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RE: Build 438 is available
Posted: Sun Oct 06, 2013 9:11 am
by aluminumx
ORIGINAL: emsoy
ORIGINAL: aluminumx
I am still getting a slow down on the games clock at times about 1:-2 to 1:-3 sseconds.. Strangly the game it's self does not have any noticeable slow down. Just the clock.but since it's so small of a time effect, game wise it would be hard to detect.
Does this happen in all scenarios, or just big ones? Have you unchecked the high-fidelity option in the Game Options?
Any mission, big or small. I have since even tripled the amount of units in game. And strangely time does not ever slow down past 1:-3 seconds. The gane it self runs fine. It just seems to be a odd issue with the clock. That does it at random. Even when I open a blank scenario. It not a big issue as the game does not share the issue, it's just an annoyance that I spot out of my peripheral vision when it happens.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 9:13 am
by aluminumx
ORIGINAL: emsoy
ORIGINAL: aluminumx
I am still getting a slow down on the games clock at times about 1:-2 to 1:-3 sseconds.. Strangly the game it's self does not have any noticeable slow down. Just the clock.but since it's so small of a time effect, game wise it would be hard to detect.
Does this happen in all scenarios, or just big ones? Have you unchecked the high-fidelity option in the Game Options?
Any mission, big or small. I have since even tripled the amount of units in game. And strangely time does not ever slow down past 1:-3 seconds. The gane it self runs fine. It just seems to be a odd issue with the clock. That does it at random. Even when I open a blank scenario. It not a big issue as the game does not share the issue, it's just an annoyance that I spot out of my peripheral vision when it happens.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 1:25 pm
by Agathosdaimon
playing teh First Contact 1986 mission and everytime i select MTB group 3 the section where the ROE options are just disappears and usually just a duplication of the status information appears though its unclickable , also is it right that when a group is selected if i go to the weapons option in the menu that the weapons window that appears is always blank?
RE: Build 438 is available
Posted: Sun Oct 06, 2013 4:04 pm
by Mac Linehan
ORIGINAL: Primarchx
You guys are seeing what we Beta Testers saw then. The Devs are outstanding in listening to our feedback and acting on it quickly & effectively.
I second this!
Mac
RE: Build 438 is available
Posted: Sun Oct 06, 2013 4:41 pm
by Cafe
Build: 440
Scenario: General Behaviour
Observation:
When the message log has a separate window and actively writing messages, the focus is lost on the main game window. This means the player is left ineffectually clicking on the game window or using keyboard shortcuts, which also do not seem to work when the game window does not have focus. This is especially problematic when the time compression is higher and the message log is being bombarded with messages. Suggest an auto focus back to the main game window or a non-focus change in the first place to the message log window.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 7:18 pm
by Dimitris
ORIGINAL: Cafe
Build: 440
Scenario: General Behaviour
Observation:
When the message log has a separate window and actively writing messages, the focus is lost on the main game window. This means the player is left ineffectually clicking on the game window or using keyboard shortcuts, which also do not seem to work when the game window does not have focus. This is especially problematic when the time compression is higher and the message log is being bombarded with messages. Suggest an auto focus back to the main game window or a non-focus change in the first place to the message log window.
Thank you. We will take this into consideration.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 7:29 pm
by Dimitris
v1.01 Release Candidate 4 (Build 441)
---------------------------------------------
Download from here:
http://www.warfaresims.com/RC/UpdatePack_B441.zip
Unzip to the main Command folder. Answer "yes" to any overwrite requests.
This pack is cumulative; it includes all previous v1.01 RCs. The release notes below cover only items that have changed since RC3. For the full release notes see
RC1 (Build 438),
RC2 (Build 439) and
RC3 (Build 440).
This build fixes a serious problem related to ARMs that appeared in RC3. Because of its importance, we opted to do one more RC instead of sending this directly to the official release.
RC4 Release notes
Fixed:
-------
- 0005771: ARM's not firing at Search Radar
- 0005770: F-4G Wild Weasel w/ AGM-78 Standard ARM not working at all (Build 440)
- 0005693: [434] BCGN Shooting SA-N-6 at Tico with no hits.
* Ships can now effectively use semi-active SAMs in anti-surface mode, as they are taking terminal illumination concerns into account during pre-fire checks.
* Includes the v396 versions of DB3000 and CWDB. Main change is necessary mods to ARMs to fix firing issues.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 8:52 pm
by SSN754planker
I am just in amazement at your timely response to issues that are popping up, devs! a big

for that.
But reading the notes..
- 0005693: [434] BCGN Shooting SA-N-6 at Tico with no hits. Does this mean that the tico is guaranteed to get clobbered, or is the probability of a hit by the BCGN just raised? And is this just for the SA-N-6 or all missiles?
RE: Build 438 is available
Posted: Sun Oct 06, 2013 9:25 pm
by Cafe
Build: 441
Scenario: General Behaviour
Observation:
When manually allocating weapons, un-committed quantities of weapons are not being counted down as they are allocated.
Observation:
When manually allocating weapons, the "To Anyone" and "By Anyone" tabs do not seem to work as intended. They remain blank regardless of weapon allocations.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 10:04 pm
by thewood1
Hey, I noticed in 440, the scenario files are dated 10/5/13 and the db is 395. In the 441 package, the dates are 10/1/13 and the db seems to be 394. 396 does not appear to be used by an scenarios. Is this correct?
RE: Build 438 is available
Posted: Sun Oct 06, 2013 10:14 pm
by mikmykWS
Yes the scenarios haven't been updated yet. Will put a note in to be sure its done for the path.
Mike
RE: Build 438 is available
Posted: Sun Oct 06, 2013 10:29 pm
by thewood1
Yeah, but they appear to have been downgraded. The dates are older and db is older than 440.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 10:42 pm
by SSN754planker
ORIGINAL: Cafe
Build: 441
Scenario: General Behaviour
Observation:
When manually allocating weapons, un-committed quantities of weapons are not being counted down as they are allocated.
Observation:
When manually allocating weapons, the "To Anyone" and "By Anyone" tabs do not seem to work as intended. They remain blank regardless of weapon allocations.
I can verify this. Manually allocating weapons does not count down the amount as they are allocated
RE: Build 438 is available
Posted: Sun Oct 06, 2013 10:57 pm
by thewood1
I can verify that weapon allocation counter. It only decrements the number after execution, not while allocating.
RE: Build 438 is available
Posted: Sun Oct 06, 2013 11:04 pm
by mikmykWS
Known issue guys. Thanks!
Mike
RE: Build 438 is available
Posted: Mon Oct 07, 2013 1:59 am
by ComDev
ORIGINAL: Mgellis
Just curious...was anyone able to check on whether machine guns still do damage? I'm assuming, "yes," but since it's showing at 0 DP, I figured I better let people know so someone can check. Thanks.
Yes they do 0.2 DP. Could be an integer thingie, will check. Thanks!
RE: Build 438 is available
Posted: Mon Oct 07, 2013 2:09 am
by ComDev
ORIGINAL: thewood1
Hey, I noticed in 440, the scenario files are dated 10/5/13 and the db is 395. In the 441 package, the dates are 10/1/13 and the db seems to be 394. 396 does not appear to be used by an scenarios. Is this correct?
The 'official' scens have not been rebuilt since DB 394, the two latests builds were intended for scenario designers only. But in any case I'm rebuilding them now...
RE: Build 438 is available
Posted: Mon Oct 07, 2013 4:50 am
by sneekyzeke
After using update pack build 440, my original desktop icon (the one that points to "autorun.exe") produces the following error: "Error in initializing main form: mixed mode assembly is built against v1.1.4332 of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information". However, game would still run using "command.exe". Further, after build 441, got same error message once and now game won't run at all. Ouch! No big deal; I'll just re-install and stick with original until official v1.1 releases. Using Win 7 Home Premium 64 bit with service pack 1; fully up to date.
RE: Build 438 is available
Posted: Mon Oct 07, 2013 4:52 am
by Dimitris
Did you rename the exe to anything else other than Command.exe? (e.g. Command_B440.exe or something).
RE: Build 438 is available
Posted: Mon Oct 07, 2013 5:05 am
by sneekyzeke
No, I just backed up the original as recommended by the readme. I can click on "command.exe" in explorer, run as administrator, etc.; same result.