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RE: Yet another counter/weather mod

Posted: Mon Nov 18, 2019 11:51 pm
by escorpion
Thanks Mark, I work with Paint, however thanks for your offer.

-J.R.

RE: Yet another counter/weather mod

Posted: Tue Nov 19, 2019 1:04 am
by mroyer
ORIGINAL: escorpion

Thanks Mark, I work with Paint, however thanks for your offer.

-J.R.

Paint!?!?! Holy crap - if you can accomplish that with paint I can only imagine what you could do with GIMP!
-Mark R.


RE: Yet another counter/weather mod

Posted: Fri Nov 22, 2019 2:13 am
by Rosseau
Thanks to both of you for the mods. Hoping to see some scenario mods, too. Maybe something a bit ahistorical?

RE: Yet another counter/weather mod

Posted: Fri Nov 22, 2019 7:55 am
by PanzerMike
Round Air / Rectangle Naval / Square Ground Units (v2.0) looks fabulous. Just one minor issue: if an air unit has its "prioritize for reinforcements" checked, the green + symbol is positioned over the letter on the counter (M, F, T, etc). No biggie and perhaps unavoidable.




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RE: Yet another counter/weather mod

Posted: Fri Nov 22, 2019 4:52 pm
by Queeg
This is really outstanding work. Actually prompted me to pull the trigger on buying the game.

RE: Yet another counter/weather mod

Posted: Fri Nov 22, 2019 11:11 pm
by mroyer
ORIGINAL: Just one minor issue: if an air unit has its "prioritize for reinforcements" checked, the green + symbol is positioned over the letter on the counter (M, F, T, etc). No biggie and perhaps unavoidable.




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Yes [:(]... Noticed this myself a couple days ago. I already fixed it by moving the FTMS letters above the air unit strength. I haven't posted the update yet - I hate to go wild with willy-nilly updates so I was waiting a while to see if anything else surfaced.



-Mark R.




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RE: Yet another counter/weather mod

Posted: Fri Nov 22, 2019 11:26 pm
by budd
How about putting the cross under the other wing opposite the dots totally in the lighter color space.

RE: Yet another counter/weather mod

Posted: Sat Nov 23, 2019 12:36 am
by mroyer
ORIGINAL: budd

How about putting the cross under the other wing opposite the dots totally in the lighter color space.

Budd,
The game engine positions the numbers, the action dots, the reinforce priority plus, the mission triangle and the unit size ('xxx') - the mod has no control over that. Everything in the mod image has to work around those fixed positions.

-Mark R.

RE: Yet another counter/weather mod

Posted: Tue Dec 03, 2019 10:20 am
by mroyer
Version 3 of this mod is uploaded. Description of changes and link for download is on opening post of this thread.

-Mark R.

RE: Yet another counter/weather mod

Posted: Tue Dec 03, 2019 3:45 pm
by PanzerMike
Absolutely love your units.png

RE: Yet another counter/weather mod

Posted: Wed Dec 04, 2019 10:57 am
by PanzerMike
I have been a cheeky little monkey and tinkered with the German Armor in your mod:

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I want the German Armor to stand out a little more (and yes, I would like them black if at all possible, hehehe), so I can easily see where they are.

Maybe there are better ways to make armor stand out more, but this is what I came up with.
What do you think?

RE: Yet another counter/weather mod

Posted: Wed Dec 04, 2019 12:05 pm
by MOS96B2P
It sure helps when they are partially covered by an air unit.

RE: Yet another counter/weather mod

Posted: Wed Dec 04, 2019 10:30 pm
by mroyer
ORIGINAL: PanzerMike

I have been a cheeky little monkey
I want the German Armor to stand out a little more (and yes, I would like them black if at all possible, hehehe), so I can easily see where they are.

Maybe there are better ways to make armor stand out more, but this is what I came up with.
What do you think?

PanzerMike, looks pretty sharp!
I put a link in the opening post for the GIMP source .xcf file if you want to take that further.

-Mark R.

RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 12:21 pm
by PanzerMike
Thank you for that! I said I wanted black armor, well black it is:

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Work in progress. Not sure about this yet.

RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 12:30 pm
by MOS96B2P
The corps marking (XXX) is along the right side of the armor unit. I wonder if this will conflict with the priority supply cross (green +). My panzer corps often have this green cross. [:D]

RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 12:46 pm
by PanzerMike
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Or with the Corps marking to the left to make room for green +
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How I wish we had more control over some stuff. The hardcoded green + and the strength numbers (always black), etc. do get in the way sometimes. Alvaro, please fix or do sumfink [:D]

RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 4:05 pm
by Uxbridge
I thought in exactly the same way; having a white border under the figures on a black counter. [:)] But I came to the conclusion that it would probably look the way it does in your former example. Apparantly, you thought about it more than I, and the outcome is rather nice.

RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 6:12 pm
by PanzerMike
How about something like this:

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RE: Yet another counter/weather mod

Posted: Thu Dec 05, 2019 7:37 pm
by Uxbridge
Think the green plus is visible without the dot background. And also prefered the slightly odd corps designation of the former example. Maybe that is superflouos anyway, since the armour is alwas the same size anyway. I'm thinking about some red/white stripe as backgrund for the "XXX". May have a go tomorrow.

RE: Yet another counter/weather mod

Posted: Fri Dec 06, 2019 10:11 am
by PanzerMike
I have been slaving away at the excellent unit xcf file so kindly supplied by mroyer. I am doing a lot of tidying up (some pics are a few pixels off for example and some other minor things). But the major change (if you can call it that), is that I enlarged the icons with 2 pixels both in breadth and heigth. It now looks something like this:
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The effect is subtle, but you get just that little bit of extra space to accomodate for instance the triple X corps symbol. I think it looks just that little neater (is that a word?).
I still have some ideas I am trying right now, but the unit.xcf is coming along nicely!

@Mroyer: if you want the changed unit.xcf let me know. It will always be your mod ofcourse, but you can't blame a guy for improving it a little bit here and there now can you :-)