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RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 3:46 am
by Tcby
Every time I see the Xhumans in game they are following the way of darkness, or are a military dictatorship. [:D]
Just luck of the draw, but that's the way they have always been for me.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 8:12 am
by Blackstork
1.00.15 is UP!!!

1. Alien Immersion is now compatible with 1.9.5.6 , and thanks to Erik and Elliot we can have race specific UIs now. Please read new instalation instructions in Instructions section in 1st post of this thread!

2. UI only package for issues 1-15 aviable here :
ISSUE 1-15 UI (Wekkarus - Ergreagd) only package Download:
http://www.mediafire.com/download/xj72s ... .9.5.6.zip

3. Ergreagd , cruel, complex and unique race of upcoming Beyond Extended Universe Mod , which will be released at Alpha release together with new unique character system in few upcoming days.

Ergreagd
DL LINK: http://www.mediafire.com/download/s64g1 ... greagd.zip

Image
Halgrath - Consecreation
Halgrath - Epic Journey and Oblivion
Autechre - SYptixed
Sephiroth - The Clock of Distant Dreams
Vas - Moksha
Sabled Sun - Singularity
Sephiroth - A Map of Eden Before the Storms
Empusae - Sphre Des Bois
Sephiroth - Wolftribes
Mira Calix - Sparrow
SANKT OTTEN - Sequencer Liebe
Autechre - SYptixed


PS dont forget that those show stripes are much more blurred compared to real in-game visuals

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 10:26 am
by Icemania
Looks fantastic.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 10:43 am
by Blackstork
Thanks!

Also, XHumans next!

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 1:36 pm
by ParagonExile
YES

I should have your Ergreagd done today

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 6:06 pm
by Genome
The Ergreagd art is gorgeous. The concept as a whole is great. I think it would be cool to incorporate a race in the game that has a same mechanism as the "Cylons" from Battle Star Galactica, or life in general in the tabletop game "Eclipse Phase", where ground units can regenerate back home after they die and keep their memories. This could potentially be factored in-game as infantry bonuses.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 6:18 pm
by Blackstork
ORIGINAL: Genome

The Ergreagd art is gorgeous. The concept as a whole is great. I think it would be cool to incorporate a race in the game that has a same mechanism as the "Cylons" from Battle Star Galactica, or life in general in the tabletop game "Eclipse Phase", where ground units can regenerate back home after they die and keep their memories. This could potentially be factored in-game as infantry bonuses.
Thanks
the problem that game wont alow such complex mechanic, and there no place to implement it. Ergreagd are quite complex race already.... heck, they are almost an Evoker from dota 2, where they have own complex mechanics. They are powerfull, but also hard, because require minmaxing with all time switching goverments, btw they are practically ready except character system. I mking last tocuhes on ship art adding engine/light effects placements.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 6:54 pm
by ParagonExile
ORIGINAL: Blackstork
Thanks
the problem that game wont alow such complex mechanic, and there no place to implement it. Ergreagd are quite complex race already.... heck, they are almost an Evoker from dota 2, where they have own complex mechanics. They are powerfull, but also hard, because require minmaxing with all time switching goverments, btw they are practically ready except character system. I mking last tocuhes on ship art adding engine/light effects placements.

I'm finishing everything I started, should be done soon. I'll send it in the morning or early afternoon tomorrow :3

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Fri Jul 25, 2014 7:40 pm
by Blackstork
Cool! Once it done i will be able to issue Ergreagds as pre-alpha - they are completely done except character system.
Will be glad if people try them, test, and see/tell if they like the style/art, how balanced they are. (ive run quite alot of tests, and they are balanced, they 3 completely different goveremtns, and the key play is to play those goverements.

Characters will complicate/deepen things more , but its almost ready for vanilla-testing then :) (as race, not as part of beyund because it lacks major beyond feature)

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Sun Jul 27, 2014 4:20 am
by Blackstork
Due huge amount of work on new immersive complex character system done for Beyond mod there was little pause (before it i released 1 race per 1-2 days)
This will continue : i will release approx 3-4 races per week.
Queue Changed alot due some priorities/changes (well, i deleted it, i will keep queue only for 3 next races)

This week: Xhumans come out tomorrow evening. Banoserit later, approx Tue - Thu. Sluken planned for Friday.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 2:27 pm
by Blackstork
Btw Ergreagd released as normal race : (no Character system Beyond features yet and some pedia fixes required)
http://www.mediafire.com/folder/kc5tv23 ... without_CS

Xhumans 1.00.16 are about to be released today later :)

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 4:34 pm
by Blackstork
1.00.16 Released - XHumans joins Alien Immersion Crew!


XHuman
DL Link: http://www.mediafire.com/download/tea03 ... XHuman.zip

Image
DW:U OST - DistantWorldsTheme_Legends
Steve Roach - Living The Dream
Kangding Ray - Palisades
SW:U OST - Utopia
Biosphere - Genkai-1
Duane Pitre - Feel Free
Subheim - Space Corridor
DW:U OST - Boldstroke
Mira Calix - Sparrow
Sabled Sun - Singularity
Sabled Sun - Shattered
Suero - Wire Fence
Ryoji Ikeda - Data.Matrix
Biosphere - Genkai-1


Whole 16 race UI only package/no soundtrack (i really advie to try it with soundtrack tho)
http://www.mediafire.com/download/d6dqb ... .9.5.6.zip

Also i advise to try out it with Ergreagd package - its finely done - look post above / race from issue 1.00.15


PS> PAragonExile - i hope it match your expectations. I may release later litle hotfix for that injector - to make it bigger. But - its up, Banobirdies next.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:02 pm
by ParagonExile
:D

My thanks.

What's with the tubes and medical equipment though? The picture should reflect their race image and backstory, and they really aren't relevant to the race in the game's setting. The only link is their origin story, where they were quarantined, but that didn't define their image. They should be portrayed as slightly more sinister-looking, but by-and-large Human and easy to identify with. Now they look too much like psychos and in my opinion, victims.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:24 pm
by Blackstork
Corrected
Image

Uploading new files, soon will be up
I like this one , i wont change
thats a virus, thats a boy

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:26 pm
by Comradelucifer
Awesome Looking! Can't wait!

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:26 pm
by Blackstork
http://www.mediafire.com/download/4nkpj ... .9.5.6.zip

Ui only pack with hotfix, Race-specific with soundtrack soon will be up

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:27 pm
by ParagonExile
ORIGINAL: Blackstork
I like this one , i wont change

;-;

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:32 pm
by Blackstork
you dont like new version?
Its a virus, boy [8D]
What do you expect. Tell me what you see , i am inviting you to be a co-modder brainstorm wise.
I will do, i need ideas fo X Humans. Virus - i think its ok?
I just dont see something that is doable and something relevant.
I like how i made the head, its similar to original one but with some modifications, occulars etc...
Also XHumans quite benevolent. I dont see them like sinister type.

Once i will get to Character Generation for them then i will do tons of art, then i will readjust it, but i am quite ok with how it looks......for now , at least.... doing alot of trial-error is not good time wise for this mod, and if there any correction will be they will come during looking on current version.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:37 pm
by ParagonExile
The face should be similar to the race image (Looking down in a sinister manner, attractive woman) with a shadow covering the right of her face, left from our perspective (the character button). Give her glowing red/blue eyes or another cybernetic implant. They won't look evil, just different.

Then, they're superficially like Humans, but there's a very clear difference. I think that's the theme of the race.

Of course this is only my opinion, it's just something to keep in mind.

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Posted: Mon Jul 28, 2014 5:39 pm
by Blackstork
She have implant on left eye... and this image is very similar to original - simply resolution required for those buttons is VERY small, you wont see small details. Also on original she dont have glowing eyes. They are just humans genetically DNA reconstructed/changed.