kayoz
Excuse me? What "foul language" do you refer to? Quote.No comment on that and no links provided.
No, you have missed the point. I have stated - and you contested - that maximizing profit is Matrix's objective; not maximizing sales, as you contend.ORIGINAL: Velihopea
Also I'm happy that you DID understand some of the point: Erik can make educated quesses, because he knows the terms price (ehich they can set) and steam_percentage. But NOT the most determining factor which IS "volume of sales". And this factor is the point of this thread. It cannot be given as a fact, but it can be predicted by a set of indicators.
Good closure. But not true.ORIGINAL: Kayoz
not maximizing sales, as you contend.
Furthermore...Greek bond
ORIGINAL: Velihopea
Good closure. But not true.ORIGINAL: Kayoz
not maximizing sales, as you contend.
Furthermore...Greek bond
ORIGINAL: Velihopea
...Developer of DW has questimated the VOLUME_OF_SALES figure here so that they have decided that income from Steam are not worthwhile (does not exceed costs). And my point is: Steam volume of sales can be large for DW to be huge success (based on facts given above)