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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 8:16 am
by larryfulkerson
Is there some reason AAA 4 is mobile and the rest of them are fortified? Just wondering......it's not hurting anything.

EDIT: I'm asking because it's in garrison mode or something and I can't change it.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 8:26 am
by larryfulkerson
Here's the results of that arty strike on targets on the mainland. Not only did I succeed in destroying some German equipment I also got
a list of everything that's in the hex. It might be hard to keep track of depending on my theater recon level but now I know it's there.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 8:36 am
by larryfulkerson
After my arty strike the turn ended abruptly and the Axis side started. That Axis unit that was floating offshore disembarked and attacked
me and evaporated itself. Now I've documented the destruction of the Axis floater. Let's see if another shows up in subsequent turns.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 8:47 am
by larryfulkerson
Here's the results of an Axis airfield strike. I think the Allies won this battle.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 8:52 am
by larryfulkerson
OK. The Axis side did their turn and then it became T19 for the Allies. I see this screen as the turn begins.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 9:50 am
by larryfulkerson
I scrapped together those units that were ready to float and those paratroopers that were ready to fly to carve out a beachead on the
mainland. The three red units in the middle are occupying the three hexes where we expect a lot of T20 reinforcements. I've also
moved a lot of infantry to Messina to be ready to float next turn.

I'm looking at the place where the troops have landed and I'm seeing a mountain range dividing the peninsula and I'm not at all sure I
should push across it to the east side. I'm seeing where I have to go north and south from where I am now and it's going to take more
units than I have to man a front line unless I push across horizontally east-west and make two smaller front lines one facing north and
one facing south.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 10:19 am
by larryfulkerson
It took me a couple of rounds but I finally managed to drop a couple of bridges to slow down the inflow of Germans to the invasion area.
I really need some heavy bombers to drop the bridges because it takes about two dozen squadrons to get about 70% or so. Which is
a really slow way to drop bridges. I think maybe I invaded too early. I should already have those bridges dropped all over the map and
then I could use the squadrons for CS or INT.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 10:31 am
by larryfulkerson
Here's the condition and mission of the planes at the beginning of the third round of combat. I'm trying to rest them if they are less than
a readiness of 60%. There are a few exceptions because of the needs of the moment. I'm laying on a lot of INT missions to try to put a
halt to so much influx of Germans to the invasion area. I can't wait to see what it looks like on the next game turn. How much there's
going to be some Axis opposition. I'm going to try to flood the area w/ units to get a good strong toehold going.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 10:41 am
by larryfulkerson
I moved the Free French ( blue unit ) Mountain dudes to the mainland from Tunisia so they didn't get very far inland. I'm intending to
run them across the mountains to the east coast. And they as I fight my way north I'm going to use them for the middle of the front lines
since they are mountain units and there are mountains in the middle. Note all the new units in the three key hexes on the beach. Lots of
good equipment to put to good use.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 11:06 am
by larryfulkerson
I notice that the next batch of expected reinforcements is a couple of hexes south of the current beachead. So it might behove me to
fight my way south now. And just hold what I got on the north part of the front lines. I still have to traverse the mountains to make a
front line all the way across the peninsula. And some RR engineers need to be floated to the mainland to help w/ the supply problem
that might develop.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 11:13 am
by larryfulkerson
OK. I think I may have discovered a showstopper. There's no supply point to feed the invasion area. I couldn't find one on the
entire peninsula although I didn't scan in depth and I may have missed one or more of them.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 12:17 pm
by Telumar
Historically the Allies landed at Reggio (and Taranto) before Salerno. Try to get Reggio and i think you'll have supply.

RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 2:23 pm
by sPzAbt653
The entire 45th Division is in reorg. Is this an event driven thing or did the HQ unit fail a morale check?


Its not an event thing, so they must have failed a check.
Is there some reason AAA 4 is mobile and the rest of them are fortified?


It probably got knocked out of 'F' by an Axis Air Attack. Side note - all those AA units in Tunisia and Malta were not in the original scenario. I added them in because the Axis Air Units were attacking the Allied Air Units there and wiping them out in the first few turns !


RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 2:30 pm
by sPzAbt653
... go to the force editor, delete all equipment items that are listed below the ghost slot and reassign the deleted equipment again.

I tried this with the first unit in the oob that had the issue (HQ Eighth Army) and it didn't work. I won't use the xml editor as I don't trust it. Like we've said, it doesn't seem to affect anything, it just looks funny.
So this is an error in the evil editor then ( the export function ) ?

Not sure where the error is, but it was caused when I added a custom equipment file, then went back and made all the equipment adjustments. If somebody wanted to recreate it, they could grab the eqp file that comes with this scenario, then add it to the original scenario, then 'fix' the equipment in the HQ Eighth Army unit to see what happens (I think).

RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 2:41 pm
by sPzAbt653
ORIGINAL: Telumar

Historically the Allies landed at Reggio (and Taranto) before Salerno. Try to get Reggio and i think you'll have supply.

Ja, Reggio de Calabria at 162,230. Mr. Quisling did a good job in the original of restricting Ports and Supply Points so that the Allied player isn't encouraged to do anything too historically unreasonable. The next supply points in the northern direction are at Salerno, and to the northeast at Taranto (where the 1st AB historically landed).

Here's a chart of the Allied landings on the mainland :

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 9:43 pm
by larryfulkerson
So here's the moves I made in T20 round one. That Panzer Division is going to be a problem I predict.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 11:38 pm
by larryfulkerson
So I've started the combat phase and here's the results of an arty strike on the stack of stuff I've got to destroy to get the supply point.

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RE: Sicily to Brenner Pass Revised

Posted: Thu Dec 26, 2013 11:54 pm
by larryfulkerson
This is what the beachead looks like now. I'm attacking north. Resistance is light so far.

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RE: Sicily to Brenner Pass Revised

Posted: Fri Dec 27, 2013 12:05 am
by larryfulkerson
OK. So I started the combat phase and the game engine did one round and the turn ended abruptly. Now it's T21 and I see this screen.

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RE: Sicily to Brenner Pass Revised

Posted: Fri Dec 27, 2013 1:20 am
by larryfulkerson
Here's the front lines in T22:

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