Page 5 of 16
RE: A World Ignites... (AAR)
Posted: Fri Sep 20, 2013 10:04 pm
by Ur_Vile_WEdge
Well, the odds of a partisan appearing in Singapore are pretty low. Even completely unguarded, you only have a 2 partisan value in a country that only comes up on a roll of a 7 on the partisan table; that makes a mere 2% chance of ever seeing a partisan on a given turn. North Borneo is safe however, at least until the Japanese enter the war.
And don't forget, you'd still need at least one convoy in the Bay of Bengal to be able to trace; to both the NEI oil and the Burmese (is that the right adjective?) stuff.
Other question, random: Are you playing with Light Cruisers? As well as the special little toys the Germans get from COiF?
RE: A World Ignites... (AAR)
Posted: Fri Sep 20, 2013 10:20 pm
by paulderynck
"Well, the odds of a partisan appearing in Singapore are pretty low." Yes.
I have lost oil in Singapore and factories in India to those low odds beggars. Low does not mean zero.
RE: A World Ignites... (AAR)
Posted: Fri Sep 20, 2013 10:59 pm
by composer99
Speaking of being a busybody - or in this case, pedant, I believe, pauldernyck that you are referring to "buggers"? [:)]
Edit: Corrected spelling. I believe it is practically a law of the Internet that any grammar/spelling nitpick will inevitably have an error of its own.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 11:09 am
by Centuur
ORIGINAL: Ur_Vile_WEdge
Well, the odds of a partisan appearing in Singapore are pretty low. Even completely unguarded, you only have a 2 partisan value in a country that only comes up on a roll of a 7 on the partisan table; that makes a mere 2% chance of ever seeing a partisan on a given turn. North Borneo is safe however, at least until the Japanese enter the war.
One of the golden rules in WiF is: "if you can't afford to take a loss, don't do so". Loss of oil or build points is something you can't have in WiF. Even pretty low odds are dangerous in the early months of this game.
Other question, random: Are you playing with Light Cruisers? As well as the special little toys the Germans get from COiF?
See the first page, post no.- 23.
RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 1:37 pm
by Neilster
ORIGINAL: composer99
Speaking of being a busybody - or in this case, pedant, I believe, pauldernyck that you are referring to "buggers"? [:)]
Edit: Corrected spelling. I believe it is practically a law of the Internet that any grammar/spelling nitpick will inevitably have an error of its own.
"beggars" is a word. Not very politically correct but a word to describe someone/s annoying.
Cheers, Neilster
RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 2:18 pm
by composer99
Oh, it certainly is a real word. Just not the word pauldernyck was using.

(At least, the sentence doesn't really make sense if it is.)
RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 2:43 pm
by Neilster
I would have put a hyphen in, as in "low-odds beggars", but it makes sense to me [&:]
Whatevs...(you can tell I'm still down with the kids) [:'(]
Cheers, Neilster
RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 2:51 pm
by Orm
With France I scrap as much as possible.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 3:17 pm
by Orm
With France I would prefer to set up all land and aircraft units in mainland France but am forced to place several units outside France. Here are the two units I am forced to place in Syria.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 3:29 pm
by Orm
In New Caledonia I place a cruiser that will, most likely, be OOS (out of supply) for a long time. This is the only French ship that may be placed here.
The reason I place it here reeks of defeatism. The units located in New Caledonia when, or if, France becomes Vichy France are likely to become controlled by Free France.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 3:38 pm
by Orm
France has more than ten territorial's that can be picked for placement in Africa. I would have preferred to have one for Tunisia or Algeria but I picked the one belonging to Djibouti. This annoys Italy who had planned to capture Djibouti once war with France has begun. But now there is no chance to do that.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 3:53 pm
by Orm
The French MTN can be placed in Africa but since there are so many Italian units close to the French border I really like to have it in Nice to give that important hex some extra defence.
France has a carrier where I can place the French CVP (carrier plane). But at the same time I will have French planes in the reserve pool because of lack of pilots. And pilots take three turns to produce. Therefore I decide to transfer the CVP pilot to the reserve pool as well. Then it will be available as reinforcement the next turn and can then be placed in a land based aircraft instead of a CVP.
In order to do this I pick the CVP but instead of placing it on the map I click on the
Res botton and then answer yes on the pop up question.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 4:28 pm
by Orm
Since I do not like the concentration of Italian forces on my border I decide to garrison the entire border.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 4:41 pm
by Orm
I put few units in the Maginot line because I plan to place reserve units there once France goes to war. I place the bomber (LND3) on the German border so it can reach many targets during the surprise impulse. If it do not fly any mission during the surprise then I will rebase it back from the front. Way to few units available on the Belgian border for my comfort.
Edit: Reserve units can only be placed in cities but there are two cities in the Maginot line and I plan to place reserves in them.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 4:51 pm
by Orm
I place two battleships that has no anti-air capabilities at all in Brest. I also place two weak light cruisers here.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 4:57 pm
by Orm
I place three cruisers in each of Casablanca and Dakar.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 5:01 pm
by Orm
In central Africa I hide the French CV. No point in placing it near a active theatre where it risks damage since I do not plan to give it any aircraft.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 5:08 pm
by Orm
In Oran I place the French main fleet. Here I also place one infantry corps to protect the fleet from invasions.
In Syria I place the French TRS so that I can transport the corps there to France as fast as possible. Here I also place one cruiser as escort and the French submarine force.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 5:14 pm
by Orm
And with this picture I complete the French set up. In Madagascar I get to place a Terr.
I place all the French CP on the map. If they all survive the turn then they will transport 1 oil and 2 resources to France.

RE: A World Ignites... (AAR)
Posted: Sat Sep 21, 2013 5:15 pm
by warspite1
ORIGINAL: Orm
In central Africa I hide the French CV. No point in placing it near a active theatre where it risks damage since I do not plan to give it any aircraft.
warspite1
Orm does this strategy give France an extra pilot for use on the mainland or are carrier pilots treated differently?