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Re: This is How I install WITP-AE
Posted: Mon Aug 31, 2026 6:42 am
by Chris21wen
Its a matter of opinion. Many think 28 beta has too many bugs in it and it is still under development. I recommend as others do to use 26b. Link provided below.
Original 1.00.79
Update v1.01.26a
Beta v1.01.26b from here
https://forums.matrixgames.com/viewtopic.php?t=226197
Re: This is How I install WITP-AE
Posted: Mon Aug 31, 2026 12:14 pm
by BBfanboy
Chris21wen wrote: Mon Aug 31, 2026 6:42 am
Its a matter of opinion. Many think 28 beta has too many bugs in it and it is still under development. I recommend as others do to use 26b. Link provided below.
Original 1.00.79
Update v1.01.26a
Beta v1.01.26b from here
https://forums.matrixgames.com/viewtopic.php?t=226197
+1 - A good summary of where things stand at the moment.
There has also been some confusion around Andrew Brown's updated map which many assumed would have all the user-modded changes like stacking limits and 'extended' land masses and potential bases. From what I understand it does not yet have those changes except for many new dot locations that could become bases. Many new players leapt at the chance to use the new map and then changed the artwork to 'better looking' versions' without understanding that the computer uses 3 data files, not the artwork so the mismatch made places like Aden go 'underground' (different location from the artwork rendering). It is still in the mill and I have no doubt there are some in the user community who could mod the map to include the things they want, but they are getting old too ...