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RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Dec 23, 2019 5:20 pm
by Rasputitsa
Well that was sooooo easy to load, very impressive work, thanks. [8D]

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Dec 24, 2019 12:14 pm
by fulcrum28
Great mod. I bought the game because of it :)

btw, is it normal that German infantry and HQ icons are different in the western and eastern fronts?

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Dec 24, 2019 1:28 pm
by IronX
Great! Yes, there are two sets of infantry and HQs for all major powers; one for the west and one for the east.

RE: The Blue Max 2D Counter and Map Mod

Posted: Wed Dec 25, 2019 10:22 am
by fulcrum28
do you plan to implement this mod design for WiE SC or WAW SC?

RE: The Blue Max 2D Counter and Map Mod

Posted: Wed Dec 25, 2019 1:56 pm
by IronX
Sorry, but I have no plans to mod these games again.

A mod like the Blue Max takes many months of work and I have now moved on to other (non-modding) projects.

RE: The Blue Max 2D Counter and Map Mod

Posted: Sun Dec 29, 2019 3:53 am
by Hairog
A mod like the Blue Max takes many months of work

I'll second that.

I'm just trying to make a few changes for a naval mod using IronX excellent work as a starting point. Seesh, It's taking forever.

RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Dec 30, 2019 8:43 pm
by Mountaineer
This mod should be standard, really makes the game stand out.

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Jan 03, 2020 5:14 pm
by Hexagon
I buy the game in part for this great mod... i have in mind wargames that could use this art and be even better [&o]

But are 2 things i find... weak:

One is the naval units, maybe i prefer the use of more classic designation for them, instead DN use BB, B for predreadnought and BC for battlecruisers.

The other is detachments portrait... if they could use a different one...

But i admit is one of the best mods i see, thank you [&o]

RE: The Blue Max 2D Counter and Map Mod

Posted: Thu Jan 09, 2020 4:29 pm
by blackcloud6
Great mod. I just started playing this game today and went straight to using these awesome graphics. Thanks!

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Jan 10, 2020 2:58 pm
by bboyer
Anywhere else to download this mod? Tried the link on 3 different computers and get an error from Mega on all 3 of them.

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Jan 10, 2020 4:16 pm
by bboyer
Never mind. The site must have been messed up. It's working now.

RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Jan 20, 2020 12:07 pm
by jcrohio
New to the game so this might be a dumb question but here goes.

When attaching units to a HQ three colors are used. Yellow (green?) means the unit is already attached. Blue means the unit can be attached.

What does red mean?

Thanks
Jack


RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Jan 21, 2020 7:53 pm
by Hubert Cater
Hi jcrohio,

Since there are a lot of highlights, which units are attached, which ones can be attached, as well as the HQ movement range it can get confusing. I believe in this mod the items in red simply mean they are possibly attached, or already attached, but the HQ cannot reach or move to those particular hexes.

Hopefully that makes sense,
Hubert


RE: The Blue Max 2D Counter and Map Mod

Posted: Wed Jan 22, 2020 10:24 pm
by jcrohio
Thanks! Makes complete sense now.
Jack

RE: The Blue Max 2D Counter and Map Mod

Posted: Fri Feb 07, 2020 12:08 pm
by DanielStahlinati
For whatever reason I only get timed out when I click the download link. I tried to go to the standart mega.nz site and this one also doesn't load. Neither deactivating my anti virus nor deactivating the firewall helped. Any ideas why, or is there an alternative download link?

RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Feb 10, 2020 3:38 pm
by iDachs
Very impressive work indeed. Honestly, I can't get over my initial surprise at just how good and professional this work is. Love the art style for both the map and counters!

As a side note: I'm so impressed with this mod that this is my first post in 13 years! lol

RE: The Blue Max 2D Counter and Map Mod

Posted: Mon Feb 10, 2020 5:31 pm
by IronX
Thanks. I'm glad you like it. :)

RE: The Blue Max 2D Counter and Map Mod

Posted: Sun Feb 23, 2020 3:17 pm
by ETF
Very nice sir!

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Feb 25, 2020 6:10 pm
by GloomyFrog
First of all - I'd like to thank you for your hard work with this mod, it looks and works marvellously! Nevertheless, I'd like to adress some issues. In the settings menu I've got some problems with interface, it lacks slider for map scroll speed and text of preferences looks like it is out of place. Furthemore, I've got some problems with Near East map, while scrolling it apears to be cutted and displaced. Also I'd like to ask if support for further patches is envisioned, because it seems there are no counters for Belgian Army in the new March on Paris scenario. Once again I'd like to thank you for your hard work.

Your gratefully, GF.

RE: The Blue Max 2D Counter and Map Mod

Posted: Tue Feb 25, 2020 7:10 pm
by Taxman66
The map 'clipping' in the lower right corner is a bug in the base game. It also occurs in the War in Europe game. When it happens just scroll north till the area is out of view and then scroll down again.

The only minor issue I've seen with this mod is that the Ottoman ships don't have their class designation.