Be SURE to put the pwhexe.dat file in the top level AE folder - it is NEW a
and IMPORTANT.
Level II Update Link 2.72
https://1drv.ms/u/s!Ap7XOIkiBuUwhYgdhnbHRnhTAFX2OQ
2 questions for Sid.......Have not checked yet but I included correct pics
for one of those Japanese trainers, (PINE IIRC), did you use them
I use art from many sources. We began using WITP era art by Cobra Aus, almost exclusively.
We added art from the common art project used by all major AE scenarios. It was not enough
for all our types, so we continue to add art - just added a proper Ki-92 a few days ago
(was using a photograph before that). I do not remember where the K3M3 art came from,
but it is new and crisp. Much of our art now was made by Mifune, or cleaned up by him.
Other newer stuff came from you - as Mifune was unable to produce for a couple of years.
[He is back, and did the revised Ki-92].
RHS uses the 'best available art' standard and will ALWAYS change what we have for something
better. I have (finally) mastered how to make filmstrips that do not crash, and even to clean
up some things - so it is now easy. If you see anything you think can be better, send me what
you prefer. I have no emotional investment in these pictures - I have made almost none - and
those I did make are really cut and paste of someone else's work. [I am proudest of the Ku-1
glider with a Ki-51 tug - but in fact it is Cobra's side art for the light bomber combined with
a line drawing from the web shrunk and then superimposed on a Ku-7 with tug project Cobra did
many years ago. This art includes my very first proper alpha - possible as I started with a black
and white line drawing - so it was easy to invert colors. I still don't do alphas from color.]
Even so, I would drop my own work in a heartbeat in favor of something better.
Note that RHS also uses the 'nearest available art' standard. This in particular applies to tops
and alphas - there are many more sides than tops out there. And tops are not so detailed. So we
use something close. We also use photographs, and modified photographs turned into what looks like
art, when no one has art I am aware of. We ALWAYS prefer Matrix style art for tops and sides. As
for alphas, when I have a top without one, I take something close and modify it - which is hard -
but easier for me than a proper alpha since I do not grasp the process of combining three different
color alphas into one in sufficient detail to make it happen. Our art set is becoming better over time,
but still can be improved significantly.
On trainers, I think you posted art on them not long ago and I got it all. But we don't use all trainers
in RHS because code was never perfected for trainers in that role. Our trainers exist either when they
were used for some other function (e.g. search, attack, transport) OR, in "Full RHS" (odd numbered scenarios)
for training units. But because training units don't quite work as IRL, there is no point having basic and
intermediate trainers - so we only use intermediate trainers for both roles. Training units DO work in a
sense, but they don't graduate classes UNLESS a player withdraws them from time to time. They will eventually
offer pilots for 'graduation' - but not in proper batches. The new K3M3 is so much better than the old one
I think it probably is yours.