RE: RTFM?
Posted: Mon Mar 26, 2018 9:50 pm
ORIGINAL: thewood1
Damn...I have been trying to maneuver my ships into that "notch" for five years.
ORIGINAL: thewood1
Damn...I have been trying to maneuver my ships into that "notch" for five years.
But yeah - ultimately we, the community, should be able to do this.
ORIGINAL: kevinkin
... That said, Command would be a challenge for any editor or technical writer to tackle – even a pro. But it’s something to consider. The “Idiots” is just an example of a form of technical writing for the general public who want to come up to speed quickly on challenging topic. I believe that's the objective Apache has in mind.
So I guess I can scratch you off the volunteer list.
ORIGINAL: kevinkin
Anyway ... leave it be and let Apache read the posts/ideas and decide ...
Maybe, but this is Apache's thread and so we shouldn't steal his thunder.ORIGINAL: thewood1
But this is something we can do anyway. Its all there.
And now we come to my main point.
"Impatient players"
This is the problem. When people come in and ask about the game, they will get an almost universal response that the game isn't for everyone. If you want to jump right in and start playing complicated scenarios, you will be disappointed and frustrated. In the old 1-10 Avalon Hill game complexity rating system, this is a 12. Even the most simple scenario is more complicated than 95% of the PC games out there.
I remember one of the first reviewers panned Command because the screen was so cluttered when he played. He started out with a large scenario and didn't know about the map options. He never read the manual, played a tutorial, or even played around with the options. He just plowed in and then panned the game.
Experienced players will help, but at some point, even the most charitable player will eventually throw their hands up in the air in their own frustration if the new player isn't willing to do some basic work to understand naval warfare and the game. The results of those encounters are scattered over the five year history of this forum. I came to the conclusion a few years ago its better to confront that issue early and upfront. Sometimes its painful and not pretty, but it keeps the forum from degenerating like it has several times in the past.
I don't think its the devs responsibility or duty to spend an inordinate amount of time with "impatient players". I don't want them spending their time that way. I want them adding features and developing DLC. The documentation is actually, in its raw form, very good and complete. It definitely could be organized and consolidated, but its there. There are probably close to 20 tutorials in the game and on the forums. There are dozens of videos. No matter how many you build, the player still has to have the ambition to use them.
I mean, we still have players to this day that bring problems to the forum without a save. There is an entire thread on new players and asking for help. No one gets hammered for asking a question. But asking a question and then not taking advantage of the lesson learned does cause frustration. The people I like helping are people with a question that takes what you say and goes and tries it and does some research on it. This is a game that requires learning, training, patience, and a good understanding of the resources that are at hand to help.
Good tutorials and documentation are always welcome, but still only help to a point. And keeping them up to date and organized is a lot of work. There was a discussion about a year after release about the devs spending time on manuals. The general consensus was that as long as we know where to look, the players would rather time be spent on development. I would like to see the community, with help from the devs, tale all the existing docs and get them into shape for new users. We can solve this is we want to have a little ambition.
ORIGINAL: HalfLifeExpert
Well this thread certainly got quite large very quickly. I've not read all of it at this time, but I wanted to put down some thoughts on OP and some of the early comments.
But before I go there, what does RTFM stand for? I literally have no idea, and I don't know if any of the posts in this thread explain it, so forgive me for my apparent ignorance on that acronym.