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RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:21 am
by warspite1
Sep/Oct 1939
Impulse: 7
Four attacks:
4:1 +1 on Lodz Assault
4:1 +2 on Warsaw Assault
3:1 +1 in China ?
4:1 +1 on Vladivostok (thanks to IJN support) Assault
What do the Chinese want to do - assume Assault?
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:23 am
by warspite1
Sep/Oct 1939
Impulse: 7
Lodz is a 5(6) and the city falls

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:29 am
by warspite1
Sep/Oct 1939
Impulse: 7
Warsaw is a close run thing 3(5) and the Germans lose an INF and are disorganised. But Warsaw at least falls.

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:31 am
by Orm
What do the Chinese want to do - assume Assault?
Indeed.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:41 am
by warspite1
Sep/Oct 1939
Impulse: 7
I've realised over the last few impulses how dodgy declaring war on the Soviet Union is; reserves get called out, lifting restriction on Chinese Communist moves, probably increasing their production and allowing trade war too.
This £$%^ does not help [:(]
With Fractional Odds I get a 5:1 +1 on Vladivostok....
.... I throw a 2.

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:46 am
by warspite1
Sep/Oct 1939
Impulse: 7
And that completes a wonderful impulse. 3:1 +1 and I throw a.....
....1. Extra [:(] face with a healthy dollop of [&:] thrown in.

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:54 am
by warspite1
Sep/Oct 1939
Impulse: 7
von Bock reorganises an ARM and an INF to try and get these westward asap.
Yammamoto reorganises two INF and a LND.
I think someone is now taking the £$%^. The turn ends.... on a 1.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 10:55 am
by warspite1
Sep/Oct 1939
Impulse: End of Turn
Seemingly no partisans.
Germany chooses 2 offensive markers. What does the Soviet Union choose?
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 11:07 am
by Orm
USSR select a offensive marker as well.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 11:09 am
by warspite1
Which pool do you want to draw a chit from?
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 11:11 am
by Orm
I am not sure. Maybe it would be easier if I did the end of turn orders in this game?
Edit: Soon the fun with CW return to base begins and designate what ships will stay at sea. Lots of fun stuff.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 11:13 am
by warspite1
Not sure how you do it? I can send you game but I don't know what to do without running through it and I cant go beyond USE!! Here's a screenie if that helps?
Edit - happy for you to do EOT. How do you get round this issue?

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 11:21 am
by Orm
ORIGINAL: warspite1
Not sure how you do it? I can send you game but I don't know what to do without running through it and I cant go beyond USE!! Here's a screenie if that helps?
Edit - happy for you to do EOT. How do you get round this issue?
I select a marker for the Japanese pool. If I can select
Resources to China I will pick that option otherwise US will not select any option.
I usually go back to a autosave before the turn ended and mail that. But lets see if you can make a save at the end of the US entry step or at the beginning of next.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 12:44 pm
by composer99
Too bad about the end of the turn.
I have to say that Polish campaign worked out brilliantly, warspite1. Not only did both cities get secured in a single stroke (and what luck on the follow-up ground strike in Lodz after the surprise impulse strikes failed!) but you also foiled Orm's "sneaky" move to try and get the HQ interned for later use by the CW.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:04 pm
by Orm
Sep/Oct 1939
End of Turn
Production:
Germany (16):
2 x Pilot
LND2
FTR3
SUB (1st)
SUB (2nd)
MIL
Tirpitz (2nd)
Italy (3):
NAV3
Japan (11):
ARM
BB (1st)
INF
China (5):
INF
MIL
CW (11):
INF
PIL
2 x FTR2
CP
Repair HMS London
France (5):
MECH
USA (11):
BB (1st)
CV (1st)
TRS (1st)
NAV3
TERR
USSR (13):
6 x MIL
Save 1 BP
Edit: Germany conquers Poland.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:08 pm
by Orm
Nov/Dec 1939
Reinforcements:
Germany:
FTR2
AA
INF
ARM Div
Italy:
MOT
LND3
CW:
FTR2
LND2
LND3
France:
FTR2
China
MIL
USA:
TERR
3 x CA (East Coast)
USSR:
6 x MIL (unfortunately not the Vladivostok militia)
USSR remove one LND3
Allies won the first initiative roll but Axis demanded, and won, a re-roll. The weather is fine. All in all a good beginning of the turn for Axis...

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:14 pm
by warspite1
Nov/Dec 1939
Impulse: 1
The Japanese choose a combined and put 5 cruisers into the Japanese Coast. Do the Soviets wish to intercept?
Edit: I assume not as there will be a throw anyway as I am stopping in the sea area.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:20 pm
by Orm
ORIGINAL: warspite1
Nov/Dec 1939
Impulse: 1
The Japanese choose a combined and put 5 cruisers into the Japanese Coast. Do the Soviets wish to intercept?
Edit: I assume not as there will be a throw anyway as I am stopping in the sea area.
The Soviet did not want to intercept.
And if a combat is rolled for in the sea area USSR will
exclude their submarines.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:23 pm
by warspite1
Nov/Dec 1939
Impulse: 1
The Germans place a NAV in the Baltic
The Italians place a Sub in the Western Med and a couple of NAV in the Italian Coast.
In addition to the cruiser squadron, the Japanese place a fleet in the Sea of Japan.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Tue Feb 10, 2015 2:26 pm
by warspite1
Nov/Dec 1939
Impulse: 1
As before the Japanese try a ground strike in the mountains - the Japanese can intercept with a 3-quality and the Japanese can launch 5.4 worth.
Do the Chinese fly?
Edit: On the basis that the Chinese flew last time and nothing has changed (odds/aircraft involved) I will take the same action with the Chinese and fly.
The aircraft line up as before
