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RE: TGW scenario
Posted: Mon Aug 29, 2016 4:30 am
by skjnc
Nah I mean those nebelwerfer MRL regiments and ArKo brigades in the infantry corps. For example, the '144.Arko' in 'IV AK' formation, which has 19 movement points compared to 11 for a typical infantry division.
RE: TGW scenario
Posted: Mon Aug 29, 2016 9:32 am
by sPzAbt653
Thanks for being more specific. So let's say, if the units were motorized at the beginning of Barbarossa, then their transport assets are arranged that way.
RE: TGW scenario
Posted: Tue Aug 30, 2016 3:48 pm
by selfoe
Hi, I noticed that the soviet 64 rifle corp (at north Georgia) was set to be activated on turn 500. However, when I am playing this scenario, they are activated on T8. Is this set on purpose? Is this set through scenario events? Are there a list of events for TGW? Thanks again.
RE: TGW scenario
Posted: Wed Aug 31, 2016 4:46 am
by sPzAbt653
I have to admit that I am not sure why that corps would activate on turn 8. Three of its' units start on map, and an enemy unit would have to move next to them in order to activate the formation. That probably isn't the reason given their location. The other possibility is the 223rd RD, which arrives at Kharkov on t3. This unit is most likely triggering the formation to be released.
There is no list of events. There are some general notes in each of the OOB doc's that are in the zip file.
RE: TGW scenario
Posted: Wed Aug 31, 2016 10:34 pm
by r6kunz
Hey Steve,
Could you shoot me a copy of the latest TGW scenario?
cheers
Rob K
RE: TGW scenario
Posted: Thu Sep 01, 2016 12:12 am
by sPzAbt653
RE: TGW scenario
Posted: Fri Sep 02, 2016 2:43 am
by selfoe
Thanks. This is a very interesting design. When Axis is advancing, more and more soviet reserves are going to be released. Basically when axis is near Kharkov, one Soviet corp is triggered to be unfroze.
May I also ask if you made this "trigger" based on historical facts or general knowledge of Soviet army systems?
RE: TGW scenario
Posted: Fri Sep 02, 2016 10:48 am
by sPzAbt653
It's based on the Soviets sending troops anywhere they could to block the German advance. Historical triggers don't work well when the Axis Human player has the option to make unhistorical advances. So hopefully the scenario ends up being historic even when it is unhistoric, in that wherever the Axis advance, Soviet units should be there.