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RE: Next Patch
Posted: Wed Feb 06, 2013 8:08 am
by IainMcNeil
It is with production at the moment and in the process of preparing and building the patch.
RE: Next Patch
Posted: Wed Feb 06, 2013 1:58 pm
by parusski
warspite1:
There needs to be some means of waging war without a capital.
But what kind of war can a nation realistically expect to wage if it loses it's capital?
RE: Next Patch
Posted: Wed Feb 06, 2013 3:48 pm
by Lord Zimoa
New Open Beta Commander: The Great War v1.20 now available!
tm.asp?m=3265366
RE: Next Patch
Posted: Wed Feb 06, 2013 4:53 pm
by warspite1
ORIGINAL: parusski
warspite1:
There needs to be some means of waging war without a capital.
But what kind of war can a nation realistically expect to wage if it loses it's capital?
warspite1
I was talking specificaly about the ability of the British / Americans to carry on fighting in France if France is defeated. Without a capital they can't - it's game over. Same with Amphibious invasions - you don't need to worry about them - just make sure the enemy can't take a capital (full supply) or a city (half supply) and the enemy is stuck on the coast....
RE: Next Patch
Posted: Wed Feb 06, 2013 5:11 pm
by warspite1
Bummer...so I can't download the patch until my existing outstanding games have been finished? [:(]
RE: Next Patch
Posted: Wed Feb 06, 2013 5:22 pm
by Jonathan Pollard
ORIGINAL: warspite1
Bummer...so I can't download the patch until my existing outstanding games have been finished? [:(]
Not only that, if you decide to do a separate install for the patch, any games started with the patch will probably be impossible to finish if the separate server is closed when the patch stops being beta.
RE: Next Patch
Posted: Wed Feb 06, 2013 7:29 pm
by parusski
ORIGINAL: warspite1
ORIGINAL: parusski
warspite1:
There needs to be some means of waging war without a capital.
But what kind of war can a nation realistically expect to wage if it loses it's capital?
warspite1
I was talking specificaly about the ability of the British / Americans to carry on fighting in France if France is defeated. Without a capital they can't - it's game over. Same with Amphibious invasions - you don't need to worry about them - just make sure the enemy can't take a capital (full supply) or a city (half supply) and the enemy is stuck on the coast....
Right, that does make sense. I was heading down the guerrilla path.
RE: Next Patch
Posted: Wed Feb 06, 2013 11:24 pm
by JeffroK
Capital cities could be seen as irrelvant in talking about supplying the troops.
Would it be more relevant to use "Resource Centres" representing centres of industry. If these are spread around in accurate positions it may make more sense to capture the Ruhr than Berlin.
The loss of each centre could see a % drop in supplies available for that nation, you could still have a morale % loss for your Capital falling. (And a plus for % the captor.)
As for an "Amphib" landing, a "base" with a very restricted supply range would represent the beachhead and allow a port to be captured which should then allow a supply link back to home ports.
(Dont tell me the game makes the Brits/Yanks trace supply to a French supply point as implied by the previous posts!!)
RE: Next Patch
Posted: Fri Feb 08, 2013 9:00 am
by FOARP
It would be way more realistic for supply to come from ports - so long as you still have a connection to a port, you should receive full supply.