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RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Nov 18, 2015 6:32 pm
by jeffk3510
ORIGINAL: BBfanboy
ORIGINAL: jeffk3510
Patrol point selections
I haven't been playing a lot lately, and with the winter season around the corner I will be more.
This may have been addressed, but I don't think so.
When you select patrols points, each time you click the button to chose the next patrol point (2 and 3 for example) the screen to click the hex on the map reverts to the location of the task force/submarine.
Is it possible for the screen when you chose your hex to center over the most recent selection you just chose? ...So that you do not have to scroll from your task force/submarine location ALL of the way back to where you
chose your first point from to select your next patrol point.
If this isn't clear, please advise and I will explain more.
Thanks.
That seems clear enough, and the reverse is true if you want to do something in the area under the unit info box - you cannot move the unit box to see the area first before making your selection. If the unit screen could be moveable by grabbing the box (via held left click) and moving it, it would save a lot of exiting and reopening the screen. I do not need to have a unit/base centred on screen to understand the info screen for it.
Understand, and that would be great, too.. I feel like I'd move the box too many times on accident clicking on buttons and missing them by a tad then becoming angered lol
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Dec 07, 2015 1:20 pm
by jeffk3510
Does anyone else feel the same way about patrol points?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Dec 07, 2015 3:21 pm
by m10bob
Hope this is the right place for a future upgrade...In the preferences screen I would like to be able to either turn off the transport plane cycle altogether, or minimize the time as by 1944 it really takes a lot of time getting thru the turns on that alone..
I can always check after the turn for any supply updates or issues.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Dec 08, 2015 8:06 am
by michaelm75au
ORIGINAL: m10bob
Hope this is the right place for a future upgrade...In the preferences screen I would like to be able to either turn off the transport plane cycle altogether, or minimize the time as by 1944 it really takes a lot of time getting thru the turns on that alone..
I can always check after the turn for any supply updates or issues.
Don't quite understand the 'transport plane cycle'. Could you give more detail.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Dec 08, 2015 11:06 am
by m10bob
ORIGINAL: michaelm
ORIGINAL: m10bob
Hope this is the right place for a future upgrade...In the preferences screen I would like to be able to either turn off the transport plane cycle altogether, or minimize the time as by 1944 it really takes a lot of time getting thru the turns on that alone..
I can always check after the turn for any supply updates or issues.
Don't quite understand the 'transport plane cycle'. Could you give more detail.
Thank you for your time MichaelM..
At the end of the second "air cycle" there is a section called the (air) transport phase which shows every single air transport squadron making its' deliveries.
Even when this is minimized, by 1944 my planes going to China probably take five minutes.
If there might be some way to elect to keep this phase off the graphics it would speed the turns.
(We still get those details on the written event report each turn).
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Dec 09, 2015 6:55 am
by michaelm75au
You can remove the message delay by pressing CNTL-Z (I think) and it will speed thru all messages on the screen. Being as that is towards the end of turn, it probably wont matter if it skims thru the screen messages - important ones are in the reports.
Pressing it again turns the delay back on.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Dec 09, 2015 11:22 am
by richlove
ORIGINAL: jeffk3510
Does anyone else feel the same way about patrol points?
Yes, I feel the same way. I *think* waypoint selection also brings you back to the TF location - I would be happy if that behavior changed as well.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Dec 09, 2015 1:42 pm
by m10bob
ORIGINAL: michaelm
You can remove the message delay by pressing CNTL-Z (I think) and it will speed thru all messages on the screen. Being as that is towards the end of turn, it probably wont matter if it skims thru the screen messages - important ones are in the reports.
Pressing it again turns the delay back on.
TY MichaelM
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Dec 09, 2015 4:13 pm
by BBfanboy
ORIGINAL: m10bob
ORIGINAL: michaelm
You can remove the message delay by pressing CNTL-Z (I think) and it will speed thru all messages on the screen. Being as that is towards the end of turn, it probably wont matter if it skims thru the screen messages - important ones are in the reports.
Pressing it again turns the delay back on.
TY MichaelM
I use the Esc key for the same purpose. It will run until the next report (I set for in-game combat reports) which will be land combat after the Air Transport Phase.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Dec 09, 2015 5:54 pm
by Admiral DadMan
Another "nice to have":
The ability to disband fragments on a CV at sea if there is a similar aircraft aboard. For example, if VF-2 is aboard Lexington, and a fragment of VF-6 is also aboard, and they are flying F4F-4s, it would be nice to be able to cobble all of them into one, especially after a battle if another CV is knocked out.
Even better if the fragment has damaged aircraft and time to repair is long, it would be like pushing the carcass over the side...
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Sat Jan 02, 2016 2:16 am
by Admiral DadMan
This may have been discussed before, I can't find it in a search. The ability to autoplay to a date or a specific number of turns would be a "nice to have".
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 1:17 pm
by ny59giants
Invasion shock attacks - we all know that any activity by your ships unloading across the beach triggers a shock attack at certain bases. Would it be reasonable, and hopefully possible, to NOT have them occur if you are just unloading supplies? I can understand if any troops or devices come across the beach.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 1:44 pm
by witpqs
ORIGINAL: ny59giants
Invasion shock attacks - we all know that any activity by your ships unloading across the beach triggers a shock attack at certain bases. Would it be reasonable, and hopefully possible, to NOT have them occur if you are just unloading supplies? I can understand if any troops or devices come across the beach.
They never have for me. Has behavior changed in a more recent Beta? Using latest official for my PBM.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 2:03 pm
by RichardAckermann
I recently had a number of larger naval battles, and noticed sunken or sinking ships keep the animated smoke. With 10+ sunken ships, this slows my game down to a crawl and makes it, like, blocky.
Please remove the animation for eliminated ships. Since you can see the name and that it's gone, there should be no side effect except a speed up.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 2:28 pm
by Lokasenna
ORIGINAL: witpqs
ORIGINAL: ny59giants
Invasion shock attacks - we all know that any activity by your ships unloading across the beach triggers a shock attack at certain bases. Would it be reasonable, and hopefully possible, to NOT have them occur if you are just unloading supplies? I can understand if any troops or devices come across the beach.
They never have for me. Has behavior changed in a more recent Beta? Using latest official for my PBM.
Just unloading supplies will not trigger another shock attack. It never has for me. Unloading more troops, however...
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 2:29 pm
by Lokasenna
ORIGINAL: RichardAckermann
I recently had a number of larger naval battles, and noticed sunken or sinking ships keep the animated smoke. With 10+ sunken ships, this slows my game down to a crawl and makes it, like, blocky.
Please remove the animation for eliminated ships. Since you can see the name and that it's gone, there should be no side effect except a speed up.
I don't have this problem.
What are your system specifications? Namely, your graphics card?
What command line switches are you using on your WITPAE shortcut?
EDIT: I don't have this problem and I play about half my turns on a Dell "business" machine that has onboard Intel graphics. About as low on the totem pole as you can go these days. Another reason I suspect it's actually your settings.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 2:38 pm
by witpqs
ORIGINAL: Lokasenna
ORIGINAL: RichardAckermann
I recently had a number of larger naval battles, and noticed sunken or sinking ships keep the animated smoke. With 10+ sunken ships, this slows my game down to a crawl and makes it, like, blocky.
Please remove the animation for eliminated ships. Since you can see the name and that it's gone, there should be no side effect except a speed up.
I don't have this problem.
What are your system specifications? Namely, your graphics card?
What command line switches are you using on your WITPAE shortcut?
EDIT: I don't have this problem and I play about half my turns on a Dell "business" machine that has onboard Intel graphics. About as low on the totem pole as you can go these days. Another reason I suspect it's actually your settings.
I do see this happen frequently, but I regard it as a non-issue. Think of it as oil and other debris burning on the water. For all I know it might be intentional.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Jan 14, 2016 2:42 pm
by Admiral DadMan
ORIGINAL: Lokasenna
ORIGINAL: RichardAckermann
I recently had a number of larger naval battles, and noticed sunken or sinking ships keep the animated smoke. With 10+ sunken ships, this slows my game down to a crawl and makes it, like, blocky.
Please remove the animation for eliminated ships. Since you can see the name and that it's gone, there should be no side effect except a speed up.
I don't have this problem.
What are your system specifications? Namely, your graphics card?
What command line switches are you using on your WITPAE shortcut?
EDIT: I don't have this problem and I play about half my turns on a Dell "business" machine that has onboard Intel graphics. About as low on the totem pole as you can go these days. Another reason I suspect it's actually your settings.
And I'd look at your in-game NAVAL vs NAVAL delay setting. Also your MESSAGE delay setting.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Fri Jan 15, 2016 6:12 am
by RichardAckermann
I use a computer that was put on the Junkyard in 2002. Think it's using a Gforce 128 MB card.
Rest of stuff of same age. Win 2K OS.
Switch: -archive
Delay was 1 second the last time I looked at it.
Everything is fine and smooth with 3 to 5 smoke anims, but then it's going slow and seems to skip frames in the animation.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Fri Jan 15, 2016 9:56 am
by michaelm75au
ORIGINAL: RichardAckermann
I recently had a number of larger naval battles, and noticed sunken or sinking ships keep the animated smoke. With 10+ sunken ships, this slows my game down to a crawl and makes it, like, blocky.
Please remove the animation for eliminated ships. Since you can see the name and that it's gone, there should be no side effect except a speed up.
Hitting space or ESC will cause the animation to speed up if you not interested in the blow-by-blow action.