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RE: Wishlist

Posted: Sun Nov 29, 2015 10:33 am
by 76mm
ORIGINAL: berto
Although in your example screenshot, there is insufficient color difference between the sides' unit bases.

I'm with berto on this one; I love the idea, but the two bases are too close color-wise. I modded the Israeli base to a simple blue but didn't like how my Arab bases turned out, yours look better.

RE: Wishlist

Posted: Sun Nov 29, 2015 10:39 am
by Crossroads
ORIGINAL: 76mm
ORIGINAL: berto
Although in your example screenshot, there is insufficient color difference between the sides' unit bases.

I'm with berto on this one; I love the idea, but the two bases are too close color-wise. I modded the Israeli base to a simple blue but didn't like how my Arab bases turned out, yours look better.

I actually tried one version with just Israel and Egypt done, using the 2D Counter colors. So tried with bright colors just to see what they'd look like. Kinda liked this too.

I guess the compromise in between would be something to try as well, but this is it for this weekend, vetting the 1.01 package prevails

But there they are! Maybe download and try out with filling tool using different colors to your liking [:)]

Image

RE: Wishlist

Posted: Sun Nov 29, 2015 11:06 am
by Crossroads
ORIGINAL: Crossroads
I guess the compromise in between would be something to try as well

OK, just had to try this, didn't I. Here's another version, with each nation with their own colors, a hue taken by color-pick tool from each nations stock 3D base. Get it from the same Mod thread.


Image

RE: Wishlist

Posted: Sun Nov 29, 2015 11:14 am
by Crossroads
Another one, Jordan vs Israel this time.

Image

RE: Wishlist

Posted: Sun Nov 29, 2015 11:46 am
by 76mm
Both of the last two look great to me.

RE: Wishlist

Posted: Sun Nov 29, 2015 11:53 am
by Crossroads
Well HERE it is, give it a spin and let me know! 3D Normal View only for now though. I will resize them after a while in case some of the base colors need tweaking.

RE: Wishlist

Posted: Sun Nov 29, 2015 1:47 pm
by berto
ORIGINAL: Crossroads

Another one, Jordan vs Israel this time.

Image
Very, very nice! It shows off Warhorse's 3D unit graphics to better effect.

RE: Wishlist

Posted: Tue Dec 01, 2015 3:07 pm
by Crossroads
There was just the time to jug this into the 1.01 UPDATE. All three 3D zoom levels covered [:)]

edit: as a mod, of course

RE: Wishlist

Posted: Thu Jan 28, 2016 6:23 pm
by Jafele
Two ideas [8D]

1-A more intuitive looking of the supply using the sides of the hexes as the army advance. Specially useful to detect isolated units. A button to enable/disable this feature. See this video (14:00 ahead).

2-Armor facing of the tanks in the 2D zoom counters. A dot?


RE: Wishlist

Posted: Thu Jan 28, 2016 7:50 pm
by berto
ORIGINAL: Jafele

2-Armor facing of the tanks in the 2D zoom counters. A dot?
We're undecided how we want to display 2D unit facing, especially with the look of 2D unit graphics in so much flux.

Will be implemented in VN most likely, only back ported to ME sometime after VN's release.

RE: Wishlist

Posted: Fri Feb 05, 2016 6:03 pm
by Jafele
A few wishes/ideas/suggestions

1-Is it allowed to play 2vs2 by email? If possible would be cool an explanation in the game manual about how to do it.
2-In the 3D map I think blue color for streams and minor rivers is more appropiate (and prettier!) to distinguish them from roads and the typical desert terrain.
3-When three or more units are selected in the infobox, it´s difficult to see the terrain stats due to the contrast with the tank photos.

I´ll try to give more ideas for the next days. [:)]

RE: Wishlist

Posted: Fri Feb 05, 2016 6:54 pm
by Crossroads
Regarding #1: yes, just share the passwords among the team.

Side A Player 1 begins, *saves* the file setting the pasword, passes the password and the saved file to Side A Player 2 who plays his part, then *ends* the Side A turn, sending to Side B Player 1.

And so forth. And fun as h*ll. Only thing more fun than a 2vs2 team game is a 3vs3 team game [:)]

RE: Wishlist

Posted: Sun Feb 07, 2016 8:36 am
by Jafele
As other features I wish labels could be enabled/disabled by default every time I exit/enter the game.

RE: Wishlist

Posted: Sun Feb 07, 2016 11:00 am
by Gribeauval
With the new adaptive AI, could you change the smoke duration : the smoke dissipates after one turn for now, it could last longer.

In the 1970-1985 scenarios of the game , could you introduce counter-battery spotting and HQ spotting (allowing the player to spot enemy HQ's or enemy batteries that are not in LOS)?
Is this doable (for the programmer), is this realistic at this time scale and were these technologies used by israelis and the arab countries ?

RE: Wishlist

Posted: Mon Feb 08, 2016 6:02 pm
by Jafele
A suggestion:

In the infobox you can see several terrain features (morale mod, concealment, TEM, etc). Why not add to the infobox the terrain height (ie vineyard 2m; village 5m.)? It would be easier than consult the game manual every time you need it.

RE: Wishlist

Posted: Mon Feb 08, 2016 6:40 pm
by berto
ORIGINAL: Jafele

A suggestion:

In the infobox you can see several terrain features (morale mod, concealment, TEM, etc). Why not add to the infobox the terrain height (ie vineyard 2m; village 5m.)? It would be easier than consult the game manual every time you need it.
Not a bad suggestion.

RE: Wishlist

Posted: Wed Mar 02, 2016 8:09 pm
by Jafele
I miss more trucks in quick battles. I usually unload infantry units to carry HQs. Not an important issue but due to this the army´s movement is slower.

RE: Wishlist

Posted: Fri Mar 04, 2016 6:18 pm
by Jafele
Today I´ve playing so many hours. Some ideas come to mind...[:D]

I don´t see very clear the selected units when I click the highlight buttoms (leaders, organization, headquarters, etc.), specially on 2D maps. Would be great a blinking on selected counters or perhaps a thicker red border.

RE: Wishlist

Posted: Fri Mar 04, 2016 6:35 pm
by berto

Try: Options > Highlight Colors

There are sure to be one or more highlight colors in that list to solve your problem.

RE: Wishlist

Posted: Fri Mar 04, 2016 7:00 pm
by Jafele
It did the trick. Magenta seems to me a bit more clear in most of the maps.

Thanks