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RE: TLD Outastanding Bugs
Posted: Tue Feb 16, 2021 5:40 pm
by STIENER
we also found that if a BG coundnt respawn IE: didnt come in on a major supply depot....that some of the units in the disbanded BG did not show up in other BG's of the same DIV ...as per the manual.
RE: TLD Outastanding Bugs
Posted: Tue Feb 16, 2021 6:19 pm
by SteveMcClaire
Battle group disband and respawn mechanics are different in WaR vs TLD vs LSA. The teams going to other units in the same parent organization was added in LSA and doesn't exist in earlier games.
RE: TLD Outastanding Bugs
Posted: Tue Feb 16, 2021 6:28 pm
by STIENER
ok...can we look at it for LSA? that to me is where i noticed it the most.
RE: TLD Outastanding Bugs
Posted: Thu Feb 18, 2021 1:21 pm
by SteveMcClaire
Yes -- can you please post your example in the LSA forum tech support area? I will look at it.
RE: TLD Outastanding Bugs
Posted: Thu Feb 18, 2021 5:34 pm
by STIENER
i dont have an example. we mostly play the LSA / GJS mod and it has never worked in that.....but it doesnt work in vanilla LSA either as far as i remember. if u have a german BG disbanded in the battle it comes on, it appears to have just as many troops when it comes back the same day.
RE: TLD Outastanding Bugs
Posted: Fri Feb 19, 2021 6:15 pm
by PztCrackwise
It would be great if the strat screen could be made larger so that a larger part of the strat map could be seen. The strat screen is tiny for some reason. Is it not possible to make it bigger?
RE: TLD Outastanding Bugs
Posted: Fri Feb 19, 2021 10:36 pm
by Tejszd
The problem is the scenario editor strat screen and the strat screen are fixed at 800x600 with objects (buttons, overlaid images, etc.) positioned based on that size.
The UI scaling introduced in the last patch multiplies everything by 1.5x so it becomes 1200x900 which is larger so things are easier to read/see but doesn't provide more usable screen space (allow more strat map to be seen).
RE: TLD Outastanding Bugs
Posted: Sat Apr 24, 2021 1:16 pm
by Tejszd
ORIGINAL: SteveMcClaire
Yes -- the airstrike weapons were being fired on the client when they shouldn't have been. It is possible this is the cause of the client-side crash people have been seeing but I can't be 100% certain. I've fixed it for the versions where it can occur (TLD, WAR, and LSA) but it may be a bit before an update is released.
Any update on when the mismatched client/host airstrike issue will be fixed? Many players are hoping something can be done to reduce the number of crashes H2H from using airstrikes....
RE: TLD Outastanding Bugs
Posted: Sat Apr 24, 2021 6:16 pm
by SteveMcClaire
The update is 'in the queue' but I don't have an ETA for this, sorry.