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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 1:33 pm
by Courtenay
Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 2:03 pm
by etsadler
ORIGINAL: warspite1

ORIGINAL: RickInVA

Adolf Hitler was bad enough, but it seems that the beloved Baldrick is in command of the Heer this time around. [&:]

Both Belgium and the Netherlands on the same turn? On impulse 9 in Nov/Dec? No attack on Amsterdam?

What was the plan?
warspite1

Er..I'm learning the game...

No worries! [:D]

I'd hoped that the Baldrick reference would suffice to keep the tone light. May have failed at that. [X(]

But seriously, in broad strokes, did you expect to conquer one or both in that same turn? You could have taken out The Netherlands; one impulse (with surprise) is sufficient for that. Next impulse, having taken out The Netherlands, and being able to move from Rotterdam to Antwerp, makes Belgium's set up somewhat more problematic and no matter how they set up at that point you have a chance to conquer in one impulse (may not always succeed depending on the usual 1000 factors of WiF).

Not criticizing your play, just wondering what the plan was.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 2:31 pm
by WarHunter
ORIGINAL: warspite1
Nov/Dec 1939
Impulse: 9
Right - enough is enough. The Germans declare war. Adolf gives the usual turgid rant to a select group of generals at No.3 The Beerhall, Munich:
"Fellow Germans. As you know, I am a peaceful person, I am a tolerant person. In fact there's only two things I hate in this world. People who are intolerant of other people's cultures..... and the Dutch".
[Cue much applause]
"For this reason I attack Holland tomorrow...what? oh yes, and Belgium too".



Obviously it was all part of the plan to entrap the Allies in the Low Countries. Soon we will see a grand sweeping assault into the Maginot line and the continuation of ludendorff's 1918 offensive.

OH Wait!!! ummm yeah... Someone pass me another Beer.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 2:36 pm
by Zorachus99
If those Brits have half a brain, they will stop the Germans on the Dyle.

Fun AAR so far

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:05 pm
by Orm
Sep/Oct 1939
End of Turn

Two Partisans appear - one in Poland and one in Indo-China. The Polish one is placed in Katowice to disrupt the resourse.
Did you leave no (organized) German units in Poland? 3 in garrison value would have been enough to stop partisans from appearing in Poland during 39. You need to leave some units in Poland anyway to keep USSR honest.

Next year 6 is needed to stop partisans appearing in Poland.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:23 pm
by warspite1
ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.
warspite1

What does "make their minor support role for Belgium" mean please? Thanks.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:24 pm
by warspite1
ORIGINAL: RickInVA

ORIGINAL: warspite1

ORIGINAL: RickInVA

Adolf Hitler was bad enough, but it seems that the beloved Baldrick is in command of the Heer this time around. [&:]

Both Belgium and the Netherlands on the same turn? On impulse 9 in Nov/Dec? No attack on Amsterdam?

What was the plan?
warspite1

Er..I'm learning the game...

No worries! [:D]

I'd hoped that the Baldrick reference would suffice to keep the tone light. May have failed at that. [X(]

But seriously, in broad strokes, did you expect to conquer one or both in that same turn? You could have taken out The Netherlands; one impulse (with surprise) is sufficient for that. Next impulse, having taken out The Netherlands, and being able to move from Rotterdam to Antwerp, makes Belgium's set up somewhat more problematic and no matter how they set up at that point you have a chance to conquer in one impulse (may not always succeed depending on the usual 1000 factors of WiF).

Not criticizing your play, just wondering what the plan was.
warspite1

It was a plan so cunning you could stick a tail on it and call it a weasel... in other words, no plan at all....

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:25 pm
by warspite1
ORIGINAL: WarHunter

ORIGINAL: warspite1
Nov/Dec 1939
Impulse: 9
Right - enough is enough. The Germans declare war. Adolf gives the usual turgid rant to a select group of generals at No.3 The Beerhall, Munich:
"Fellow Germans. As you know, I am a peaceful person, I am a tolerant person. In fact there's only two things I hate in this world. People who are intolerant of other people's cultures..... and the Dutch".
[Cue much applause]
"For this reason I attack Holland tomorrow...what? oh yes, and Belgium too".



Obviously it was all part of the plan to entrap the Allies in the Low Countries. Soon we will see a grand sweeping assault into the Maginot line and the continuation of ludendorff's 1918 offensive.

OH Wait!!! ummm yeah... Someone pass me another Beer.
warspite1

To be honest, if the Germans get the dice in their favour that's exactly what this could achieve. If the dice fall elsewhere however....

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:26 pm
by warspite1
ORIGINAL: Zorachus99

If those Brits have half a brain, they will stop the Germans on the Dyle.

Fun AAR so far
warspite1

But of course! Plan D - how could it possibly go wrong [;)]

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:27 pm
by warspite1
ORIGINAL: Orm
Sep/Oct 1939
End of Turn

Two Partisans appear - one in Poland and one in Indo-China. The Polish one is placed in Katowice to disrupt the resourse.
Did you leave no (organized) German units in Poland? 3 in garrison value would have been enough to stop partisans from appearing in Poland during 39. You need to leave some units in Poland anyway to keep USSR honest.

Next year 6 is needed to stop partisans appearing in Poland.
warspite1

I didn't know that garrisons affect partisans... I do now [:)]

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:32 pm
by warspite1
Jan/Feb 1940
Impulse: 3

The Germans go for three ground strikes - on Amsterdam, Antwerp and Brussels. The British, although slightly out-numbered, decide to take one for the team and fly in defence of Brussels. This will force the Luftwaffe into the skies and, hopefully, give the French an easier time....

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:45 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.
warspite1

What does "make their minor support role for Belgium" mean please? Thanks.
If Belgium was not conquered by the end of the turn and France (or CW) had 4 corps in Belgium then there would have been a US entry roll.


Cut from RAC: 13.3.3 US entry actions
....
21. Allies support attacked minor - the Allies have supported an attacked minor country if there are at least 4
Allied corps or armies in the minor’s unconquered [Clarification. original - Dec. 23, 2007] home country
during the Allied minor support step of the same turn an Axis major power declared war on it. Soviet units in
east Poland don’t count and neither do the minor’s own units.

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:53 pm
by Courtenay
ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.

warspite1

What does "make their minor support role for Belgium" mean please? Thanks.

If the Allies can get four corps from one major power into a minor power and that minor country is not conquered the turn they do so, they get 70% chance to add a chit to the US entry pool. This happens in the peace phase, after the conquest phase, so if the minor is conquered quickly, you can't support it. In your game, it looks like the French have four corps in Belgium, so the program should have rolled for it, and told you the results. I have not yet had Allied support happen in any of my MWiF games, so I am not sure exactly how the program describes Allied support, but it should do so.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:54 pm
by warspite1
Jan/Feb 1940
Impulse: 3

Round 1
CW throw a 16 (DX PX) - Germany decides which front aircraft to destroy (pilot is destroyed). They choose the fighter.
Germany throw a 2 (AX) - The Spitfire I is destroyed (pilot survives)

Both sides stick around
Round 2
CW throw an 18 (DX PX) - once again the Germans have the choice and destroy the fighter (pilot is killed again)
Disaster then strikes. The Germans roll a 9 - No effect.

Both sides stick around
Round 3
CW through a 14 (DA) - the Germans get the choice and decide to abort the front fighter.
And again!! The Germans throw a 13 - No effect.

The Germans decide that they now have nothing to lose - both sides stick around
Round 4
CW throw a 12 (AC) - the Stuka is cleared through to the target.
The Germans throw an 11 (DC) - no effect as the CW have no bombers

The Germans still decide to tough it out - they are gamblers trying to get their stake back...
Round 5
CW throw a 15 (AA) - the German Bf-109 is aborted
Germans roll a 14 (DA) - the Spitfire I aborts

The Germans stick around - they need the bomber to attack and not abort.
Round 6
CW throw a 7 (DA) - the last German fighter aborts
The Germans roll a 16 (AA) - the combat is over.

Round one to the CW

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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 4:56 pm
by warspite1
ORIGINAL: Courtenay
ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.

warspite1

What does "make their minor support role for Belgium" mean please? Thanks.

If the Allies can get four corps from one major power into a minor power and that minor country is not conquered the turn they do so, they get 70% chance to add a chit to the US entry pool. This happens in the peace phase, after the conquest phase, so if the minor is conquered quickly, you can't support it. In your game, it looks like the French have four corps in Belgium, so the program should have rolled for it, and told you the results. I have not yet had Allied support happen in any of my MWiF games, so I am not sure exactly how the program describes Allied support, but it should do so.
warspite1

I believe there was a roll, yes - cannot confirm the details as I didn't record I'm afraid.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:00 pm
by warspite1
Jan/Feb 1940
Impulse: 3

Humbled in the skies - despite having the dice advantage in the early rounds, the Luftwaffe's bomber crews seek to exact some measure of revenge.

In Amsterdam, just the 2nd British Infantry Division is disorganised
In Antwerp, neither attack succeeds,
But, finally in Brussels, the Stuka records a 100% hit rate.


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:29 pm
by warspite1
Jan/Feb 1940
Impulse: 3

The Germans press ahead with just one attack; against Brussels while in China, the Japanese have a 4:1 against Hengyang.

Chiang provides defensive support to the city's defenders, as does Gort. Rundstedt and Umezu counter. The Japanese bring in bomber support as do the Germans. The Chinese counter with their sole fighter. The British throw their remaining bombers into the fray, while the Japanese fighters take to the sky also. Its kitchen sink time!!

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:36 pm
by warspite1
Jan/Feb 1940
Impulse: 3

Right, its air battle over China time!

The Japanese have a 5.4:3 advantage - the Chinese are simply trying to get lucky and make Japan hurt.

Round 1
..and what a start!! A 20 (AX PX) - the Chinese player destroys the Japanese front bomber (the pilot is killed. 5-points in the bag.
The Japanese throw a 15 (DX) - The Chinese fighter is destroyed (the pilot survives).

The Chinese will be happy with that!


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RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:39 pm
by warspite1
Jan/Feb 1940
Impulse: 3

Over Brussels the aircraft pretty much cancel each other out. 3 added to the attacker and 4 to the defender does not change the odds.

RE: Bob Flemin's MWIF AARse II The Sequel

Posted: Sun Dec 15, 2013 5:41 pm
by warspite1
Jan/Feb 1940
Impulse: 3

And so to the Battle of Hengyang. Its a 5:1 no modifiers on the Assault table.

Its a 5. Both Chinese destroyed but all attackers disorganised. On balance not too bad for the Japanese but needs to be better...

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