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RE: GD1938 7th game for ..8 players

Posted: Sun Jul 06, 2014 5:13 pm
by Jeffrey H.
ORIGINAL: ernieschwitz
ORIGINAL: ironduke1955

I was thinking that if two cards were available say a minor power is attacked and you are the power with the most influence would it not be better to have a card that you play to support that country example.

Minor power is invaded it does not automatically join the power with main influence, but remains neutral on the turn of the player with most influence he has the option to play a card to bring that minor power under his control.

Just to add to the above if the influencing nation decides to play the card then they will be at war with the attacking nation. Also it might be necessary to pay a PP cost to play a card supporting a minor nation under attack, since such a action would require that a political price had to be paid.
In an ideal world, you are probably right. It would be much better to have nations run independantly (AI driven) if they where not supported by their friend. And allow some sort of card to allow players to take over control.

However, even the world of ATG is not ideal. There is such a thing as RAM constraints. Each independanty run AI takes up memory. And it takes up alot more every time you add a new one. In the old days before I made the programming change to the current diplomacy way, regimes where just that, all independant. And the up to 55 AI run countries were simply too much for some machines. I had reports of players that got out of memory problems, and game crashes as a consequence.

The new method of making regimes (faux regimes) was revolutionary in more than one sense. Firstly it allowed the diplomatic system that you now see in games, secondly it reduced 55 AI regimes, to 4 non-AI regimes. Thus freeing up alot of RAM, for other stuff, like more detailed SFTs and Items, which translates to more varied units and thus more fun.

If I had to program the game so that an AI took over fighting for a country that was attacked, instead of it being assigned to a players country, that would require exactly up to 55 regimes again.... because (in theory) each country could be at war with the totality of all nations. And it doesn´t make much sense to say, let Finland and Thailand be the same AI power.

Although that game with 55 AI regimes was fun to play. It was fun every turn to watch the AI's go at each other in odd and random conflicts. Serious fun. It took like 30 minutes to process a turn on the AI side but I found that was because the stuipid thing was massing empty cargoships by the trillions.

Once I started thinning those out the turns started to speed up. Eventually the game did crash and right as it seemed I was doing really well.

Too bad we can't go back to that one and somehow trim it down. It was fun.




RE: GD1938 7th game for ..8 players

Posted: Tue Jul 08, 2014 7:36 pm
by ANTONIOr
hello guys

I have had troubles with internet connection in the little village in which i was for ...holidays[:D]

sorry for this delay

but what happened to my italy 12th turn ?

[&:]

RE: GD1938 7th game for ..8 players

Posted: Wed Jul 09, 2014 12:38 am
by ironduke1955
Turn 12 Japan is shown as having been played as was Turn 12 USSR. So you must have played it unless someone else has your password and has played your turn without your permission. In which case he has bitten off more than he can chew, a bit like Suarez in the World Cup. Should have disqualified Argentina or at least replayed the game.

RE: GD1938 7th game for ..8 players

Posted: Thu Jul 10, 2014 9:36 am
by ANTONIOr
ok thank you
btw... give Suarez something to eat ...he was very hungry last time ...poor cannibal [:D]

RE: GD1938 7th game for ..8 players

Posted: Thu Jul 10, 2014 9:50 am
by ernieschwitz
Not that it changes anything, but Suarez plays/played for Uruguay....

RE: GD1938 7th game for ..8 players

Posted: Thu Jul 10, 2014 4:52 pm
by ironduke1955
Yes your right it changes nothing, Italy are still out, and they say cheats don't prosper.