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RE: Next version News (4.0)
Posted: Thu May 01, 2014 8:16 am
by Oberst_Klink
ORIGINAL: Cfant2
ORIGINAL: rjcme
That´s the problem with the IGOUGO system. If only Matrix tried to limit its disadvantages...
TOAW does limit the disadvantages. Therefore we have the combat turn system [;)] Problem is, that a turn ending hits the whole troops of one side. I guess it's because TOAW was designed to allow single-battle-scenarios? However, if turn endings would only hit the concerning formation, it might be better, not only for big scenarios.
Indeed, Cfnat2... hence Operational Art of War, not Strategic Art of War. I love the flexibility of the system for the limited campaigns/operations; especially the combined arms concept with units in Rgt/Btl size. For an oldie I think it's still one of the best programs available, can't beat the editor etc.
Klink, Oberst
RE: Next version News (4.0)
Posted: Thu May 01, 2014 10:17 am
by wodin
Combat rounds is one aspect that makes the game stand out from the crowd. It is a learning curve at first..but sometimes you have to put in some effort to get great rewards.
RE: Next version News (4.0)
Posted: Fri May 02, 2014 7:48 pm
by rjcme
In my opinion there is too much an "All army stands still" feeling during turns. Perhaps if the distance a unit has to walk was more reduced it would sound a bit more realistic.
RE: Next version News (4.0)
Posted: Sat May 03, 2014 6:22 am
by Oberst_Klink
ORIGINAL: rjcme
In my opinion there is too much an "All army stands still" feeling during turns. Perhaps if the distance a unit has to walk was more reduced it would sound a bit more realistic.
Depends on the scenario and of course the scale. Hence I prefer the size/scale the system works more than just reasonably well. We'll see what RT and 'Onkel Bob' got in store for 4.0.
Klink, Oberst
RE: Next version News (4.0)
Posted: Sun May 04, 2014 7:47 am
by secadegas
ORIGINAL: sealclubber
I really like TOAW. It's the most flexible wargaming system I have ever played, full stop. The combat phases adds a great abstraction for time. But I do feel the focus tends to be on he who controls tactical rounds best, which is not really what an operational level game should hinge on. I think giving the player somewhat more certainty (but not complete) over tactical round usage would be a good thing.
I totally agree with every word from Sealclubber.
At the current game status (after 3xBb.exe) this should be the main development direction and where all efforts should be spent.
This together with even more design possibilities.
IMHO, PO/AI further development is hopeless (as is highly time consuming for potential results and useless when you get experienced with the system) and all other land "war" factors (supply, forces morale and fatigue, fog of war, the necessary combat uncertainty, unit's moviment, terrain, weather, etc) are already represented on a fairly realistic way.
There are always the "old" Navy and Air models with obvious potential for improvements but, IMO, not a priority as we must not forget TOAW is land Operational simulator system. And damned good one.
RE: Next version News (4.0)
Posted: Mon May 19, 2014 12:08 pm
by 76mm
One more request for 4.0: fix the unit database so that you can limit the number of entries. For instance, I previously tried to create a unit database limited to WWII East Front units. Unfortunately, the database then refilled itself with other random units, apparently it needs to have a certain number of entries.
Also, I think that this game system could be viable for years to come, but to do so it might be necessary to limit compatibility with old scenarios. Some might complain, but I think it is necessary for the successful evolution of this engine.
RE: Next version News (4.0)
Posted: Mon May 19, 2014 12:28 pm
by Sgt.Fury25
Hi all,dropping in to ask has ralphtrick updated progress on 3.5 update? thanks
RE: Next version News (4.0)
Posted: Tue May 27, 2014 4:02 pm
by ncc1701e
My only wish for 4.0 and I am hooked for another 10 years.
Add more level (front/army/corps/…) in the OOB but not just for display. Would be interesting to link this to supply effects or command radius for example. I am not sure exactly but you are the experts and you will figure out.
And the ability to change a unit from one formation to another in the OOB during the game.
RE: Next version News (4.0)
Posted: Wed May 28, 2014 2:52 am
by Ruppich
ORIGINAL: ncc1701e
And the ability to change a unit from one formation to another in the OOB during the game.
Nothing more than this and i'm "double hooked"
RE: Next version News (4.0)
Posted: Sat Jan 10, 2015 2:43 pm
by X.ray
Hi Ralph,
Any update? I'm so excited!
RE: Next version News (4.0)
Posted: Sat Jan 10, 2015 3:26 pm
by Lobster
Take a cold shower. Ralph has not posted on this board since forever. From what I have read he is working on a couple of other games and evidently this one is no longer of any interest since not even the latest patch has been released. If there were a TOAW4 then I would be very surprised. Very pleased but still, very surprised.