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RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 2:46 pm
by Telemecus
Oh OK - to be honest I was more worried that you knew and were deliberately ignoring the house rules. No worries.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 2:49 pm
by Telemecus
Oh and I can hear another noise too. It is a kind of tutting. And there is some whispering too. Oh yes it is coming from EwaldvonKleist and Sardaukar saying "well we did not break no house rules."

I think the irony of those house rules so lovingly crafted by Panzerjaeger Hortlund being first broken by Panzerjaeger Hortlund is too delicious. I expect there will be a punishment of being teased forever more on it.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 2:58 pm
by Hortlund
Hmpf, I just posted this in the Stavka thread. They know better than to mouth off to the Comrade in chief.

Image

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 3:00 pm
by Telemecus
You know how to keep a tight ship! [:)]

Hmmm, now that gives me an idea - lowsugar, Stelteck, thedude357.....



RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 3:02 pm
by Telemecus
Was Pavlov just executed in turn 6? Actually it sounds like Stalin is slackening.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 3:11 pm
by thedude357
Pavlov didn't have a chance.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jun 08, 2017 3:17 pm
by Telemecus
ORIGINAL: thedude357
Pavlov didn't have a chance.

Not really.

I have family in Spain and the folk memory of what he did in the Spanish civil war and the Pavlov of the Western front seem like different people.

He did also learn completely the wrong lesson about armoured warfare from Spain - and he can be blamed for that. But not a shooting offence of course.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jun 28, 2017 11:17 am
by EwaldvonKleist
For your information: One motorized unit of army group south has been cut off. It will be destroyed come next turn.

The wall of steel at Leningrad will never be broken! We lost contact to our southern front commander (we all hope he wasn't assassinated by traitors), so in an act of self sacrifice, I had to command both the northern and southern front. Flying from Leningrad to Charkov with my U2 was a real pain. But Hortlund doesn't give me a shiny new Pe 8, no idea why. Maybe because I push for more micromanagement and more airforce commitement all the time?

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jun 28, 2017 12:44 pm
by Telemecus
ORIGINAL: EwaldvonKleist
For your information: One motorized unit of army group south has been cut off. It will be destroyed come next turn.

Looks like they have taken the bait!

thedude357 - no matter how much they struggle on the hook show no mercy, keep reeling them in!

ORIGINAL: EwaldvonKleist
Flying from Leningrad to Charkov with my U2 was a real pain. But Hortlund doesn't give me a shiny new Pe 8, no idea why.

The screenshot below from our game shows our Rumanian air force commanders flying up to Leningrad in their IAR80 to take command of operations there. They never complain! Who asked the Rumanians to go there nobody knows? I guess the AI chooses them to show that "it" considers the southern Axis no move line for it to be "guidance only".
Image
ORIGINAL: EwaldvonKleist
so in an act of self sacrifice, I had to command both the northern and southern front.

Many thanks - this is appreciated!

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jun 28, 2017 1:02 pm
by EwaldvonKleist
How did you do this? Is it actually possible to move axis allies airbases over the no move line? I did not know until now that the Romanian army even has maps of the area to find the airbase.
Many thanks - this is appreciated!
I get a "thanks", only a "thanks"? Just wait, I will teach you to say "oh no" or "we are all lost" instead.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jun 28, 2017 1:13 pm
by Telemecus
ORIGINAL: EwaldvonKleist
How did you do this? Is it actually possible to move axis allies airbases over the no move line? I did not know until now that the Romanian army even has maps of the area to find the airbase.

In the first version I played the whole Rumanian Level Bomber force flew up to bomb Leningrad on turn 1! I guess that bug has gone (or has it?).

You can see this and all the battle results screens from your Soviet side files too - have fun at the Finns commanding the Centre Air Force and Luftwaffe suddenly taking over the Finnish fighters in Karelia. I have not looked at the commands of Soviet air missions in this game but I assume you have similar crazy command assignments. At best I assume this is just a presentation bug - the Rumanian air commanders are not really having their ratings applied to Northern Luftwaffe operations. But I do not know for sure. I suppose you could test how the victory loss count works for different commanders after one of these funnies.
ORIGINAL: EwaldvonKleist
I get a "thanks", only a "thanks"? Just wait, I will teach you to say "oh no" or "we are all lost" instead.

About the game you deserve much more than thanks. Within the game you just get my cruel and hideous laugh.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jun 28, 2017 1:13 pm
by Hortlund
Turn is in the dropbox now.

I think we'll have to shoot one of our front commanders for not being at his command post.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Fri Jun 30, 2017 4:03 pm
by Telemecus
Just to follow up the theme of odd command assignments. Soviet turn 6 saw the Hungarians take over the Rumanian air force

Image

Clearly this was necessary as the Rumanians are now busy commanding the Hungarian air force

Image

Do not say the AI has no mischievous sense of humour - it is replete with historical irony

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Tue Jul 04, 2017 12:20 pm
by Telemecus
Message for Stelteck

At the moment the system is refusing to send you private messages as it says your storage is full - may want to delete a few so we can PM you again. I think Olga has been sending you too many messages! [:)]

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Tue Jul 04, 2017 1:04 pm
by Stelteck
I cleared it !!! [;)]

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jul 06, 2017 4:27 pm
by Telemecus
Turn 7 in dropbox.

I did n't hear any planes but I can still hear Sardaukar and EwaldvonKleist whispering "We may have stolen an army and bombed a neutral with a stolen air force - but we did not break no....."

Inform the staff at the Hermitage that we require their best champagne for the welcome party. Herr General Stelteck insists on the French plonk.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Sun Jul 09, 2017 10:46 am
by Telemecus
We gave EwaldvonKleist ample warning
ORIGINAL: Telemecus
ORIGINAL: EwaldvonKleist
And the pocket formed by Army Group North last turn was opened hehehe
lowsugar will be angry - and you do not want to make lowsugar angry do you?
ORIGINAL: EwaldvonKleist
After one hour thinking about it I still see no reason why not?

After turn 7 thinking about it you know the reason why [;)]

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jul 12, 2017 6:10 am
by EwaldvonKleist
quote:

ORIGINAL: EwaldvonKleist
After one hour thinking about it I still see no reason why not?


After turn 7 thinking about it you know the reason why
Yeah, I have learned the hard way :)
I had look at my T6 turn and I really screwed up. At least 5 units could have been placed in a much better way to make pocketing much more difficult. And finally I left the fact that the infantry can support the panzers completely out of consideration. I still expect a court martial for this, my U2 will help me to escape in this case

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Wed Jul 12, 2017 10:33 am
by Telemecus
ORIGINAL: EwaldvonKleist
I had look at my T6 turn and I really screwed up. At least 5 units could have been placed in a much better way to make pocketing much more difficult. And finally I left the fact that the infantry can support the panzers completely out of consideration. I still expect a court martial for this, my U2 will help me to escape in this case

You are your own toughest critic. Never mind who else is after you I worry about the beating you will be giving yourself!

I am not sure there are any right answers for the Soviets during the first Axis offensive. Pretty much anything Axis really wants they can get - the only question is at what cost. Whether you go deep or you go hard there is always a counter. If it is any consolation when the weather changes you will be smiling - and we may need that U2 to escape the other way.

RE: 8 player multiplayer - THREAD FOR BOTH SIDES

Posted: Thu Jul 20, 2017 10:36 am
by EwaldvonKleist
Due to some real life issues I unfortunately will not be able to fulfill my role as the commander of the northern front during the next weeks.
Please continue with the game. When (if) I come back, I will be happy to assume a command again.
Let me emphasize that I don't leave this game because of the last turns disaster, I absolutely dislike this attitude and I am more than willing to save what can be saved in the North, but can't play WitE in the near future (and have to pause two games going favourably for me as well).
Thanks for the game so far and I hope you will find a good replacement :)
Regards
EvK