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RE: Allied Wessels
Posted: Thu Dec 15, 2016 9:01 pm
by ny59giants
RE: Allied Wessels
Posted: Thu Dec 29, 2016 12:08 am
by RangerJoe
4. A-24---A-24b upgrade fixed. Should they be allowed to convert to something after A-24b?
According to this, the 389th Bombardment Squadron trained on dive bombers, but was switched to A-36 Apaches and sent to the Pacific to join the Fifth Air Force. Later equipped with P-40s and finally with A-20s. Something similar could be allowed.
http://www.digplanet.com/wiki/389th_Bom ... t_Squadron
RE: Allied Wessels
Posted: Sun Jan 01, 2017 12:11 pm
by ny59giants
Engines: It looks like both the Mitsu Ha-42 & 43 which don't start production until Sept or Oct '45 may need to be moved up (maybe 6 months) as they each have airframes coming online in late '44 (Sam) to early '44 (Peggy). I'm steadily expanding these two engines, but they will need time to advance at least 12 months.
RE: Allied Wessels
Posted: Mon Jan 02, 2017 9:57 pm
by John 3rd
Did some quick work and got the following done:
1. 9th Aust ID TOE fixed.
2. Brit 2nd ID TOE fixed.
3. 14th NZ Brigade could not find the issue. I was told to look at it compared to the 8th NZ Brigade and they are the same. What am I missing?
Will check on the engine dates Michael.
RE: Allied Wessels
Posted: Mon Jan 02, 2017 10:42 pm
by John 3rd
ORIGINAL: ny59giants
Engines: It looks like both the Mitsu Ha-42 & 43 which don't start production until Sept or Oct '45 may need to be moved up (maybe 6 months) as they each have airframes coming online in late '44 (Sam) to early '44 (Peggy). I'm steadily expanding these two engines, but they will need time to advance at least 12 months.
In my game with Dan those dates have been advanced into mid-44. Will check BTS.
RE: Allied Wessels
Posted: Tue Jan 03, 2017 4:06 pm
by John 3rd
Following the thread with DOCUP, I have decided to have the Americans build several of their Argonaut/Narwhal Class with the original design spec of a small Floatplane and hangar. YES AFB you will get 2-3 MORE SS (joining French Surcouf and her sister) for air search and recon of Japanese base/shipping.
I am going to need a Floatplane. Anyone want to 'design' one for me?
RE: Allied Wessels
Posted: Tue Jan 03, 2017 6:33 pm
by Lecivius
ORIGINAL: John 3rd
I am going to need a Floatplane. Anyone want to 'design' one for me?

RE: Allied Wessels
Posted: Tue Jan 03, 2017 8:32 pm
by John 3rd
I believe that---KIND SIR---is a flying Sub...
RE: Allied Wessels
Posted: Wed Jan 04, 2017 11:28 am
by Lecivius
ORIGINAL: John 3rd
I believe that---KIND SIR---is a flying Sub...
Well, if I was gonna design a flying scout from a sub... [:D]
RE: Allied Wessels
Posted: Wed Jan 04, 2017 10:06 pm
by John 3rd
Ahhhhhhhhhh...that makes better sense to me. I was confused. Now you have shown the light of knowledge on me...
RE: Recon
Posted: Thu Jan 05, 2017 2:02 pm
by Ian R
ORIGINAL: BillBrown
BTS scenario. 9th Australian inf division has toe #2706 which is a CMF Inf Bn TOE. Makes this unit very fragile, loses will not be made up. Should probably be a TOE # 2693 or 2694.
9 Div should arrive as UK 1942 TOE motorised infantry division, and transition to an AIF jungle TOE light division, with excess devices going to the pool, but all vehicles were left behind in Egypt. Also, the Marmon Harringtons in the AIF/AMF TOEs are a furphy. The divisional cavalry regts were essentially mech infantry scouts, with a squadron of tanks. At times in the MTO they used Vickers MkVI, captured Italian tanks, or captured Vichy French R-35/H-35. On return to the PTO they had no tanks issued, and ultimately re-roled as commando btn HQs.
RE: Recon
Posted: Thu Jan 05, 2017 2:48 pm
by John 3rd
Thanks Ian. Appreciate it.
RE: Recon
Posted: Tue Jan 24, 2017 8:52 pm
by John 3rd
Michael has found a major glitch in BTS-L with the economy. Thankfully it doesn't appear to be in TM, RA, and BTS.
Michael: Can you Post what you found?
RE: Recon
Posted: Wed Jan 25, 2017 10:53 am
by ny59giants
Gremlins got loose in the editor of BTS Lite long ago (before 1EyedJack vs me now in Nov 42) where "HI Fuel In" went from 2 to 4 and "LI In" went from 15 to 8. Then, I started my game as Japan vs Gen Patton and we had gotten to late July 42. I'm very much into micro-management (Tracker fan boy [:)]), but I saw my fuel go from 4 million (M) at start to 1.5M and Oil from 3M to 1M while Res went from 7M to 41M and enough in Japan for 13,462 days.
So any Japanese players using BTS Lite (scen 60), please hit the "J" button to pull up your economy. Select just "HI" and if any factory has 4x the fuel under "Requirements" for your any HI factory then the gremlins hit you to. [:(] Please PM if you want the newest version, with fixes and tweaks.
Needless to say, both my games are being restarted with newest version. This time I cannot use my rust of not playing Japan often vs Gen Patton nor can 1EyedJack use his lack of familiarity with this mod as excuse for losing two CV vs CV battles in early 42 as Japan.[;)]
RE: Recon
Posted: Wed Jan 25, 2017 8:35 pm
by John 3rd
Thanks Michael.
We have done a ton of changes and updates over the last week or two and I think we are about ready for a general release. When that happens there will be a Post announcing the release as well as all the details Posted here.
RE: Recon
Posted: Wed Jan 25, 2017 11:05 pm
by Big B
ORIGINAL: John 3rd
Thanks Michael.
We have done a ton of changes and updates over the last week or two and I think we are about ready for a general release. When that happens there will be a Post announcing the release as well as all the details Posted here.
Best of luck guys!
RE: Recon
Posted: Thu Jan 26, 2017 8:05 am
by cardas
Hope no new gremlins creeps in!
I did notice some errors with the Soviet ships as well. This is probably not something that matters as you usually don't see much of them in action. These errors are present in the stock scenarios as well.
In fact there's so much odd going on there that I don't know where to start. I'll be lazy and simply give you the navypedia links instead of pointing out exactly every thing. Of course navypedia isn't an infallible source but it's usually quite accurate. Still as always take things with a grain of salt.
Kalinin and Kaganovich are of the Kirov-class ingame, in reality they were a slightly larger type:
http://www.navypedia.org/ships/russia/r ... gorkiy.htm - change the Kirov-class to this.
The Leningrad-class has some incorrect weapons, among others 2x2 torpedoes rather than 2x4.
http://www.navypedia.org/ships/russia/ru_dd_minsk.htm - check this to correct it (Tblisi is the ship in the game)
Most of the Gnevnyi-class ships in the Pacific seems to have had 3x1 or 4x1 37mm guns, not 1x2 as currently.
http://www.navypedia.org/ships/russia/ru_dd_gnevnyy.htm
The two ships represented by the Novik-class probably didn't have DP guns or 533 mm torpedoes. See
http://www.navypedia.org/ships/russia/r ... editel.htm (Stalin) and
http://www.navypedia.org/ships/russia/r ... metyev.htm (Voykov), check the outfits at 1946.
http://navweaps.com/Weapons/WNRussian_71-57_m1932.htm
The 180mm/57 gun seems to lower penetration than I'd expect. Something along the lines of 275 might be more correct. That might sound like a lot for something that's not a 203 mm gun, but it's a rather high velocity gun. The Japanese 15.5 cm gun already has 231.
http://navweaps.com/Weapons/WNRussian_51-50_m1936.htm
The 130mm/55 should be 130mm/50. The penetration here is also low, it should probably be around 90+, upper bound probably in the vicinity of 110.
http://navweaps.com/Weapons/WNRussian_4-60_m1911.php
102mm/60 P1911 - used on the Novik-class. Guess at stats:
Type: Naval Gun, Range: 17, Accuracy: 40, Penetration: 48, Effect: 38, Ceiling: 0, Anti-Armor: 24, Anti-Soft: 22
http://navweaps.com/Weapons/WNRussian_39-56_m1940.php
I'm somewhat unclear as to whether the 100mm/56 P1940 was used on any of the ships in the Pacific. It might very well have been used in the coastal forts though (it's currently in the Vladivostok fort as an example). So the device should probably stick around but an additional gun added.
http://navweaps.com/Weapons/WNRussian_39-51_m1931.htm
100mm/56 B-24 - replaces all instances of the 100mm/56 P1940 gun on ships.
Same stats as the P1940 except it's a single purpose gun, not a DP gun.
http://navweaps.com/Weapons/WNRussian_85mm-52_90k.htm
85mm/52 90K - used on the two cruisers. Guess at stats:
Type: DP Gun, Range: 17, Accuracy: 36, Penetration: 36, Effect: 20, Ceiling: 33450, Anti-Armor: 18, Anti-Soft: 17
(If using witploadAE extra stats - AA Penetration: 18, AA Effect: 24, AA Accuracy: 50)
As an curiosity I don't really get why three of the Soviet classes are given a 18 knot cruise speed, rather than the normal 15.
RE: Recon
Posted: Sun Jan 29, 2017 12:14 pm
by John 3rd
When I have been loading Scen 60: Between the Storms--Lite, I am noticing missing ship art work. This is my 'working' Scenario number for the update that is to come. Am going to go through and see just what is missing so I can fix and then update the folders on the RA Website.
Additionally want to draw up an EXACT set of warship additions to all the Allied Fleets as well as Japan so people can see that as well. Think it might go a long way towards addressing cocerns about this being a JFB-ONLY Mod!
RE: Recon
Posted: Sun Jan 29, 2017 1:32 pm
by btd64
John, it depends on how you play it....GP
RE: Recon
Posted: Sun Jan 29, 2017 6:36 pm
by Cavalry Corp
Please list the changes for RA so we can see how its developing - and what if any will help games in progress. I am in March 43 in RA 7.9 AS ALLIES - yes its good. Have the issues around ship withdrawl and PP for certain units that should not have them and also allied destroyed units not being able to be bought back but I guess I can live with this. Did the Victory points change much from the original game.
If you want to see the game please PM and I will send you the file.
Also what were the recommended house rules for RA?
Thanks for all the good work.