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RE: Desert War Priorities
Posted: Thu Oct 22, 2015 1:08 pm
by Saint Ruth
Those are great ideas.
- Having some variability would extend the replay value of scenarios, though of course, it could result in unbalanced scenarios. I really like the quick battles in Combat Missions so I suppose the best would be for the user to be able to choose how to vary the scenario somewhat.
- Events. Yes, they'd really add a historical flavour to a scenario too.
I'll write both of them down, but won't be anything done on them until the 1, 2, 3 above is finished!
Thanks,
Brian
RE: Desert War Priorities
Posted: Sat Oct 31, 2015 5:51 pm
by rhinobones
Ruth
Request that you provide Army and Corps headquarter units with the proper XXX and XXXX designators same as you provide with battalions thru divisions with NATO style unit designators. Having these high level headquarters identified with company designators just doesn't give the game a good feel.
Regards
RE: Desert War Priorities
Posted: Tue Nov 03, 2015 11:36 am
by Saint Ruth
ORIGINAL: rhinobones
Ruth
Request that you provide Army and Corps headquarter units with the proper XXX and XXXX designators same as you provide with battalions thru divisions with NATO style unit designators. Having these high level headquarters identified with company designators just doesn't give the game a good feel.
Regards
Ah, cheers. That's missing all right. Will update!
Aircraft Interdiction
Posted: Fri Nov 06, 2015 9:20 pm
by rhinobones
Ruth
There's a posting on the Wargamer that is very interesting. Kipanderson posted a response about air attacks which reads:
" Regarding the question of direct air support, my view is that dispersion was a key factor to minimize losses, and the desert was pretty unique in that nobody was bound to roads when on an active campaign (supply traffic on the Via Balboa is another story). Against a properly dispersed column, even heavy and constant air attack had little effect. We are still, slowly, going through the numbers, matching individual attacks with war diary information about losses, on both sides. The bottom line thus far appears to be that with all the sound and fury, actual damage to frontline units was very little, disorganization impact was low. The real money was in interdiction of supply traffic."
Aircraft attacks having minimal effect against dispersed units in open desert sounds reasonable. Thinking, however, that air attacks against units in hilly/rough/mountainous terrain should probably have a bit more effect since units would be more road bound. This would be especially true if the unit was in travel mode when attacked.
Also, visited your Desert War homepage today and discovered that I am two revisions behind!! Is there a way to received alerts when the home page is updated?
Regards, RhinoBones
RE: Aircraft Interdiction
Posted: Sat Nov 07, 2015 4:45 pm
by Saint Ruth
Hi RhinoBones,
Yep,saw that. [;)] Though with air attacks in hilly / rough etc, there's more cover so it's going to be less effective (except interdiction which I suppose would be more effective). Mmm, the problem (as ever!) is making it realistic but also keeping the rules relatively simple. Will look at it more!
There's a new version out again (with a few bug fixes). It has the XXXX and XXX unit sizes oyu suggested.
Good idea about the alerts. But in the meantime if you subscribe to the wargamer thread, I can post there when there's a new version!
Thanks!
Brian
RE: Aircraft Interdiction
Posted: Sat Nov 07, 2015 7:43 pm
by AbwehrX
UUUghh...I like the game but I really hate javascript.
RE: Aircraft Interdiction
Posted: Sat Nov 07, 2015 8:31 pm
by sPzAbt653
Just a thought - ordnance landing in the sand has less impact than ordnance landing in rough terrain. The sand absorbs the blast and shrapnel, while rough terrain can cause additional casualties due to tree splinters and rock fragments.
Troops would also disperse in rough terrain. Its the density of men and material in the hex that would increase the effectiveness of air strikes. Nowhere to run, no place to hide !
RE: Aircraft Interdiction
Posted: Fri Nov 13, 2015 10:30 pm
by rhinobones
ORIGINAL: Saint Ruth
There's a new version out again (with a few bug fixes). It has the XXXX and XXX unit sizes oyu suggested.
I like it . . . for me at least this adds a good bit of realism. Made the HQ changes to all of the scenarios except Beda Fomm and Peleliu. For some reason Beda Fomm will not load into the editor and the changes to Peleliu are beyond my comprehension. As is, I'm enjoying what I have.
Oh, and look, revision 1.5.13 just popped up! Love it!!
Regards, RhinoBones
RE: Aircraft Interdiction
Posted: Mon Nov 16, 2015 7:29 pm
by Saint Ruth
You can download the Peleliu with all the mod changes done from here:
http://members.upc.ie/jeanette.kelly/peleliu.html
The Beda Fomm scenario is very large, so if you don't have a lot of RAM it might not work.
There's a new version now but there's just editor changes to allow easier unit setup.
Hi AbwehrX, it's java, not javascript, though I can understand why people don't want to install java on their machines. I can of course make it an exe but then it'd only work for windows and at the moment should run on anything with java installed [:)]
RE: Desert War 1940-3
Posted: Thu Nov 26, 2015 12:09 pm
by barkhorn45
I like to copy manual pdf's to my tablet but can't find manual in the directory anywhere,it has to be somewhere?
RE: Desert War 1940-3
Posted: Fri Nov 27, 2015 5:23 pm
by sPzAbt653
Not sure what to tell you, in my directory it is right there:

RE: Desert War 1940-3
Posted: Fri Nov 27, 2015 6:34 pm
by barkhorn45
My list ends with the startgamewithconsole,interesting.
RE: Desert War 1940-3
Posted: Fri Nov 27, 2015 10:16 pm
by sPzAbt653
Ok, I see there is a separate drop down for the manual on the games home page, maybe I got it from there and added it to my folder. Not sure, I can't remember. I can e-mail you the pdf if you like, my address can be found by clicking my name on the left <<<.
RE: Desert War 1940-3
Posted: Sat Nov 28, 2015 2:53 pm
by barkhorn45
What i don't understand is that it appear's ingame so it has to be in the directory somewhere right?
/
RE: Desert War 1940-3
Posted: Sun Nov 29, 2015 4:35 pm
by Saint Ruth
Hi, the manual is actually inside the DesertWar.jar (if you unzip it, it's a HTML file in the org/bk/manual directory).
There is a separate PDF that you can download from the website (but I didn't actually do that one and it might be out of date).
There'll be a better, proper, manual (PDF) when this thing is done though, but the online or the ingame one (both the same) is best now.
Thanks!
Brian
RE: Desert War 1940-3
Posted: Sun Nov 29, 2015 4:50 pm
by governato
ORIGINAL: sPzAbt653
Ok, I see there is a separate drop down for the manual on the games home page, maybe I got it from there and added it to my folder. Not sure, I can't remember. I can e-mail you the pdf if you like, my address can be found by clicking my name on the left <<<.
I have a suspicion that any manual on pdf you have is VERY out of date (I also suspect that I made that pdf, many versions ago).
The correct manual is the one that 1) comes with the game or 2) you get as a web page from the game site. I do not think that there is any up to date pdf for v1.5.16.
Btw I helped Brian and John to test the game and I *really* like DW! At this scale it has the best implementation of supply and C&C that I know of.
RE: Desert War 1940-3
Posted: Mon Nov 30, 2015 7:17 am
by 76mm
If you want the latest version in pdf, download the html version from the game website and print to pdf--worked for me, although note that the web version is not up to date either.
RE: Desert War 1940-3
Posted: Sat Feb 20, 2016 4:26 pm
by rhinobones
Revision 1.5.17 has been posted on the Desert War web page.
Regards, RhinoBones
RE: Desert War 1940-3
Posted: Sat Feb 20, 2016 5:27 pm
by Moltke71
Looks neat. I needed to upgrade Java anyway.
A question: I click on one of the tutorial topics and nothing happens. What's up with that?[&:]
RE: Desert War 1940-3
Posted: Mon Feb 22, 2016 8:06 am
by Saint Ruth
Hi Bismark, the Tutorial isn't done yet, so it's just a place holder at the moment!
Thanks,
Brian