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RE: [W.I.P] New Life for EDBTR :)
Posted: Mon Jul 20, 2015 3:39 pm
by AlterEgo
ORIGINAL: warshipbuilder
AE, something else you could possibly add, weather forecasts. I am sure that even 75 years ago they probably had a good idea of what the next days weather was. As it stands now you only know on the day of. It would help everybody with their planning if they knew what the weather was going to be over the next couple of days.
Good idea! I'll see what's possible!
RE: [W.I.P] New Life for EDBTR :)
Posted: Mon Jul 20, 2015 3:49 pm
by AlterEgo
ORIGINAL: Mappo
Hi AlterEgo, first of all I would thank you for your effort to make better this game. Currently I am involved, as allied, in a 700 turns campaign against Cohimbra. We started it in march 2013 and now we are arrived at half may 1944. In my opinion the allied player is penalized in many modes.
In the next days I would like to list some of these issues and add a my own personal wish list.
Ciao [:)]
Hi Mappo!
Please post your list, but I can't promise to realize all wishes.
Depends on how much work it is for me.
Anyways, I look forward to the list!
RE: [W.I.P] New Life for EDBTR :)
Posted: Mon Jul 20, 2015 7:35 pm
by cohimbra
It would be nice to see advices at the end of the turns; like I./JG1 upgrade to Fw 190, but referred to arrivals of a/c groups and new production sites.
Hey, I don't ask for it, just a suggestion. Thanks anyway.
RE: [W.I.P] New Life for EDBTR :)
Posted: Tue Jul 21, 2015 8:49 am
by Turner
Hi UnknownGuy! I'd be happy to contribute to your efforts!
RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Jul 22, 2015 6:06 am
by AlterEgo
ORIGINAL: cohimbra
It would be nice to see advices at the end of the turns; like I./JG1 upgrade to Fw 190, but referred to arrivals of a/c groups and new production sites.
Hey, I don't ask for it, just a suggestion. Thanks anyway.
That could be done, I guess. Thanks for the suggestion, Cohimbra!
RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Jul 22, 2015 6:12 am
by AlterEgo
ORIGINAL: Turner
Hi UnknownGuy! I'd be happy to contribute to your efforts!
Many Thanks, Turner! I am currently working on the completion of the editor.
There's nothing to help, because my way of programming is so bad that I'm the only one who understand it! [:D]
But when it comes to the elimination of game errors and doing test runs, I'll get back to you, if
you agree!
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 5:59 am
by Wijter
Hello AlterEgo,
There is one more issue that caused discussions, this is high altitude bombing:
High-Altitude bombing way too effective
tm.asp?m=2443653&mpage=1&key=
One observation is that the program is only able to deal with a flight level of 32.767 feet while the attack can be planned at 33.000+ feet. The Dev Team replied, that they have fixed the Problem, but my personal experience is different.
As far as I understand from the discussion, the calculation (hit/no hit) is done for every attacking plane, based on Crew experience/Norden bombsight and several other factors.
This calculation is different to the procedure used by USAAF and RAF. In a bombing run the leading machine did the aiming, and all machines in the group dropped their load on a signal from the leader. For me this does mean, the calculation has to run for the leader only (the one with the highest skill and Nordern Bombsight (for USAAF, not sure for BC)), and all other bombs will something somewhere Close to his aiming point.
Right now the only solution for this is to use the Editor and to change the parameters for accuracy and effect for the Bombs.
Can you please have a look at this.
Regards,
Wijter
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 8:08 am
by warshipbuilder
BC was totally different, they were trying to hit an area eg. Hamburg. The USAAF were trying to hit a specific target eg. oil refinery.
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 2:09 pm
by Augenstein
AlterEgo, just to let you know, your work is much, much appreciated!
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 2:14 pm
by john_txic
If you can do daylight bombing for Bomber Command (post June '44) that would be great. Bonus points for 3 Group with Gee-H?
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 9:04 pm
by AlterEgo
Just a quick update:
editing aircraft, devices, groups and locations works now pretty well in the editor.
A few hours ago I managed to duplicate the original "Turn Replay" function; the replay crashes happen as in the original function, too,
so I can be sure that my coding is right ... [: D])
But I know what cause the crashes, so you can expect a fully functional turn replay routine in the future!
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 9:10 pm
by AlterEgo
Hello AlterEgo,
There is one more issue that caused discussions, this is high altitude bombing:
etc...
I knew nothing about high-altitude bombing issues.
I'll sure take a look!
Thanks, Wijter!
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Jul 30, 2015 9:15 pm
by AlterEgo
ORIGINAL: Augenstein
AlterEgo, just to let you know, your work is much, much appreciated!
Thank you very much! Such comments inspire me![:)]
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Aug 01, 2015 4:45 am
by john_txic
Any chance of fixing the Replay PBEM bug?
In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.
Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Aug 01, 2015 5:39 am
by Augenstein
I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.
Also, would it be possible to edit pilot names with the editor?
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Aug 01, 2015 10:14 am
by AlterEgo
ORIGINAL: john_txic
Any chance of fixing the Replay PBEM bug?
In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.
This is fixed!
In the vanilla game all raid positions are stored in an array with a fixed size of 40000.
But the game already crashed if the pointer has reached pos. 32767. (Pointer was a signed integer [:-])
Now I've increased the size of the "raid position array" to 240000.
On the screenshot below you can see that it's 1:51 am, the "raid position array" is already at pos. 163078
and the replay is running fine. [:)]
Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....
That's on my ToDo-List!

RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Aug 01, 2015 10:19 am
by AlterEgo
ORIGINAL: Augenstein
I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.
yes, you get the info about every kill in the message listview.
In the future I'll add a CSV export function, so you can view, sort or print important messages with Excel or OpenOffice.
Also, would it be possible to edit pilot names with the editor?
yes.
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Aug 01, 2015 11:15 am
by Augenstein
d it be possible to edit pilo
Perfect, glad to hear it [&o]
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Aug 02, 2015 6:24 pm
by Texeiro
This is the best surprise I had in the year!
Login in and finding your job AE is wonderful!!!!!!!!! Thanks!!!!
Alter ego:
There are a few here still around that know a lot about this game . They could help you very much.
Somewhere in the forum there is a list of new targets, historically correct. Just to let you know, maybe you want to add some of them.
I suggest the electronics factory, so,if allied destroys a number or reduce the production could delay radar station repair rate. Just a humble suggestion.
Thanks thanks thanks!!!!
EDIT: I found the target list by Swift. I was so lazy, just a couple click and voila!
tm.asp?m=997214&mpage=1&key=targets%2Clist󳞘
Maybe some useful topics:
tm.asp?m=1523117&mpage=1&key=targets%2Clist�
tm.asp?m=1983226&mpage=1&key=targets%2Clist�
If you need help with images please let me know.
RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Aug 05, 2015 8:03 am
by AlterEgo
Thank you, Texeiro!
I'm glad that you like my project!
Time for another small update:
I added the PlayAVI function from the old Talonsoft BoB version.
So if you still got this game somewhere on your harddisk, you can copy the original videos from BoB to your EDBTR video folder
and got a nostalgic feeling [:'(] (they'll be shown only if messagelevel is set to 4)
As soon as I publish my project (yeah, this month, guess on which day...),
we can talk about further bugfixes/ gfx improvements / OIL problems etc.
Until then I have to rewrite/cleanup some of my code and then I need a few days of relaxation (holidays).
See ya!
AlterEgo
