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RE: new counters
Posted: Thu Apr 17, 2014 5:56 am
by maitrebongo
ORIGINAL: jonj01
Here is the first file you posted, redone.
I think that the values for machine guns on some counters are missing.
Say I if there are modifications to be made.
RE: new counters
Posted: Thu Apr 17, 2014 6:02 am
by maitrebongo
ORIGINAL: acropora
Sorry but anyone have an idea and probably the English is a further difficulty to communicate between us,as we are French and Italian.
For me, everything is OK, me understands you perfectly well [:)]
Don't worry, we can include modifications when we want, graphic files are as a puzzle. It is very easy to manage them.
RE: new counters
Posted: Thu Apr 17, 2014 6:36 am
by fran52
OK Maitrebongo,the question was mainly for Jonj.He have posted counters without value that i have already done in the post 51 and 52.I made an error in post 51 the Germany 4 was posted as psd instead of bitmap.
RE: new counters
Posted: Thu Apr 17, 2014 7:14 am
by maitrebongo
RE: new counters
Posted: Thu Apr 17, 2014 7:56 am
by jonj01
ORIGINAL: acropora
To not create confusion.Jonj have you seen the files in the post 51 and 52?Are only the regular German,no SS at the moment.I ask because in your post 71 and 72 i see the same counters again but with the turret.
I have produced counters without turret and with,i hope, correct value.I have also renamed the Sdkfz in PSW but i have not included,for example,the 232 and others.
So i'm a little bit confused[&:]. Was good what i posted or not?particularly the turret work fine or not?
Sorry but anyone have an idea and probably the English is a further difficulty to communicate between us,as we are French and Italian.
i saw the sheets. I am using the images with turrets as no one is making turrets.
values first the psw(sdkfz) 234 series. hit and pen numbers i used see counters. movement we will use your value of 20(O).
armor your values are too high(3?) the psw is not as armored as a pziii. we should use 2
RE: new counters
Posted: Thu Apr 17, 2014 8:03 am
by jonj01
king tiger,ferdi,jagpanther, all fine...i used those numbers
nashorn all fine except armor too high again 30mmm not 3, 50-60mm of armor is 3. we will go with front armor of 2 nashorn superstrucure (where thr men sat was 10mm) so 2
nashorn was open topped
RE: new counters
Posted: Thu Apr 17, 2014 8:14 am
by jonj01
hetzer and brumbar neither (60mm sloped) had more frontal armor than the jagpanther(80mm sloped)
so value of 7 armor for hetzer and brumber are too high
frontal armor hetzer-brumbar (5 or 6..6)
for jADGPANTHER (6 or 7)
brumbar had no turret and was not opened topped
RE: new counters
Posted: Thu Apr 17, 2014 8:22 am
by jonj01
almost all the other german counters you posted in post#52 were in counter pack 1.2 with exact same values. i am not re writing the entire csv. so the sheets will be in your order.
the counters are there the counter art is the same and the counter values are the same.
so no time will be spent on rearranging the picture in the bitmaps and rewriting the csv.
thank you for the values...all the values are almost the same. unless i hear from you. I will have maitrebongo finish all the german and ss sheets
RE: new counters
Posted: Thu Apr 17, 2014 8:38 am
by jonj01
the value 1 MG on the hetzer, that you gave is a good idea( the mg was outside and operated by remote contol) so we go with your value of 1 acropora. the brumbar also had a mg so we gowith 1 mg on the brumbar as well
RE: new counters
Posted: Thu Apr 17, 2014 8:48 am
by jonj01
ORIGINAL: maitrebongo
ORIGINAL: jonj01
Here is the first file you posted, redone.
I think that the values for machine guns on some counters are missing.
Say I if there are modifications to be made.
OK, all the sdkfz 251 series NO MG
PzI 1MG 4 (actually 2 x2) but game handles 1 mg 4 bettr
strumtiger+jadtiger 1MG 2
the self propelled arty noMG
OK?
RE: new counters
Posted: Thu Apr 17, 2014 8:58 am
by jonj01
nashorn had a MG
RE: new counters
Posted: Thu Apr 17, 2014 9:07 am
by jonj01
all the sdkfz 232,233,234 series had 1mg 2 each
RE: new counters
Posted: Thu Apr 17, 2014 9:41 am
by fran52
values first the psw(sdkfz) 234 series. hit and pen numbers i used see counters. movement we will use your value of 20(O).
armor your values are too high(3?) the psw is not as armored as a pziii. we should use 2
All the value are estimated with a comparison between ASL value and HoS value.Also the to kill is done so.I have a table for each gun size mounted.
So ,for example, the German Gun 75L(75mm long) is the same for an Hetzer or a Pz4J or a JgPz4.If someone is interested i can post the table.When you know the gun from ASL is easy to assign a table.More difficult are the MG.
Unfortunately i don't have much free time to do all and to check the value in the csv,I hope in your collaboration.
This evening i try to finish the Russian and to post something with the turret.
P.S:in ASL Nashorn don't have MG
RE: new counters
Posted: Thu Apr 17, 2014 9:53 am
by maitrebongo
I have reposted (replaced) my first redone of german vehicles with MG values in the same thread as original
Yes Acropora, post your ASL tables, it will be usefull.
RE: new counters
Posted: Thu Apr 17, 2014 9:56 am
by Barthheart
For MG's use the following:
If the AFV has a turret and an mg in both the turret and the bow then use 4 as the mg factor. If it also had a AA MG on top then add a second 2 factor.
If it has no turret then use a 2 factor.
RE: new counters
Posted: Thu Apr 17, 2014 9:59 am
by fran52
hetzer and brumbar neither (60mm sloped) had more frontal armor than the jagpanther(80mm sloped)
so value of 7 armor for hetzer and brumber are too high
frontal armor hetzer-brumbar (5 or 6..6)
for jADGPANTHER (6 or 7)
brumbar had no turret and was not opened topped
You are right,to be precise in this counters sheet i have only added the stug H.I have not checked the others table and i don't know if they correspond to the method followed by me until now.This evening i check also this and i post the corrected.
RE: new counters
Posted: Thu Apr 17, 2014 10:00 am
by fran52
If the AFV has a turret and an mg in both the turret and the bow then use 4 as the mg factor. If it also had a AA MG on top then add a second 2 factor.
More or less we do this.Thank you.
RE: new counters
Posted: Thu Apr 17, 2014 10:02 am
by fran52
all the sdkfz 232,233,234 series had 1mg 2 each
Not understood,mean you that the my value of 2 is too high?
RE: new counters
Posted: Thu Apr 17, 2014 11:30 am
by jonj01
ORIGINAL: acropora
All the value are estimated with a comparison between ASL value and HoS value.Also the to kill is done so.I have a table for each gun size mounted.
So ,for example, the German Gun 75L(75mm long) is the same for an Hetzer or a Pz4J or a JgPz4.If someone is interested i can post the table.When you know the gun from ASL is easy to assign a table.More difficult are the MG.
Yes, Acropora I did the same thing..only extracting the reverse side from the LnL counters of HotB, HoS, etc. I have about 8 reverse side bmps called 75L, 20L, 75short(you cant call a file 75*)
[/quote]
P.S:in ASL Nashorn don't have MG
[/quote]
Yes, that may be I went to the internet for data on vehicles...got most of it from wikipedia...tank historians are real sticklers for exact data on tanks...so if wiki got it wrong there should have been a big discussion on it.
Basically the MG thing...I went with whichever was more common. The Ferdinand is an example..some Ferdi's had a MG..those were the Ferdi's after Kursk. But the more commom Ferdi's had no MG..
So the Ferdi has no MG
RE: new counters
Posted: Thu Apr 17, 2014 11:32 am
by jonj01
ORIGINAL: acropora
all the sdkfz 232,233,234 series had 1mg 2 each
Not understood,mean you that the my value of 2 is too high?
No 1 MG 2 basically is shorthand for 1 MG on the vehicle at 2 firepower.