Sammy5IsAlive
you said
"If you push all those units forward at the same time into enemy hexes you will burn large amounts of fuel/MPs"
That is how the game is structured but shouldn't be.
If a hex isn't contested it should be friendly, German recon was well equipped, fast and aggressive, they had full control of the air. -If- the Russians had actually pulled back Wholus Bolus as they do in the game the German would have been following right on their heels.
joelmar
you said
"Everything is averaged out."
A poor excuse, it clearly doesn't have to be averaged out, better if it was historically accurate.
Hanny
Its very simple. While the vehicle pool is Full, it's the first week (or even the third) of the game, and the Russians are running away, it is very clear the Germans should get the maximum possible supply RANGE according to the capabilities of the various vehicles or convoys, they dont. far from it Ive prooved this already.
You and most other posters are conflating supply range and amount. If half the truck fleet is missing the remaining trucks will deliver half as much but to the same RANGE, the same distance as the full complement of trucks would.
You said
"German MTV and Russian MTV used different grades of fuel, they were not interchangeable"
I think you made that up. Show me a reference please.
Shalkai you said
"Taking most of three weeks to get that far, with a couple battles and a lot of skirmishes on the way (so only a few MP left like the game might leave you) seems fine. I would certainly not expect to have full fuel tanks, or even a full supply convoy on hand, to immediately get to 100% supply and fuel levels."
OK so my point is this. The Russian has withdrawn so there are NO battles and NO skirmishes. So no need for ammunition resupply whatsoever. Please don't misquote me, I am not asking for 100% supply, or fuel, just something a bit more realistic than nearly nothing after not having had to fight any battles, just driving down the roads. "Immediately" is a poor choice of word, the turns are one week each so I am not expecting convoys to be at hand 'immediately' I am expecting them to be on hand, within the WEEK.
Lets not forget that the Baltic states were not Russia, they have always fallen into the German sphere of influence. Gen. Lt. a.D, Max Bork a Branch Chief in the Transportation Division of the German Army General Staff says in the Baltic, NO supply problems. In the Baltic states many paved and good quality roads already existed this is completely ignored in the game
Your game rail repair rates are inflated for example,
"Each FBD can fix about 5 hex/turn on average since most are in Baltic Rail zone" No 1 is in the Baltic zone and No 2 only for a short time, and given terrain, the average is 4 hexes or less.
Also you said "the AG construction battalions are busy fixing branch lines every turn, call it 6/turn" I've had turns when there is exactly nothing repaired by the AG construction. Also they are repairing stuff that is useless to the supply starved spearheads. So whatever they do is irrelevant. everybody in reality is pushing that main trunk line forward, not mucking around in backwaters.
I wont bother with the rest of your comparisons as you conveniently neglected to provide any dates.
I've already clearly shown that in the first few weeks of the campaign the game rail repair rate is easily less than half historical, FACT. This needs to fixed. To me halving the German rail repair rate and saying this is balanced by the rail giving full supply is a cheat because once supply goes on the road it is severly limited by the rail head distance modifiers. So the Germans dont get full supply. The lines need to be repaired out to the correct historical distance and the SUPPLY along them restricted to what was available, conflating range/distance with supply quantitiy instead of having the real distance/range and the real amounts of supply has led to this very boring situation where the Russian can just run away. That was never an option.
You say
"They were sized and equipped to deliver X tons/day. If you want X tons per day, and it is a one week round trip, then you need 7X times the numbers of trucks to deliver that X tons/day to the end-user. "
Correct. Good point, lets look at it.
So it all depends on how many trucks they have, so what 1 gross truppen can deliver in a day 7 gross truppen can deliver in a week did they have enough trucks for this probably in the first few weeks of the campaign, yes, especially as no ammo needed to be brought forward because dont forget this is all in the context of the Russian running away. So how much tonnage do we save if no Ammo expended?
https://forum.axishistory.com/viewtopic ... 7&start=15 see post 26
"seven divisions ... quartermaster put his army's supply requirement at 1350 tons a day, of which from 940 to 980 tons were for the divisions - or 140 tons per division ... 360 tons of provisions, 350 tons of munitions and 270 tons of fuel "
So if you are advancing without opposition, your supply requirement drops by about a third because NO ammunition is expended.
So lets look at some ball park figures,
Ok so how much does a German division need? look at post 65 here.
https://forum.axishistory.com/viewtopic ... 7&start=60
This is a long thoroughly informed thread, this poster had a good look at the numbers and summarizes with this,
"But if I were to guesstimate, 200 tons daily supply requirement for a fighting full strength infantry division of the 1. Welle does not strike me as unreasonable, and almost certainly at the lower end of things. 110 tons appears to be the minimum on the march. If the division is resting and can live off the land, the figure can drop drastically, since horse fodder, water, and food can be procured locally. If even water has to supplied, the tonnage requirement easily doubles."
How far can they deliver supply from the Railhead? in a day about 125 miles is the consensus but look at this quote about GTR range from post three at
https://forum.axishistory.com/viewtopic.php?t=214721
"A days marching... averaged 300km, but at times individual performances achieved almost twice as much."
So that's 186 miles so 18 hexes a day, NOT 10. With the possibility of 36 hexes under duress, IN A DAY. So if there is a desperate need to get the supplies forward it can be done.
Now look at post number 12 where it is revealed GTR has a lift capacity of about 67055 tons at the beginning of Barbarossa,
Lets do some simple math,
150 infantry divisions marching forward, each needs a minimum of 110 tons because no Russian opposition like in the game.
67055/150 well they have 440 tons each to play with, so easy enough to account for some extra rations for the Armored divisions, and they can deliver it out to 18 hexes maybe even 36 because it is week three, the roads are still in good nick and if they arn't there are BATTALIONS of construction troops the sole purpose of which is to fix the roads.
Now don't forget that 110 figure includes everything. But of course every time they capture a town or city its FULL of petrol, diesel, water, food and fodder all of wich no longer needs to come from the raihead.
If they have to fight forward we get a figure of 200 tons/division a day. Still easily done out of 440 available a day.
Ok here's something else wrong in the game supply setup, look at the same site, last post, post 21. The number of trucks in the army inventory during Barbarossa went UP over the campaign not down like in the game.
By 1943 the tonnage GTR carried had got to 80000 tons, see post 3.
Post 20 tells us in 1939 they had 442036 LKW, 82077 trailers and produced a further 64900.
A German division contains its own 30 ton transport column and a 25 cubic mtr POL column so there is another 125 miles a day for 30t of supply from the divisions end. So, if a static German infantry Division can live on 30 tons a day it should be fully supplied at 36 or maybe 72 hexes from the rail head. Given good roads and weather. Also if it is fightind using 200 tonnes a day then that still gives a range of 200/30 = 7 so range becomes 125/7 = 18 so whatever the GTR range is we need to add the Division own supply range of minimum 2 hexes.
For gods sake whoever is fixing the broken German supply please read these links I've provided, and give each unit a resupply button same as refit so the supply can be sent (with distance modifiers) to the units it needs to go to not wasted where it isn't needed. Same with rail let the player use his resources to push the rail head forward instead of wasting time on a useless network of side branches.
Thank you for your support Aufklaerungs.
MattFL calling me a Lying Bitch says a lot more about you than it does about me. If you are that frightened of fighting the Germans just play a different game.
A little respect for the Russians here please, yes the Germans were short of supplies before Moscow, but the Russians fought them to a standstill not ran away to a standstill.