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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 6:01 am
by Telemecus
ORIGINAL: joelmar
ORIGINAL: Crackaces

Your moniker looks a lot like Hannelore Schmatz...

Crackaces... meet Eddie the psycho!

Is that anything to do with Iron Maiden?
ORIGINAL: joelmar
And yeah for Humphrey!

He had his supporters - well supporter. But looks like Dickie Burton beat him to the next Brief Encounter.

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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 7:19 am
by Zorch
ORIGINAL: Telemecus
ORIGINAL: joelmar
ORIGINAL: Crackaces

Your moniker looks a lot like Hannelore Schmatz...

Crackaces... meet Eddie the psycho!

Is that anything to do with Iron Maiden?
ORIGINAL: joelmar
And yeah for Humphrey!

He had his supporters - well supporter. But looks like Dickie Burton beat him to the next Brief Encounter.

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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 8:12 am
by joelmar
ORIGINAL: Telemecus

Is that anything to do with Iron Maiden?

Well, I admit, not only the usual suspect, but also fully guilty as charged!!!

Real name is Eddie the Head... but in this incarnation he is Eddie the Trooper :-)

And Richie Burton was always a fast taker!

RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 2:14 pm
by Telemecus
ORIGINAL: 56ajax
Under the current version airfield detection decays from 5 to 3 next turn. (Other units can go from 5 to 0).
In response to a message asking about optimum recon. I have described recon for airbases. At the end of the turn I also make sure that every other unit in the clear is raised to at least detection level 4. My understanding is that this will mean next turn two thirds of those units should still be visible at the start. Recon just raising the level of detection of units already detected is much more effective than scatter gunning recon in empty spaces. And yes of course as a side benefit you will detect new units as you are raising detection levels on others. I find this is the most efficient form of reconnaissance - it uncovers more information per recon flight than other ways of doing it. In effect you are tracking units continually every turn. So if you are playing me and wonder why all the recon battle reports on the map are always on Soviet units at the start of the turn and never in empty space this is why.

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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 2:16 pm
by Telemecus
ORIGINAL: joelmar
And Richie Burton was always a fast taker!
But was more often taken by Liz Taylor. [:D]
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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 2:46 pm
by Telemecus
Pockets Or Momentum

I think it is worth distinguishing three types of momentum being discussed here

i) Pockets now or pockets later: You can ignore a pocket now if you will create a pocket later. Or in other words you have a pre-pocket now. I consider for example the pocket of Besarabian forces coming up in turn 4 in this category. Yes a bird in the hand is worth two in the bush - you need some sort of discount factor so you only overlook a current pocket for something bigger in future to compensate for the risk of it going wrong. But in this sense I still think you can call this a kill and not just making them useless.

ii) Pockets now or manpower: It is worth giving up a pocket now if it means grabbing a manpower centre that would create far more units later. The prime example here is Leningrad - the urban hexes and their neighbours have close to 80 manpower points. That is something like half a division every turn in 1941. If you grab it in 1941 the Finns will mean you will not lose it in the Blizzard or for a long time after. This is in addition to other benefits like shortening the German lines, using the Finns for the front-line down to Novgorod in the Blizzard, better supply in the North etc. An early capture of Leningrad could also mean Army Group North rushes south to help capture Moscow too.

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Here the comparison is between capturing a couple of brigades and a rifle division by keeping six motorised divisions south of the Dvina, or instead see them past Pskow on turn 2. The units to capture ratio of the former is 3 motorised divisions per captured Soviet division - a bad ratio anyway.

IF being past Pskow on turn 2 means you will capture Leningrad in 1941, and not means not (a big question mark on this I know)
AND having Leningrad during the blizzard means the Soviet side will lose 10 divisions worth or more of replacements
THEN the calculus should still be the latter "kills" more units than the former.

iii) Pockets now or position only
ORIGINAL: EwaldvonKleist
instead of destroying it, placing the formations in a place where they are not dead but useless
This of course is the weakest sense of momentum, and would need skill of a player to decide if it is worth giving up unit kills for position. But in Brief Encounter I would say i and ii above are the real arguments for it and not iii
ORIGINAL: EwaldvonKleist
some user of the HQ BU chain expression had some public relations issues in the past :D
Anyone in particular - or do you take the First Amendment? [:)]

RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 3:28 pm
by Zorch
ORIGINAL: Telemecus
ORIGINAL: joelmar
And Richie Burton was always a fast taker!
But was more often taken by Liz Taylor. [:D]
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But he was not her only man. [8D]

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RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 3:54 pm
by A21
Thankyou for this guide. And as well as teaching us so much about cinema there are some interesting posts on War in the East too! [:D]

RE: Brief Encounter, Telemecus (Axis)

Posted: Fri Jun 07, 2019 6:50 pm
by Zorch
ORIGINAL: Armatrading

Thankyou for this guide. And as well as teaching us so much about cinema there are some interesting posts on War in the East too! [:D]
+1

I would like to see a corresponding game from the Soviet side.

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:00 am
by 56ajax


I would like to see a corresponding game from the Soviet side.

Is anyone expert on Russian cinema?

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:09 am
by Telemecus
ORIGINAL: 56ajax
I would like to see a corresponding game from the Soviet side.
Is anyone expert on Russian cinema?
A good trope will always be repeated!
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Not sure an expert, but seen plenty of Soviet and a few post-Soviet era films I love. I am sure collectively with everyone here we can create a centre of expertise?

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:29 am
by Telemecus
My favourite three Soviet era films - comments welcome! Can also see all my film reviews and scores at https://www.criticker.com/profile/telemecus/ [:D]
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RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:39 am
by A21
ORIGINAL: Telemecus
Can also see all my film reviews and scores at https://www.criticker.com/profile/telemecus/ [:D]
Which says you have seen and scored 6930 films - wow!

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:49 am
by Beria
Hate to say this guys, but Brief Encounter seems to me a chick flick. [:-]

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 6:51 am
by Telemecus
ORIGINAL: Beria
Hate to say this guys, but Brief Encounter seems to me a chick flick. [:-]
Philistine! [:-]
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RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 7:05 am
by Telemecus
Game Data - Units

Attached all axis units with assignments and max ToEs for each turn plus plan for SUs in anticipation of prepared attack for crossing the Neva.

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 7:09 am
by Telemecus
Game Data - Air Groups

Attached all Axis air groups with replacement and upgrade settings for each turn plus pools and spare capacity in air groups for each aircraft frame by turn.

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 7:15 am
by Telemecus
Game Data - Commanders Report Exports

Commanders Report Exports at start and end of each turn

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 7:28 am
by Telemecus
Game Data - Soviet Aircraft

Attached track of Soviet aircraft by airframe type (in airgroups plus pool) for each turn including calculations for production and losses.

RE: Brief Encounter, Telemecus (Axis)

Posted: Sat Jun 08, 2019 7:28 am
by Telemecus
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