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RE: Field of Glory II

Posted: Mon Nov 06, 2017 7:39 pm
by z1812

Hi Rico,

Thank you for your reply and the answers to my questions.

ORIGINAL: rico21

ORIGINAL: z1812

[font="Arial"]Hi All,

I wanted to post on the Slitherine site but it does not recognize my username with the unified log in. However Matrix does so I am posting here.

I have a few questions about FOG2 that I hope someone can answer.

1. Does terrain have an effect on combat and movement. If so is it "realistic" as games go.

2. Is there block movement for multiple units and if so does it work well.

3. What range do archers have. Are they effective.

4. As turn based is it wego?

5. Does the combat resolution seem reasonable to the periods and armies?[/font]
1- terrain has an effect on combat and movement. I do not know if it's realistic, all the witnesses of that time
are dead.
2- The block movement is used to move a set of units if they are far from the enemy. This accelerates positively the parts.
3-Archers have a maximum range of 4 squares with effective range of 2 squares.
4- IGOUGO only.
5- Overall yes, but I have also seen abbots like Roman legionaries who darken on Phalangists, killing
145 for the month of ten losses. The Triari are broken arms in the game!
6- The rest is fabulous. If you like the time, this game is unavoidable!

RE: Field of Glory II

Posted: Tue Nov 07, 2017 1:58 pm
by rico21


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RE: Field of Glory II

Posted: Sun Nov 12, 2017 11:42 am
by rico21
I

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RE: Field of Glory II

Posted: Sun Nov 12, 2017 11:42 am
by rico21
AM

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RE: Field of Glory II

Posted: Sun Nov 12, 2017 11:46 am
by rico21
SPARTACUS

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RE: Field of Glory II

Posted: Sun Nov 12, 2017 12:06 pm
by zakblood
no i'm SPARTACUS, and so my wife[:D]

[&o][&o][&o]

RE: Field of Glory II

Posted: Sun Nov 12, 2017 12:11 pm
by Yogi the Great
ORIGINAL: rico21


1- terrain has an effect on combat and movement. I do not know if it's realistic, all the witnesses of that time
are dead.

Have you tried a séance?

RE: Field of Glory II

Posted: Sun Nov 12, 2017 12:22 pm
by rico21
It must be translated by:
Stories of battles are almost non-existent or told decades later or by the winners who hide the mistakes made.
I can also make an appointment for you.[:D]

RE: Field of Glory II

Posted: Mon Nov 13, 2017 6:57 am
by rico21


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RE: Field of Glory II

Posted: Wed Nov 15, 2017 7:16 am
by rico21
Achilles

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RE: Field of Glory II

Posted: Wed Nov 15, 2017 7:17 am
by rico21
or

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RE: Field of Glory II

Posted: Wed Nov 15, 2017 7:18 am
by rico21
Hector

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RE: Field of Glory II

Posted: Wed Nov 15, 2017 7:29 am
by zakblood
taken, er grabbed it etc[:D]

ty[&o]

RE: Field of Glory II

Posted: Wed Nov 15, 2017 3:17 pm
by rico21
Let's go, Zakblood, you can do better!

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RE: Field of Glory II

Posted: Thu Nov 16, 2017 10:56 am
by m10bob
Most of my games for decades have been hex based, but many years ago, I also played on a sand table when a friend had miniatures of the entire Army of the Potomac and Army of Northern Virginia, so I love the graphics of this new game..

I took the plunge last night and it was no problem downloading from the site, and was able to apply the patch as well.

It will take me some time to learn this game so please don't expect any constructive comments from me until I am comfortable with it, lol....[:D]

Oh...I did opt to purchase the boxed version, as I do all my games, because I learned game value is the savings of playing great games over long periods of time, and for me, some games go thru several computers...[;)]

RE: Field of Glory II

Posted: Sat Nov 18, 2017 12:57 pm
by m10bob
UPDATE:...Have played a couple of battles now in the tutorial and it is very obvious a lot went into the design of this game.
The tutorial itself lets you get familiar with all the different types of units thruout the different battles, and you learn how terrain and unit type relate to one another.
(Don't try to climb cliffs with elephants, lol).

Even though G.S.Patton is one of my heroes, and he constantly studied the battles of this game, I admit I have neglected my studies of the era, so for me, it is a learning experience, (which is a major good thing.)

The game itself is very "beer and pretzels", but with amazing animated graphics, (to include the bad Hollywood-type guy getting hit and twirling before he falls, lol).

This morning when I entered the game, I was notified new scenarios and Campaigns are already waiting to be downloaded, (showing the user-friendliness of the editor!)

I am sure this is a game we will be playing for years, and will be considered an "Age of Rifles" for this era of history...[&o]

RE: Field of Glory II

Posted: Tue Nov 21, 2017 3:48 pm
by rico21


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RE: Field of Glory II

Posted: Tue Nov 21, 2017 3:49 pm
by zakblood
wipe out battle 101[&o][&o][&o]

RE: Field of Glory II

Posted: Tue Nov 21, 2017 4:15 pm
by Zecke
ORIGINAL: rico21



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Brillant thouse 4 page.

Its really enjoyable; thx for posting

Ah¡:..arminius and the Roman plans to invade...the far-west

RE: Field of Glory II

Posted: Wed Nov 22, 2017 11:16 am
by rico21


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