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RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:40 pm
by Pii
ORIGINAL: $trummer

"Criticise" is spelled with an s in the UK, where I grew up, and in most of the English-speaking world outside America. Only in America is the s inexplicably converted to a z.

I'm glad I appear to have provoked you into justifying some of your hitherto meaningless raging. By going into detail regarding your complaints, you have finally contributed something worthwhile to this thread.

You've been here a week. Use some manners and show some respect.

Stop lying I ask you to provide a single post where I didn't do just that. Where are they?

"Meaningless raging? Really? Again show ONE just ONE! Talk about being a troll! I did notice you didn't comment on a single one of my "suggestions" or as you liked to call them rages. Did you disagree or do you consider them well implemented features?

Also my time here should have NOTHING to do with what I think about your beloved game. If it suxs I'll say so even if I've been here a day if it doesn't I will also say so. But since you claim I have no manners or respect again SHOW ME WHERE I POSTED ANYTHING THAT WASN'T RESPECTFUL or LACKED MANNERS? I know you can't back it up just like your other BS claims but I'll give you a chance anyways.

You've called me a troll simple for pointing out REAL problems, claim I'm bashing and raging meaninglessly but yet you can't show a single post to backup your claim. I think its you that needs the manners and respect troll..

Now either prove your claim that I'm a troll and never offered any suggestions or go away.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:46 pm
by Pii
ORIGINAL: mattpenfold
I think the game has great potential but I also think the devs should have actually played their game before hand or had a focus group play it and I'm sure they also would have seen these UI problems. For 80.00+ the game should have been polished with a slick workable UI IMO.
[/quote]

When you come out with stupid stuff like this, you make yourself look a fool at best. If not outright dishonest. You know full well that the game went though an extensive period of beta testing, and the claim the developers did not actually try out the game is just pathetic.

Simple ignorance cannot explain such an idiotic comment. It is either malice or stupidity.



[/quote]

Well then they obviously didn't listen to the beta testers. FYI I found out about the gae when it was posted on SimHQ they wanted beta tester and that's all I know. So who is make wild claims now? That was about a month maybe two before release. If you call that an "extensive period" All I can do is laugh . I know for a fact that if the devs actually played the game they would have to know the UI is terrible So I can only assume they did not.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:46 pm
by Pii
ORIGINAL: Sunburn
ORIGINAL: Pii
Here’s another one, if I am laying down Reference points. Why can I only put down one and then have to Hold ctl, right click, select reference point and then if I want another I have to do it all over again, and again, if I want more than one point?

Right-click, select "define area", and with a single mouse-drag you have a ready-made area, with 4 pre-highlighted refpoints, ready to be used for anything.

Manual, page 18.
Hmmm what if I don't want just 4 in a rectangle? What page is that on?

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:50 pm
by mattpenfold
ORIGINAL: Pii

ORIGINAL: Sunburn
ORIGINAL: Pii
Here’s another one, if I am laying down Reference points. Why can I only put down one and then have to Hold ctl, right click, select reference point and then if I want another I have to do it all over again, and again, if I want more than one point?

Right-click, select "define area", and with a single mouse-drag you have a ready-made area, with 4 pre-highlighted refpoints, ready to be used for anything.

Manual, page 18.
Hmmm what if I don't want just 4 in a rectangle? What page is that on?
tangle? What page is t

Four points is all that is needed to define a rectangle. It cannot be be done with less, and there is no need for more.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:50 pm
by mikmykWS
Areas are defined by 4 points. You can add additional reference points pretty easily if you need them. Thats 4 clicks.

If you had the opportunity to design it how would you do it?

Mike


RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:52 pm
by mattpenfold
Well then they obviously didn't listen to the beta testers. FYI I found out about the gae when it was posted on SimHQ they wanted beta tester and that's all I know. So who is make wild claims now? That was about a month maybe two before release. If you call that an "extensive period" All I can do is laugh . I know for a fact that if the devs actually played the game they would have to know the UI is terrible So I can only assume they did not.

Stop digging, unless your intention is prove beyond all doubt you are a fool.

And provide evidence to support your allegations.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 6:58 pm
by ExMachina
Hmmm what if I don't want just 4 in a rectangle? What page is that on?
Euclid's Elements (300B.C)

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:15 pm
by MaB1708
ORIGINAL: ExMachina
Hmmm what if I don't want just 4 in a rectangle? What page is that on?
Euclid's Elements (300B.C)


Thank you so much, Exmachina.... made my day...[:D]

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:16 pm
by $trummer
My God, you're a fool, Pii. Are you 13, perhaps? Or a fairly bright 10 year-old? The devs are answering all of your dopey "issues" and still you're raging. I was a beta tester. The game was extensively tested and there was massive input from the testers, just about all of which was heeded by the devs. I think Matrix should probably just refund your money so that you can put it back in your father's wallet and go play something less demanding.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:19 pm
by JRyan
ORIGINAL: Pii
If you think that's comical I'm happy to make you smile but that doesn't take away the fact that there is a long list of bugs and things that could be better or needs fixing. Sorry you can't see that.

I think everyone misses the point with the HH review. IF and considering the source not likely but IF the review had been glowing about Command, you would have still have a similar reaction. HH had more to do with breaking up the Harpoon community than ANY other person. It was a tight knit group back to the Harpooner of the Year awards..

Content or not, it is like someone having Harry Reid to a review of the Republican budget, They are diametrically opposed to each other.

As for taking it down, I think they did it because they were embarrassed it slipped by them..

UP NEXT CSNBC reviews FOX News documentary on Obama-care and swears to be impartial....

See doesn't work does it?

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:24 pm
by mattpenfold
I have to point out that the way the developers have been responding in this forum is very impressive. It is quite clear they are not out to make money from this game (although who would begrudge them some reward for their efforts!) but rather it is a labour of love on their part. They want to make the modern naval/air warfare game they want to play. It is also quite clear they are listening to the people who have bought their game, and responding to bug reports and requests for new changes or improvements to existing ones.

And no, I am not connected to any of the developers, or anyone at Matrix either. Just an ordinary punter who bought the game on the day of release as has been playing it ever since. And yes, when I saw the price I did blanche a bit, but I still bought it and have not regretted it at all.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:27 pm
by JRyan
ORIGINAL: Pii
That was about a month maybe two before release. If you call that an "extensive period" All I can do is laugh . I know for a fact that if the devs actually played the game they would have to know the UI is terrible So I can only assume they did not.

Actually that was the last set of Beta Testers...there were three sets...

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:27 pm
by $trummer
I think everyone misses the point with the HH review. IF and considering the source not likely but IF the review had been glowing about Command, you would have still have a similar reaction. HH had more to do with breaking up the Harpoon community than ANY other person. It was a tight knit group back to the Harpooner of the Year awards..

Content or not, it is like someone having Harry Reid to a review of the Republican budget, They are diametrically opposed to each other.

As for taking it down, I think they did it because they were embarrassed it slipped by them..

UP NEXT CSNBC reviews FOX News documentary on Obama-care and swears to be impartial....

See doesn't work does it?

Given the antagonism he has caused for these devs, Hum should have had the grace to stay away and leave it to others to review this game. However, there are many clues in his style of writing and self-presentation that suggest he is a highly intelligent individual with very poor social skills and an inability to recognise and conform to certain behavioral norms that most of us observe. I think this explains his imperviousness to rejection. Have you viewed the video review that he put out with the text version? It's really quite creepy.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:28 pm
by JRyan
ORIGINAL: ExMachina
Hmmm what if I don't want just 4 in a rectangle? What page is that on?
Euclid's Elements (300B.C)

[&o]

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 7:34 pm
by JRyan
ORIGINAL: $trummer

Given the antagonism he has caused for these devs, Hum should have had the grace to stay away and leave it to others to review this game. However, there are many clues in his style of writing and self-presentation that suggest he is a highly intelligent individual with very poor social skills and an inability to recognise and conform to certain behavioral norms that most of us observe. I think this explains his imperviousness to rejection. Have you viewed the video review that he put out with the text version? It's really quite creepy.

I have dealt with him at times and really had no issues as we helped Beta some things. He was ok, but that was before the 'cracks' appeared....He is smart but a virus...that is what probably caught SIM HQ off guard.

It would go along way for him to come clean, it will not happen. One thing you can say though, you have Command in your hands now and we can thank HH for it in a weird way...

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 8:22 pm
by $trummer
He is smart but a virus
Fantastic analogy.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 9:38 pm
by Aurelian
ORIGINAL: JRyan

ORIGINAL: Pii
If you think that's comical I'm happy to make you smile but that doesn't take away the fact that there is a long list of bugs and things that could be better or needs fixing. Sorry you can't see that.

I think everyone misses the point with the HH review. IF and considering the source not likely but IF the review had been glowing about Command, you would have still have a similar reaction. HH had more to do with breaking up the Harpoon community than ANY other person. It was a tight knit group back to the Harpooner of the Year awards..

Content or not, it is like someone having Harry Reid to a review of the Republican budget, They are diametrically opposed to each other.

As for taking it down, I think they did it because they were embarrassed it slipped by them..

UP NEXT CSNBC reviews FOX News documentary on Obama-care and swears to be impartial....

See doesn't work does it?
The review is back up now.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 9:44 pm
by JRyan
ORIGINAL: Aurelian

It's back up now.

Not an issue with me really, SimHQ got hammered so its back up...

I just wish there was a way he could just stay away...we don't need what he brings to the table. History has shown that and I commend the Devs for just moving on........It is called class and HH has never and I mean never understood the meaning of the word..




RE: SIM HQ Review

Posted: Wed Oct 02, 2013 10:06 pm
by Aurelian
ORIGINAL: JRyan

ORIGINAL: Aurelian

It's back up now.

Not an issue with me really, SimHQ got hammered so its back up...

I just wish there was a way he could just stay away...we don't need what he brings to the table. History has shown that and I commend the Devs for just moving on........It is called class and HH has never and I mean never understood the meaning of the word..




No argument here. But I suspect he won't stay away.

RE: SIM HQ Review

Posted: Wed Oct 02, 2013 10:17 pm
by JRyan
ORIGINAL: Aurelian No argument here. But I suspect he won't stay away.

Past history taken into account, I am afraid you are right...