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RE: Life is a Beach

Posted: Tue Aug 11, 2015 5:10 am
by loki100
ORIGINAL: LiquidSky



Here is the OOB numbers. Not sure what to make of them other then the allies have more stuff then me.

Why cant I have stuff. I want stuff. I'm stuffless.

och, better to be stuffless than being stuffed [;)]?

actually I don't think the OOB screens in WiTW really matter, there is little you can do to affect allied production and the end game decline of the German army etc is pretty much inevitable. Goal is to manage that so that you don't actually lose the game

RE: Life is a Beach

Posted: Sat Aug 15, 2015 8:08 pm
by LiquidSky

Turn 69: Oct 21, 1944.

The Enigma machine has been updated to Enigma 10. Everything looks good so far.

Weather is rain. The big storm heading inland is predicted top fizzle out so any hopes of resting my airforce for a few turns is in vain.

Instead, I launch a 1000 fighter bomber raid on his lead armour, along with 700 level bombers.

Here is the carnage to my airforce:



Image

In return I kill 5000 men, 82 guns, and 150 tanks.


RE: Life is a Beach

Posted: Sat Aug 15, 2015 9:14 pm
by LiquidSky


Production has taken a beating from strategic bombing. Pools are getting low:

I seem to be running out of everything. I've taken to disbanding fortifications in areas I don't think will see much action. I keep wanting to disband a bunch of security regiments, but they are having so much fun in southern france with my mot/mech/arm brigades.

Image

RE: Life is a Beach

Posted: Mon Aug 17, 2015 5:44 am
by LiquidSky

Turn 70: Oct. 28th, 1944.

The fun continues in the south of France....the Germans surge forward from the west wall with an army of infantry while the roving band of guerrilla mech cut off and surround a few British units. Another tank brigade surrenders.

I cant really show you a picture (don't want to give away the all the fun just yet...so here is a screen I periodically check:

I was going to show how the airbase kill competition was going, but after 1000 kills, the screen just says 1K+. If I add it up, the Ruhr airbases have accounted for around 8-9k allied planes shot down. Or roughly half of them.

Image

It will be curious to see who wins in the air now that they have named pilots. It will be cool to see gamers names on here.

RE: Life is a Beach

Posted: Mon Aug 24, 2015 12:57 pm
by LiquidSky


Game is on pause as the allies stare into the oblivion of defeat. Actually, we think that if the allies stop attacking...try and put up a defensive barrier and hold onto France, whilst bombing the crap out of various industries and manpoweries, he can hold onto a minor German victory.

Otherwise it looks like if he pushes for Berlin it will just end with a better German victory.

Although I am curious if my front line will collapse from a lack of manpower/supply/Lili Marlene records.


RE: Life is a Beach

Posted: Mon Aug 24, 2015 1:08 pm
by Seminole
I cant really show you a picture (don't want to give away the all the fun just yet...so here is a screen I periodically check:)

I do hope you're saving some of this for the After Action Report, as opposed to this During Action Report. [8D]

RE: Life is a Beach

Posted: Sat Nov 21, 2015 8:24 pm
by Seminole
Was this game abandoned? If so, interested in more details about the brigade furball in France if Olsen isn't an issue anymore.

RE: Life is a Beach

Posted: Sat Nov 21, 2015 8:24 pm
by Seminole
Was this game abandoned? If so, interested in more details about the brigade furball in France if Olsen isn't an issue anymore.

RE: Life is a Beach

Posted: Sun Nov 22, 2015 12:59 am
by LiquidSky


Game ended around turn 70 when the allies gave up. The French front was a bit of a mess, and he was having a severe supply shortage if I recall. We moved on to another game, where I am the allies and he was the Germans, but it is on hold while his hand heals. Funnily enough, it is also around turn 70.

This was an interesting game in that I learned a lot about the German Luftwaffe. Some rules have changed since then, with easier training, night intruder missions....and the discovery of the allied air superiority mission.

After backing up to the Westwall...the French front is wide open, but most of the ground is still in axis control. It allowed my combat motorized brigades to move rapidly around. You can see where the allies would penetrate by the change of ownership. It was like fingers dipping down. With 4-5 panzer brigades and a number of motorized infantry brigades, you could surround and isolate the small allied units that were flipping territory to allied.

As the allies in my next game, I invaded southern france heavily right after invading Netherlands. I sent every allied multi-role unit I could to advance into France, so I could maintain a front line. Even so, I would sometimes bump up against a german division, and get routed when it attacked me, but it did allow me to link up to Netherlands. I dislike using multi-role units as support units. I much rather use them on the map.


RE: Life is a Beach

Posted: Sun Nov 22, 2015 3:39 am
by Seminole
I dislike using multi-role units as support units. I much rather use them on the map.

I'm greedy for map counters too.
However, I think the flexibility that the SU and SU reserve activation provide is a very cool game mechanic to deal with stacking limits.

My only experience with the Normandy breakout is in the Breakout and Pursuit scenario (I've played it from both sides), but in my game as the Germans I got caught out of supply by the southern map edge because I didn't realize rail links running off map to the south were of no use and it cost me a lot of units trapped that wouldn't have been if I was more aware. That's why I was particularly curious about tactics employed by both sides at this stage.