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RE: The Cool Screenshot Thread
Posted: Wed Aug 19, 2015 6:32 pm
by berto
More showcasing of Crossroads' 11th Hour 2D Terrain Graphics Project, and Warhorse's earlier 2D Graphical Unit Icons also!
(Still subject to change. Further last minute adjustments even now are still underway.)
RE: The Cool Screenshot Thread
Posted: Wed Aug 19, 2015 6:49 pm
by berto
And another:
(Still subject to change. Further last minute adjustments even now are still underway.)
RE: The Cool Screenshot Thread
Posted: Thu Aug 20, 2015 6:19 pm
by Firebri
Looking good guys.
RE: The Cool Screenshot Thread
Posted: Sat Aug 22, 2015 5:05 am
by Noypi53
Great graphics so far!! How's the work progressing for the Sept release?
RE: The Cool Screenshot Thread
Posted: Sat Aug 22, 2015 5:19 am
by Jason Petho
Lots of work, but we're still on target for the 24th.
So far, so good!
Jason Petho
RE: The Cool Screenshot Thread
Posted: Sat Aug 22, 2015 12:36 pm
by budd
has the campaign/scenario list been finalized yet? if so can it be posted.
RE: The Cool Screenshot Thread
Posted: Sat Aug 22, 2015 3:24 pm
by Jason Petho
ORIGINAL: **budd**
has the campaign/scenario list been finalized yet? if so can it be posted.
You bet, check here:
Scenario List Post
RE: The Cool Screenshot Thread
Posted: Wed Aug 26, 2015 2:25 pm
by Hexagon
God pics, thanks for them.
I lol with this
"We're working furiously! Publicity can wait!"
I imagine something like this [:D]
B-COUNTERS COUNTERS COUNTERS!!!!
A-Berto... were is the manual??? and the AARs...
B- ...... manual... AARs...??? no counters???
A-yes, manual and AARs we need them ....
B-

RE: The Cool Screenshot Thread
Posted: Wed Aug 26, 2015 2:36 pm
by berto
[:D]
Actually, Jason did the Manual (and will do the AARs), and Crossroads & Warhorse are handling the counters. For me, the coder, it's more like:
B (others) - Bugs, bugs, bugs!
A (Berto) - Where's the bug spray?! We need more bug spray!!
[:'(]
RE: The Cool Screenshot Thread
Posted: Wed Aug 26, 2015 2:42 pm
by Crossroads
Yeah, that's me (2D graphics at the moment):
Who spilled coffee on my maps! There's a stain now! In two places! Again! ARRGH!!!
[:D]
RE: The Cool Screenshot Thread
Posted: Thu Aug 27, 2015 6:00 am
by Noypi53
ORIGINAL: Jason Petho
Lots of work, but we're still on target for the 24th.
So far, so good!
Jason Petho
[&o]
RE: The Cool Screenshot Thread
Posted: Fri Aug 28, 2015 2:33 pm
by Crossroads
ORIGINAL: Jason Petho
Lots of work, but we're still on target for the 24th.
So far, so good!
Jason Petho
Getting closer to send out my first 2D Graphics release candidate package to Mr Petho...
Attached a snippet of night action from "Shuneri at the Crossroads", but with Visible Hexes outlined instead of shadowing. I prefer to see my terrain.
(Also playing with FOW turned OFF, to observe how the AI behaves. It is shooting at me!)

RE: The Cool Screenshot Thread
Posted: Fri Aug 28, 2015 7:29 pm
by dox44
i can't wait until this is released...
RE: The Cool Screenshot Thread
Posted: Fri Aug 28, 2015 8:14 pm
by Jason Petho
Only 27 more sleeps before release day!
Jason Petho
RE: The Cool Screenshot Thread
Posted: Fri Aug 28, 2015 9:31 pm
by Warhorse
Where DOES the time go!?[X(]
RE: The Cool Screenshot Thread
Posted: Sat Aug 29, 2015 12:14 am
by budd
there's no law i'm aware of that says it can't be released early...come on...be trend setters[:D]
Really looking forward to this. thanks for always keeping us up to date, really appreciate it. Other dev teams could take a lesson.
RE: The Cool Screenshot Thread
Posted: Sat Aug 29, 2015 1:02 am
by Jason Petho
Thanks, budd!
We're definitely trying, that's for sure.
I don't think we can do earlier, but we're definitely going to be on time.
RE: The Cool Screenshot Thread
Posted: Sat Aug 29, 2015 4:08 am
by Crossroads
Another little teaser...
Operation Musketeer Revised 1956. From my Photobucket account, so not in real size.
2D Zoom-In View, Alt Counters, FOW=OFF to see what's going with AI, also seeing enemy Air/Ammo/Arty levels in the Hex Infobox for that reason.

RE: The Cool Screenshot Thread
Posted: Sat Aug 29, 2015 4:54 am
by Crossroads
ORIGINAL: Crossroads
ORIGINAL: Jason Petho
Lots of work, but we're still on target for the 24th.
So far, so good!
Jason Petho
Getting closer to send out my first 2D Graphics release candidate package to Mr Petho...
Attached
a snippet of night action from "Shuneri at the Crossroads", but with Visible Hexes outlined instead of shadowing. I prefer to see my terrain.
(Also playing with FOW turned OFF, to observe how the AI behaves. It is shooting at me!)
I can confirm the game comes with its first MOD packed in, namely NATO Icons with white background for those who prefer it that way.
Edit: Yes, JSGME is packed in also.
Here's the night action snippet again, this time with Hex Shadowing, FOW both =ON, and with the mod in place too.
From my Photobucket account so not in real size (2D Zoom-In view used), with colors a bit strange courtesy of MS Paint too.
Anyway, does look much more like night action given hexes outside LOS are shadowed, doesn't it.

RE: The Cool Screenshot Thread
Posted: Sat Aug 29, 2015 9:21 am
by berto
ORIGINAL: Crossroads
Attached a snippet of night action from "Shuneri at the Crossroads", but with Visible Hexes outlined instead of shadowing. I prefer to see my terrain.
...
That's a sample of night action, with special night terrain BMPs. For night displays, the underlying terrain is less bright, is reduced contrast. The units, flares, gun flashes, terrain features etc. -- these are unchanged between day & night, and overlaying the darkened terrain makes them stand out more. The daytime displays are less "dramatic" looking (less high contrast) than this.