RE: Thoughts on 1.60 beta patch
Posted: Mon Dec 15, 2014 12:42 am
Ah ! I see what you mean, easy fix I will give Constantinople a port hex in the black sea,then problem solved you think ?[;)]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: kirk23
Ah ! I see what you mean, easy fix I will give Constantinople a port hex in the black sea,then problem solved you think ?[;)]
ORIGINAL: operating
Kirk,
There references to a Turk WW 1 sub.. Not a fleet of them, maybe a 5 strength unit could do the trick. The only reason I go on about a Turk sub, is that there is no port historically on the Black Sea side of Constantinople.
http://en.wikipedia.org/wiki/World_War_ ... man_Empire
Bob
<edit> Alternative: Put a German or AH sub in Turkey waters when Turkey enters, much like the German armored cruiser.
Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..ORIGINAL: kirk23
I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.[;)]
ORIGINAL: operating
Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..ORIGINAL: kirk23
I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.[;)]
ORIGINAL: kirk23
ORIGINAL: operating
Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..ORIGINAL: kirk23
I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.[;)]
I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.[;)]
Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.[8D]
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ORIGINAL: kirk23
ORIGINAL: operating
Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..ORIGINAL: kirk23
I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.[;)]
I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.[;)]
Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.[8D]
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Placing both Ottomans and Germans fleets in the Black Sea to secure Constntinople would fix this problem to...ORIGINAL: operating
ORIGINAL: kirk23
ORIGINAL: operating
Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..
I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.[;)]
Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.[8D]
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I don't know if Suprass put it in his AAR about the Russian armored cruiser getting sunk outside Constantinople by the Turk and German cruisers or not, plus damaged the Russian pre-dreadnaught. His mistake at the time: was not having completely blocked the Straights while bombarding Constantinople. When I say the "fleets" are impotent, meaning there is not much for them to do, for which I would agree with you on that one, plus the CP navy there would have relatively little to do also, except they have the access to go in different directions. To do an amphibious landing at Samsun by the Russians, would practically be suicidal (green dots) with a new Black Sea port (within striking distance). What I usually would do is: put both CP cruisers on the Black Sea side of Constantinople; one, to protect city, two, to be in assist posture in case of an attack on Samsun. Three, the Russians would be highly foolish to attack them in green dot hexes. So I'm still a little perplexed by this new port, but on the other hand, I do see the merit to it. Another thought is: placing cruisers outside Constantinople "before" Turkey enters.
ORIGINAL: kirk23
I forgot to mention that I have corrected the entrenchment level in the desert,it is now zero![:)]
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Great!ORIGINAL: kirk23
I forgot to mention that I have corrected the entrenchment level in the desert,it is now zero![:)]
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Suprass wrote;
Great!
ORIGINAL: operating
Kirk,
The Commanders have been excellent for conditions for release, however, there have been a few exceptions....
Bob
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Here is the opening turn windowORIGINAL: operating
Kirk,
Saved SS from turn 29 MP match (not suprass), The French have started the turn with a "pillbox tech", as shown in SS, however, the entrenchment level of French infantry had not changed from a 3 level of entrenchment from last turn, matter of fact the British infantry next to the French infantry has level 3 entrenchment "with no pill box tech"[&:] I GET THE FEELING THAT THESE TECHS ARE NOT WORKING! The concrete bunker tech is up next, Am I to expect the same results?[&:] Is developing these techs a waste of time or what?[&:]
Concerned, Bob[:(]
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