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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 05, 2017 11:46 pm
by Crackaces
If I remember you all are playing random weather ... mud should be a probability about this time? Do your meteorologist have any good news?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Sep 06, 2017 1:22 am
by HardLuckYetAgain
ORIGINAL: Crackaces

If I remember you all are playing random weather ... mud should be a probability about this time? Do your meteorologist have any good news?

Big Red X after "Non-Random Weather". Everything has been butterflies and lollipops sunshine and for the foreseeable future. :( Did I ever say, "I hate turns 12-16" yet?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Sep 06, 2017 9:40 am
by Crackaces
ORIGINAL: HardLuckYetAgain

ORIGINAL: Crackaces

If I remember you all are playing random weather ... mud should be a probability about this time? Do your meteorologist have any good news?

Big Red X after "Non-Random Weather". Everything has been butterflies and lollipops sunshine and for the foreseeable future. :( Did I ever say, "I hate turns 12-16" yet?

When all seems lost ..Refer to my signature :)

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Sep 06, 2017 12:08 pm
by SparkleyTits
Loving the AAR so far guys thanks alot.

Being able to read such detailed reports, conclusions and the entire thought process to such a degree is very nice for someone trying to gain psuedo experience.

I salute you both!
May the better man win

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Sep 06, 2017 12:21 pm
by HardLuckYetAgain
ORIGINAL: SparkleyTits

Loving the AAR so far guys thanks alot.

Being able to read such detailed reports, conclusions and the entire thought process to such a degree is very nice for someone trying to gain psuedo experience.

I salute you both!
May the better man win

You are welcome! I thank Dinglir he is a pro at writing. I just bumble along in my stupor. As for winning I care not although it is nice. It is the journey in the game that is the fun while meeting great people along the way. Plus the Victory screen in my own opinion is anti dramatic for such a great game.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Sep 10, 2017 5:00 am
by Dinglir
Turn eight.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Sep 11, 2017 12:56 pm
by HardLuckYetAgain
Turn 8 saw some strong German pressure. The Germans cut off the units in the swamp again and I want my units out. So I decide to open the pocket and do other localized attacks. At this point I'm just looking for getting a decent line and wins for Guard units. I'm paying the piper now in blood for excellent units in the blizzard. Guard Mountain divisions in winter makes my pee pee hard :)

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Sep 11, 2017 1:21 pm
by HardLuckYetAgain
Still putting pressure in front of Moscow (at least I'm pretending with my weak units). You will notice that most of my entrenchments are in the open area where I normally set up my defense. But since there were no PZ's in this area I went on the offensive(pretend offensive) last turn.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Sep 11, 2017 2:13 pm
by HardLuckYetAgain
Here are my air loses for the turn. I'm getting murdered in the Air but Experience is averaging out to mid 70's for my fighter arm.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Sep 11, 2017 2:18 pm
by HardLuckYetAgain
OOB for Turn 8. German Manpower is ever increasing.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 2:38 pm
by Dinglir
ORIGINAL: HardLuckYetAgain
I'm getting murdered in the Air but Experience is averaging out to mid 70's for my fighter arm.

The Luftwaffe started the game with experience in the mid 80's which represent the fact that they had spent several years at war (Spain, Poland, Norway, France and the Balkans) plus their intensive training. The Soviets can spend two months of getting slaughtered in the air and then get experience comparable with the Luftwaffe starting values.....

In my honest opinion the experience gain of Air Groups needs to get seriously nerfed come a future patch.

Going by history, it should be all the way up to 1943 before the Soviets got "parity" in the air. In this game, such parity will come in 1941 if you are willing to micromanage your airforce.

I also believe the Soviet Air Groups start with an experience level that is FAR to high. Historically, the Soviet pilots often had very few flying hours behind them when they went up against the Luftwaffe in 1941. One groups of IL-2's started the war with an average of 8-10 flying hours (they had practised take offs and landings, but not actual fighting - few had ever seen the RS-82 rockets they were supposed to use).

All the way through the war Soviet replacement pilots reached the front with 8-12 flying hours (none in bad weather) and often no hours in the type of plane they were to fly against the Luftwaffe.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:02 pm
by SparkleyTits
After reading all of the detailed descriptions of the enemy air emplacements that Dingilr so nicely paints a picture I thought I would try and properly micromanage my own air war instead of relying on the AI but I am noticing that I cannot seem to find the same information of plane placements in my own games?

For example I can see no indication of how many planes placed anywhere at all at the airfields I reconnaƮtre?
I get the feeling I am likely missing something simple but I can't for the life of me figure out how I can find where my opponent places his/her planes at all

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:05 pm
by Telemecus
ORIGINAL: SparkleyTits
For example I can see no indication of how many planes placed anywhere at all at the airfields I reconnaƮtre?
Airbases need to be detection level 5 to see what is there. If you have not got there keep sending in reconnaissance until you do. Airbases will get to level 5 in any terrain if you do enough recon.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:07 pm
by SparkleyTits
I assumed I was missing a simple mechanic, Thank you my friend

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:16 pm
by SparkleyTits
I am very sure this is a fault of my own and that I am just being a bit slow so please bear with me but I have just flown two seperate instances with 50 recon missions each to a different airbase and still no luck for either one?

What am I missing? I am hovering my cursor over the airbases expecting to see information of what planes are there. Do I perhaps see the information some other way?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:24 pm
by Telemecus
ORIGINAL: SparkleyTits
I am very sure this is a fault of my own and that I am just being a bit slow so please bear with me

No worries - we have all been through this!

ORIGINAL: SparkleyTits
What am I missing? I am hovering my cursor over the airbases expecting to see information of what planes are there. Do I perhaps see the information some other way?

Should be the correct way - but may take a few steps to get the right diagnosis. Start with
i) Do you have factory location on for the map? It should be off to see unit detail [do not know why - a game curiosity!]
ii) Do you have any information on the base when you hover over it e.g. something saying "det" or even an airbase name like "74SAD"?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:36 pm
by SparkleyTits
If I recon and hover my mouse over Minsk or any other town/city for example though yes it tells me the factories that are there
However when I sent 50 recon missions and hovered my mouse over the airfield hex near AGC close to the Axis front I get exactly this

Clear
hex X 49 Y61
Minor river SW W NW
Rail: W NE
Soviet rail

I see absolutely no information about planes anywhere

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:40 pm
by SparkleyTits
Oh wait I understand now sorry yes I always have factory locations on
I see the plane information now I have turned it off

Thanks for your help telemecus it is much appreciated

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:41 pm
by Telemecus
If the factory symbol is highlighted as in this screenshot - you need to turn it off

Image

Edit: Just posted before me - you got there! [:)]

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Sep 12, 2017 3:45 pm
by HardLuckYetAgain
ORIGINAL: Dinglir

ORIGINAL: HardLuckYetAgain
I'm getting murdered in the Air but Experience is averaging out to mid 70's for my fighter arm.

The Luftwaffe started the game with experience in the mid 80's which represent the fact that they had spent several years at war (Spain, Poland, Norway, France and the Balkans) plus their intensive training. The Soviets can spend two months of getting slaughtered in the air and then get experience comparable with the Luftwaffe starting values.....

In my honest opinion the experience gain of Air Groups needs to get seriously nerfed come a future patch.

Going by history, it should be all the way up to 1943 before the Soviets got "parity" in the air. In this game, such parity will come in 1941 if you are willing to micromanage your airforce.

I also believe the Soviet Air Groups start with an experience level that is FAR to high. Historically, the Soviet pilots often had very few flying hours behind them when they went up against the Luftwaffe in 1941. One groups of IL-2's started the war with an average of 8-10 flying hours (they had practised take offs and landings, but not actual fighting - few had ever seen the RS-82 rockets they were supposed to use).

All the way through the war Soviet replacement pilots reached the front with 8-12 flying hours (none in bad weather) and often no hours in the type of plane they were to fly against the Luftwaffe.

I concur with you that the experience starts a bit too high for the Soviets. But the process in this game to get them a higher experience would be the same I think, just a bit longer with lower experience and morale.

It is all how you control your Airforce. The principles are the same on both sides just need to know how to control that airforce. I can say that on many occasion my opponents expect too much from the Luftwaffe and fatigue the heck out of them. That just opens them up for unnecessary casualties. Yes, I see this on the Soviet side too, even more so.

But, I have always said the way west for the Russians starts with the Airforce. Build the proper Airforce in 41 and early 42 you are off to the races. Without giving away too much you did put a damper on my building of my Airforce by a few months but normally by Spring 42 to late Sept 42 I'm in full control(or at least 2/3's of the fronts) of the skies in most of my games. With that I will have the level bombers and "normally" the TAC bombers to support any attack anywhere with great fighter Coverage and bomber support. In late 42 or early 43 I turn on Interdiction for full effect. It gets sick quick the amount of causalities from interdiction.