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RE: Where we are & where we are going

Posted: Fri Jun 10, 2016 5:14 pm
by fuselex
so be it , but we need a scapegoat . KhanDam2

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RE: Where we are & where we are going

Posted: Fri Jun 10, 2016 5:29 pm
by fuselex
a

RE: Where we are & where we are going

Posted: Fri Jun 10, 2016 5:41 pm
by fuselex
get on with it , I`m hungry [:)]

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RE: Where we are & where we are going

Posted: Fri Jun 10, 2016 6:37 pm
by rico21
[:D] I wonder what think Daniele,


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RE: Where we are & where we are going

Posted: Fri Jun 17, 2016 10:58 am
by kayeldee
Pete, I personally wanted to congratulate you for a job well done, I've been chomping at the bit to play ever since I first read about it, (you'll notice I said 'read' and not played? that's because i cant get into the damned thing...every time i try, i get an error message stating that TotH doesn't support my res, even though my it's is clearly shown in the list of supported ones) well, this is your baby so I'm laying all this on your shoulders, PLEASE help me. I would hate it if this game were to become a $50.0 paperweight. So, how can I get past this error?? dont tell me to alter my configuration file, I've already done that.
PS, are there any mods or scenarios based on the excellent looking Module, Red Barricades? thanks.

RE: Where we are & where we are going

Posted: Fri Jun 17, 2016 11:06 am
by kayeldee
ORIGINAL: pzgndr

and 2) adjacent units combining their firepower to form "fire groups."


I watched the fist tutorial video and I'm pretty sure that was part of it.

RE: Where we are & where we are going

Posted: Fri Jun 17, 2016 3:13 pm
by Paullus
Sorry there were no Fire Groups in the Tutorial either. It's been added to the list of request.

I think there are some work done by the community on a Red Barricades mod. Check out the Mods and scenario forum.

I do have Stalingrad in mind for future campaign game scenarios

RE: Where we are & where we are going

Posted: Sat Jun 18, 2016 2:25 am
by ParadogsGamer
Red Barricades would fit this game very well

RE: Where we are & where we are going

Posted: Sat Jun 18, 2016 9:56 am
by LPKreitz
[font="Arial"]Great game. I believe most of us would be willing to pay for updates and improvements if that would advance the game system and make it more playable and realistic.[/font]

RE: Where we are & where we are going

Posted: Sat Oct 29, 2016 9:28 am
by garymiboy
Late with this as ive been away working almost since I bought the game!!.just a big thank you Peter...a great game.this is from someone who has usually had to play SL/ASL solo..but this is an absolute godsend!.so once again congratulations on making a superb game[:)]

RE: Where we are & where we are going

Posted: Tue Nov 01, 2016 2:49 pm
by Ticonderoga60
Hello great Peter.
I am 56 years old, and I was a big fan of Squas Leader / ASL in the years 70/80. Then I stopped for reasons of time,
work and so on. When I saw the reviews and images of TOTH, it was love at first sight.
I went back in time and I'm enjoying a lot playing with TOTH. Yes, is better correct software to avoid malfunctions.
Then it considers the implementations: the most important for me:

1 use of smoking,
2 troop transport by truck, jeep ecc.
3 fortifications,
4 roadblocks and barbed wire,
5 mines
6 Anti tank magnetic mines
7 new units (eg T34 flame, Matilda, Lee, Grant, Bren carrier, italian unit, french unit, japanese unit)
8 Improve Advance and Route Segment Segment to the AI.
9 display points spent to enter the new hex.
10 Sniper
11 multi level house
12 New terrain (marsh)

These are just desired. The game, though still incomplete, it is fun and allows you to re-create many scenarios,
even the old SL, COI, GI, COD ecc.
For the moment, thank you very very very much for what you have accomplished. Sorry for my poor English and
good work
Alessandro P (from Rome, Italy)

RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 12:18 pm
by fuselex
I liked your comment there Ticon. love at first sight . think that has been the attraction for all of us :)
For me . with mods , it is the closest game to ASL .
Seems there are features that everyone would like .
Can these things be done ? , I do not know .
What I do know is I can play a game of Toth with a beer in my hand and a grin on my face :)
Maybe the rules will get more complicated but at this point i1m enjoying it.
Welcome :)


RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 12:39 pm
by rico21
[:D]

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RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 12:44 pm
by fuselex
Ha . I think you overestimate your abilities

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RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 12:55 pm
by fuselex
And for your folly ,

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RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 12:56 pm
by fuselex
For eternity you will be forced to sing along side bill and ben :)

RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 3:49 pm
by rico21
because of Fuselex we got spotted...

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RE: Where we are & where we are going

Posted: Sun Nov 06, 2016 3:50 pm
by rico21
because of Fuselex...[:D]

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RE: Where we are & where we are going

Posted: Wed Nov 30, 2016 10:41 pm
by uswargamer1963
Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!

RE: Where we are & where we are going

Posted: Thu Dec 01, 2016 10:14 pm
by Cataphract88
ORIGINAL: uswargamer1963

Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!

And Fins. [:)]