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RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jan 18, 2017 4:55 pm
by mavraamides
Did the zoomed out version of these ever get done?
RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jan 18, 2017 5:23 pm
by daon
For those who would like to have an evolutionary version of the planes
They can mark names on the counters , something like this :

6 fighters
4TB ; 4 MB ; 6 ST and 6 "sea"
RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jan 18, 2017 7:06 pm
by SIPRES
ORIGINAL: GordianKnot
Did the zoomed out version of these ever get done?
Hello GordianKnot
The zoom out version is in progress, but that's much work than i was expected (not only scale down of current files)
I want to release something wich is readable
Christophe
RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Jan 19, 2017 2:36 pm
by mavraamides
ORIGINAL: SIPRES
Hello GordianKnot
The zoom out version is in progress, but that's much work than i was expected (not only scale down of current files)
I want to release something wich is readable
Christophe
Thanks for all the hard work! Hope I didn't come across as sounding impatient. I (we) greatly appreciate your efforts!
RE: Another counter mod (on going)
Posted: Fri Jan 20, 2017 12:47 pm
by Jamper89
Hello, my USSR sprites didnt work in this mod ( they have nato symbols), all other countries are OK . any solutions ?
RE: Another counter mod (on going)
Posted: Fri Jan 20, 2017 12:51 pm
by daon
you must put the unit_sprites_Nato in each campaigns/.../bitmaps/major_04
RE: Another counter mod (on going)
Posted: Fri Jan 20, 2017 12:53 pm
by Jamper89
ok thanks
RE: Another counter mod (COMPLETED and ready for download)
Posted: Tue Jan 24, 2017 1:22 am
by Aksully
Amazing work Sipres!
If there was a wish I had for either the Original developers or Modders would be to include historical unit names for the standard start of scenarios/campaigns. That would bring these games to another level of realism in regards to actual start of battles order of battle historical settings.
After that players can diverge into all their personal choices for unit purchases without names. Just a thought.
And I like the idea of a rounded counter for Air Units too.
Great job!
RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Jan 26, 2017 1:15 am
by Rosseau
Really appreciate all the work going into this mod.
I am playing Soviet, but still getting Nato symbols like Jamper89 after putting unit_sprites_nato into Major_04. All others work fine.
RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Jan 26, 2017 3:24 am
by SIPRES
ORIGINAL: rosseau
Really appreciate all the work going into this mod.
I am playing Soviet, but still getting Nato symbols like Jamper89 after putting unit_sprites_nato into Major_04. All others work fine.
Hello Rosseau,
Do you play a custom campaign?
The problem I have seen is every time you create a new campaign, the game engine will automatically copy Major_04 folder with the original game sprite (and then overwrite the moded file).
The reason is I believe due to shock Army counter design wich is specific to red army.
Try to copy again the Modded unit_sprites_nato into Major_04 and make sure you are in the correct campaign folder.
RE: Another counter mod (on going)
Posted: Thu Jan 26, 2017 4:48 am
by Ason
ORIGINAL: SIPRES
current mod Progress
ITALY: Complete
UK: Complete
USA: Complete
USSR: 50% complete
FRANCE: 50% complete
I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?
Maybe Germany?[:D]
RE: Another counter mod (COMPLETED and ready for download)
Posted: Fri Jan 27, 2017 9:13 pm
by Rosseau
SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.
Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.
RE: Another counter mod (COMPLETED and ready for download)
Posted: Sat Jan 28, 2017 2:19 pm
by SIPRES
ORIGINAL: rosseau
SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.
Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.
little bit strange...
I wonder this is due to hotseat?
Can you try same campaign in single player, just in case?
Where did you install the files?
in the core game
C:\Program Files (x86)\Matrix Games\Strategic Command WWII - War in Europe\Bitmaps\Major_04
or in a user campaign?
C:\Users\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns ect...
RE: Another counter mod (COMPLETED and ready for download)
Posted: Sat Jan 28, 2017 3:11 pm
by sPzAbt653
We have had the same issue in the past. See post #2 here for a solution, hopefully:
tm.asp?m=4192223
RE: Another counter mod (COMPLETED and ready for download)
Posted: Sat Jan 28, 2017 9:48 pm
by Rosseau
Single player Case Blue vanilla campaign and same problem. I see sPZAbt653's point about modded campaigns going in the documents folder. But this only occurs with the /bitmaps/Major_4 Russian units, not all the others, so doesn't make sense. The game is installed in C:\Battlefront\SC3
However, if it is working for everyone else, that's my problem. The other sprites are awesome.
RE: Another counter mod (COMPLETED and ready for download)
Posted: Sat Jan 28, 2017 10:55 pm
by daon
for major_04
You must replace unit_sprites_nato in each campaign folder!

RE: Another counter mod (COMPLETED and ready for download)
Posted: Sun Jan 29, 2017 5:34 pm
by Rosseau
Thanks Daon! I'm thick as a brick. Works fine. I had only changed it in the main bitmaps folder. Looking forward to SIPRES' upcoming mod.
RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Feb 02, 2017 12:46 am
by Hairog
Hi SIPRES,
I modded your plane mod. Mind if I use it for my WWIII1946 Mod?

RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Feb 02, 2017 4:49 am
by SIPRES
No problem Hairog
Feel free to use/Mod them.
Christophe
RE: Another counter mod (COMPLETED and ready for download)
Posted: Thu Feb 02, 2017 12:30 pm
by Hairog
Thanks SIPRES. Great stuff.