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RE: GD 1938 v3 updated (v101)

Posted: Tue Jan 01, 2019 12:21 pm
by LJBurstyn
Boy, those 88's are expensive. Almost the entire production for a city (3000 Production Points).

RE: GD 1938 v3 updated (v101)

Posted: Tue Jan 01, 2019 1:41 pm
by ernieschwitz
ORIGINAL: Twotribes
Flak 36 88mm is not on the list for assignment to premade units.

I'm assuming you mean, it's not set in the TO&E as selectable, right?

RE: GD 1938 v3 updated (v101)

Posted: Tue Jan 01, 2019 2:22 pm
by Twotribes
ORIGINAL: ernieschwitz
ORIGINAL: Twotribes
Flak 36 88mm is not on the list for assignment to premade units.

I'm assuming you mean, it's not set in the TO&E as selectable, right?
Ya

RE: GD 1938 v3 updated (v101)

Posted: Tue Jan 01, 2019 5:49 pm
by ernieschwitz
Did a check for similar errors (with the TO&E), found a few, and fixed those too (Subs and Destroyers). Should be in the next update :)

RE: GD 1938 v3 updated (v101)

Posted: Tue Jan 01, 2019 7:14 pm
by Twotribes
Ya I wouldn't have found those I don't use TO&E on ships

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 2:01 pm
by LJBurstyn
Good update.
Found something interesting while I was searching thru the scenario edit.
There are cards that we don't get as players are these there for future expansions or are they no longer of use.
If they are no longer of use why not eliminate them and save some memory (?).
I would not mind getting some of those cards...be interesting not only for random coups but to instigate some myself.

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 2:48 pm
by ernieschwitz
Good update.
Found something interesting while I was searching thru the scenario edit.
There are cards that we don't get as players are these there for future expansions or are they no longer of use.
If they are no longer of use why not eliminate them and save some memory (?).
I would not mind getting some of those cards...be interesting not only for random coups but to instigate some myself.

Snooping with the editor eh? :) When doing that, it probably is important to get the names of stuff right though (researches are not cards). ... ;)

In all seriousness though, they are part of an ancient build. All the way back to GD1938v1. So, why not remove them? Because removing them has consequences. The researches are 80 to 99, and if they were deleted, everything that refers to them had to be redone. That is researches pointing to items (pieces of equipment), would change. Possibly the researches each nation has, would be needed to redone, and other stuff that doesn't autoadjust by deleting them. Finally the code itself (the event coding), would need to be rechecked for every instance of it refering to researches. And the end result: a little neater looking version, saving a very small fraction of memory. Not worth the effort in short.

What has been done is that each of these researches have been used to make new and interesting Strategic Researches. So some of the original random coups researches have already been used. As for instigating coups, something might be on the horizon. However it was thought that the way it was done in GD1938v2 was not optimal, hence it was removed from GD1938v3.

Hope this answers some things.

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 3:23 pm
by Twotribes
When redoing auto for premades did you catch the MatildaII CS was not listed?

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 4:10 pm
by ernieschwitz
ORIGINAL: Twotribes
When redoing auto for premades did you catch the MatildaII CS was not listed?

Thanks, I hadn't. Now I have :)

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 4:12 pm
by AstroBlues
Will the next update be out pretty quickly or should we just use the one out now. I imagine it would not make a difference.

RE: GD 1938 v3 updated (v101)

Posted: Wed Jan 02, 2019 4:44 pm
by ernieschwitz
Will the next update be out pretty quickly or should we just use the one out now. I imagine it would not make a difference.

Unsure when the next update will be out. As for changes that have happened since the GD1938v3 v101 update came out, they are all related to using TO&E.. if you don't you won't feel a thing :)

RE: GD 1938 v3 updated (v101)

Posted: Sun Jan 06, 2019 9:47 pm
by Twotribes
I have noticed this in last version and now this version when Britain goes over the number of manpower they recruit on the opening page at turn start it shows a negative number after the gain for Britain and other, this number is HIGHER then the listed amount of manpower being used on the overhead in this case by about 1000 manpower Seems to happen when I recruit heavily from India.

RE: GD 1938 v3 updated (v101)

Posted: Sun Jan 06, 2019 9:54 pm
by ernieschwitz
ORIGINAL: Twotribes
I have noticed this in last version and now this version when Britain goes over the number of manpower they recruit on the opening page at turn start it shows a negative number after the gain for Britain and other, this number is HIGHER then the listed amount of manpower being used on the overhead in this case by about 1000 manpower Seems to happen when I recruit heavily from India.

A bug report? If so you need to explain in more detail, or in better terms.

RE: GD 1938 v3 updated (v101)

Posted: Sun Jan 06, 2019 10:26 pm
by Twotribes
When you start a turn for a power you get among other things a manpower report, on that report it lists how much Manpower your home countries gave it then lists how much manpower other sources gave and then it lists the overall number, in every case EXCEPT Britain that is a positive number and you only see negative results when you exit and check the tool bar.

For Britain until you take more manpower then you make it is a positive number once you take more manpower then you produce it becomes a negative number and it never goes positive again. In this case it shows a negative of over 3000 manpower but when you go to regular page and look at tool bar manpower used is only 2000.

RE: GD 1938 v3 updated (v101)

Posted: Sun Jan 06, 2019 11:43 pm
by ernieschwitz
The status bar on the top of the page:

The first number should never be negative, the second number always zero, and the third number never positive.

The first number is the current amount of manpower, the second number the in-game gains (which are handled by the report and not the in-game functions), the third number is the manpower used for this turn.

The report states (or should state), the total number of manpower you have as the turn begins. This number should never be negative, neither should any of the numbers in the report.

What numbers are it you are finding to be negative?

RE: GD 1938 v3 updated (v101)

Posted: Mon Jan 07, 2019 12:08 am
by Twotribes
I just told you. On the report it lists manpower for home manpower for other and total manpower, the total manpower number appears before the the info on total gains to over all manpower. The total manpower number is negative.

RE: GD 1938 v3 updated (v101)

Posted: Mon Jan 07, 2019 12:18 am
by ernieschwitz
Sorry, Twotribes, my head is kind of fuzzy, because I've been sick these past days.

I get what you are saying now, unsure why that is. It shouldn't be adding together numbers and getting a negative result. I am not really sure what is going on.

RE: GD 1938 v3 updated (v101)

Posted: Mon Jan 07, 2019 2:14 am
by Twotribes
It only happens after I get Britain to negative manpower growth and that usually means because I am mass producing in India.

RE: GD 1938 v3 updated (v101)

Posted: Mon Jan 07, 2019 3:55 am
by ernieschwitz
Can i get you to email me a file where this is happening? Preferably the turn it is happening.

RE: GD 1938 v3 updated (v101)

Posted: Mon Jan 07, 2019 11:26 am
by Twotribes
I don't have the turn it started but I can mail you a saved file of it happening