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RE: 1.08 Discussion
Posted: Wed Nov 12, 2014 5:03 pm
by morvael
ORIGINAL: rrbill
Must say that this discussion is deep and useful. Thanks all.
My 2 cents, have seen two minor surprises:
1. starting "multiplayer" feature gets message "earlier version available 1.07.15" and seems to wait. Punch the tab again and off it goes. Am using 1.08 and that's what plays.
2. selecting manual aircraft upgrade, info panel misstates range. If selected, but range is correct when aircraft is accepted.
And a biggie that I'm not sure about, have had to restart several times vs. AI due to freezing. Goes away after restart.
1) It's up to Matrix to change this and they do this only when the patch gets official, so for now you have to live with this warning.
2) I would need info which panel. The one where you can click "Manual" that shows "Radius" or the one with two aircraft being compared, which says "Range". "Range" is "Radius"/10 I think, so both are correct, though it would be better if the info shown would be consistent.
RE: 1.08 Discussion
Posted: Wed Nov 12, 2014 5:23 pm
by Oshawott
AFAIR this also worked in 1.07 if the unit is able to trace a route to its HQ within a MP limit.
I checked the old version. It's definitely a new feature.
RE: 1.08 Discussion
Posted: Thu Nov 13, 2014 9:46 am
by morvael
ORIGINAL: Banzan
I just checked, its unit 2837 (was 8th Tank Divison). Is it possible that victorys as Tank divison are counting, but it only shows victorys as Tank Brigade in the CR?
I think it's not possible. Is this from a normal 1941 Grand Campaign scenario started under 1.08?
RE: 1.08 Discussion
Posted: Thu Nov 13, 2014 9:46 am
by swkuh
Its "radius" as shown in small panel when making a manual change to units in the field. I'll have to look at the comparisons available through the commander's report for that issue. Maybe its the divide by 10 rule, after all.
RE: 1.08 Discussion
Posted: Thu Nov 13, 2014 9:51 am
by morvael
ORIGINAL: rrbill
Its "radius" as shown in small panel when making a manual change to units in the field. I'll have to look at the comparisons available through the commander's report for that issue. Maybe its the divide by 10 rule, after all.
I have reviewed it yesterday and indeed in one place it might have been shown wrongly. It should be radius=range/30, where range is in miles.
RE: 1.08 Discussion
Posted: Thu Nov 13, 2014 1:16 pm
by SigUp
Morvael, I take it that the hotfix for 1.08 is going to take somewhat longer?
RE: 1.08 Discussion
Posted: Thu Nov 13, 2014 5:29 pm
by comsolut
ORIGINAL: Flaviusx
I can't say that I like or agree with anything that reinforces the replacement shuffle. It's never been clear to me why at the scale this game is played, reinforcement to full 100% can't take place in any given hex, even if adjacent to the enemy. It's just micromanagement hell. This isn't a tactical level game. The effect desired is or ought to be fully modeled by attrition losses, and nothing further is needed.
As others note, this mechanic oddly favors the offense in an IGOUGO game system. Which strikes me as deeply perverse.
+1
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Thu Nov 13, 2014 11:42 pm
by vandorenp
Think I saw a note asking that all observations be posted here.
Selecting AI for Air Recon does not execute all the air recon missions. A few execute at a time. So I have to click AI repeatedly. In previous version I clicked once and dozens of Air recce missions were flown. What gives?
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 3:55 am
by heliodorus04
ORIGINAL: vandorenp
Think I saw a note asking that all observations be posted here.
Selecting AI for Air Recon does not execute all the air recon missions. A few execute at a time. So I have to click AI repeatedly. In previous version I clicked once and dozens of Air recce missions were flown. What gives?
My own experience in 1.08 is the opposite of yours. It seems to work better than prior versions in my (limited) experience. Normally I do manual recon but I've been playing around with it in 1.08.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 10:55 am
by Oshawott
Morvael, can you give us an idea when the hotfix will come out? I would really like to start a new game but the 60% TOE issue prevents me from doing so. Thanks for any info you can give us.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 11:06 am
by morvael
I wanted to gather more feedback, but if it's so important I can try to ask Joel next week about a possible release of a hotfix. We already have ~10 improvements ready.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 11:16 am
by Oshawott
Hm, maybe it's better to wait until you have more feedback.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 11:27 am
by morvael
The problem is I don't want to overload 2by3/Matrix with requests to publish updated versions very often. Though I think that 1.08.1 could be published as a hotfix (zip attachment on the forum), just like 1.07.13 and .14 were published. This would simplify things a bit.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 12:57 pm
by heliodorus04
To me, the most important thing about future updates is that they not require me to do a full re-start of a campaign.
If that cannot be helped, all I would ask is to be notified so I could stop playing my current game, possibly. I still find Turn 1 daunting as the Axis.
I can wait and wait (I mean, we did already) for updates.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Fri Nov 14, 2014 9:46 pm
by swkuh
An oddity: Kishinev shows no color effects when Soviet, or captured, or occupied... doesn't mean much but...?
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Sat Nov 15, 2014 8:41 am
by swkuh
Scary oddity: if "check for updates" is tried from WitE initial display panel, error condition displayed. (But, updates may be checked in members forum.)
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Sat Nov 15, 2014 2:16 pm
by M60A3TTS
I noticed that not only do new Soviet armies built by the human player have no SUs, neither do the AI ones that come in as reinforcement. Not quite what I was expecting, but whatever. It may not be possible to code one differently from the other.
RE: 1.08 Discussion - AI and the Air Recon Ops
Posted: Sat Nov 15, 2014 4:57 pm
by Oshawott
I noticed that not only do new Soviet armies built by the human player have no SUs, neither do the AI ones that come in as reinforcement. Not quite what I was expecting, but whatever. It may not be possible to code one differently from the other.
Do you mean the armies that come for example on T3? They have always been empty unless you deselect Lock HQ Support and have support units in STAVKA.
1.08 Discussion - Ju 87
Posted: Sat Nov 15, 2014 5:03 pm
by Oshawott
Thank you morvael for making changes to the Ju-87. It is now the best attack airplane in the German arsenal. Also, the groups don't loose morale anymore and can be used throughout the campaign. And I also noticed that they can finally destroy tanks!!!
Are they too strong now? Probably because I can destroy all Russian front airbases on T1 with just the Ju87. But definitely much better then the old system.
RE: 1.08 Discussion - Ju 87
Posted: Sat Nov 15, 2014 5:35 pm
by morvael
I did nothing with Ju. Maybe Denniss? [:)]