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RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 10:47 am
by Hexagon
Thanks for the reply Peter Fisla, i never refer to JT and Elephant with the official names hehehe, maybe i find strange at tactical level miss the flamm tanks, maybe the only level where they can play a good role in a wargame (well in other games they are present but as pure assault vehicles with bonus on assault area).

Talking about on command ... is going to be easy know this??? i refer know when an unit is in command without click on the unit, same with OOB over the map, be capable of see in a visual way what is the unit of X unit without need highligt structure.

Thanks.

PD: you explore in game the idea of "special abilities" for nations??? human wave, fanatic, light troops etc etc???

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 10:54 am
by Peter Fisla
ORIGINAL: Hexagon

Thanks for the reply Peter Fisla, i never refer to JT and Elephant with the official names hehehe, maybe i find strange at tactical level miss the flamm tanks, maybe the only level where they can play a good role in a wargame (well in other games they are present but as pure assault vehicles with bonus on assault area).

Talking about on command ... is going to be easy know this??? i refer know when an unit is in command without click on the unit, same with OOB over the map, be capable of see in a visual way what is the unit of X unit without need highligt structure.

Thanks.

PD: you explore in game the idea of "special abilities" for nations??? human wave, fanatic, light troops etc etc???

Units out of command will have special marker that is very easy to see. There are some special abilities, I'm not sure I remember them well of top of my head but for example, British units do not cower if they fire without a leader. There is no human wave, as I couldn't really come up with a good design yet...Fire Power, Morale of squad/half-squad depends on unit's class and nationality. I will add Fanatic attribute in the future, I do have Stealthy attribute - gives a unit bonus in close quarter combat (this feature can be turned on/off in the scenario editor).

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 11:06 am
by jack54
ORIGINAL: **budd**

It does sound good, screenshot....screenshot....everybody chant.

Ok.... screenshot....screenshot ....

this game has also earned a coming soon forum....[;)] (3 pages and counting for a press release, news forum... wow)

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 12:34 pm
by Saint Ruth
Wow, this sounds great. That list of supported tanks is very impressive!

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 1:36 pm
by JMass
I signed for tester, I was very happy to read about a new tactical game. How much it will be moddable? Units data are editable? Will it be possible to add units? In this scale I prefer top view, will it be possible to mod terrain and units graphics? Maps have hexagons?

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 2:42 pm
by Peter Fisla
Hi JMass,

You will only be able to modify the unit and terrain art. All the game graphics components are in one PGN file. The game uses Side view unit art, terrain art is top down. I'm paying homage/respect to WW2 tactical boardgames in terms of art style.

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 2:47 pm
by zakblood
is there some rule that screen shots questions can't be replied to or shown then atm, as it seems the only one so far that hasn't been answered / replied to,
Peter Fisla

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 2:52 pm
by Peter Fisla
ORIGINAL: zakblood

is there some rule that screen shots questions can't be replied to or shown then atm, as it seems the only one so far that hasn't been answered / replied to,
Peter Fisla

Matrix games is currently working on providing screenshots and product art....I'm hoping soon.

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 2:58 pm
by zakblood
ty[&o][&o][&o]

now at least the same question wont keep being asked, well not by me anyway[:D][;)]

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 4:42 pm
by Firebri
Screenshots would be nice to see.

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 6:38 pm
by Ratzki
Great list of armor! what does the infantry list look lik? will we get Russian SMG squads, recon squads ect?

When is the beta testing likely to start?

Thanks for answering all our questions. We are like a bunch of little kids with our noses preessed up against a toy store window.

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 6:39 pm
by Michael T
Does the game have 2nd Level buildings?
Hinderances to LOS?

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 7:02 pm
by Peter Fisla
ORIGINAL: Michael T
Does the game have 2nd Level buildings?

No
Hinderances to LOS?

Yes

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 7:28 pm
by Peter Fisla
ORIGINAL: Ratzki

Great list of armor! what does the infantry list look lik? will we get Russian SMG squads, recon squads ect?

When is the beta testing likely to start?

Thanks for answering all our questions. We are like a bunch of little kids with our noses preessed up against a toy store window.

Here is the list of Squads/Half-Squads in the game:

German: Waffen SS (Elite), Assault Engineers (Elite), Fallschirmjäger (Elite), 1st Line, 2nd Line and Conscripts.

Russian: Assault Engineers (Elite), Guards SMG (Elite), 1st Line, 1st Line SMG and Conscripts

American: Airborne (Elite), Elite, 1st Line, 2nd Line and Green

British: Airborne (Elite), Elite, 1st Line, 2nd Line and Green


List of support weapons in the game:

Name: Light Machine Gun (LMG)
Nationality: German, Russian, British
Rate of Fire: Low
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Medium Machine Gun (MMG)
Nationality: German, Russian, American, British
Rate of Fire: Medium
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Heavy Machine Gun (HMG)
Nationality: German, Russian, British
Rate of Fire: High
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Heavy Machine Gun (HMG)
Nationality: American
Rate of Fire: High (M1917), High (.50 cal)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Demolition Charge (DC)
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Flame Thrower (FT)
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Panzerschreck (PSK)
Nationality: German
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Panzerfaust (PF)
Nationality: German
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Anti-Tank Rifle (ATR)
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: German, Russian
Rate of Fire: High (50mm)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: American
Rate of Fire: Medium (M2), High (M19)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Light Mortar
Nationality: British
Rate of Fire: Low (51mm Airborne), Medium (51mm)
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: Yes

Name: Bazooka
Nationality: American
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: PIAT
Nationality: British
Rate of Fire: N/A
Usage: Squad, Half-Squad, Crew
Leader can help to direct fire: No

Name: Molotov Projector
Nationality: Russian
Rate of Fire: N/A
Usage: Crew
Leader can help to direct fire: No

Name: Radio
Nationality: German, Russian, American, British
Rate of Fire: N/A
Usage: Leader

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Tue May 19, 2015 7:28 pm
by Michael T
No multi-level buildings? Is that just too hard to code or some other reason?

I am an active ASL player, so naturally I am interested. I would need to know a lot more about how your combat model for INF V INF and Tank V Tank works before offering help with a beta. But you have plenty of offers already.

I am seeking, like a lot of others I suspect, Virtual ASL.

How will a human v human game work?

I liked how HoS did this, via a server. It was ok. But the game itself was a big dissapointment.

Good Luck. Looking forward to some more detailed info as you progress.


RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Wed May 20, 2015 7:43 am
by wodin
Lack of multi level buildings is a shame. Very few seem to do it sadly. I'm sill waiting for a tactical wargame to do City fighting well. Saying that this is a Slitherine\Matrix release I'm truly looking forward too. For me here hasn't been a new release that's taken my fancy here for a long time. Finding out Peter has been involved testing a game I work on has given me alot of confidence. Can't wait to see how it develops.

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Wed May 20, 2015 8:28 am
by e_barkmann
Any game that can simulate isolation penalties by blocking escape routes for units caught in higher level stories gets my vote :-)

Ultimately though it's a minor point, just get us the high def graphics, gratuitous sound effects and multiplayer options and we'll grumble a little less. To start with. j/k lol

cheers

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Wed May 20, 2015 9:06 am
by Hexagon
Well, i dont see the lack of multilevel buildings a great problem... i see more important the ability to stack units from diferent nations in same hex (assaults are not allways overun defender or send them out of position, you can have fights for the small area a lot of turns/minutes) and offer diferent "vision range" for diferent buildings (churchs that usually have towers, apartaments blocks, individual houses....).

Talking about nations... game can deal with battles where a side has troops from diferent nations/nation special units???? (USA+UK VS SS+FJ for example).

Thanks for the list but something i find strange is the use of ROF as value to diference between diferent unit types... specially in MGs, because ROF is the same or even some LMGs had better ROF than medium MGs and sure better ROF than HMGs... i think you can rename it for firepower to show how LMGs need reserve more ammo because have more limited supply, well, i dont know how works the ammo area here, if is like in SP with a numeric value or is something abstract (same with morale).

PD: block units on top levels of a building??? nothing that a good training cant solve [:D]

Image

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Wed May 20, 2015 2:34 pm
by Firebri
Any news on some screenshots ?

RE: Tigers on the Hunt needs true wargamers for beta!

Posted: Wed May 20, 2015 2:37 pm
by zakblood
yes, they will be coming when they are ready it seems[:D][;)]