Originally posted by TheElf
Hey Mike,
I didn't miss the point, I just disagreed with it. What you are advocating is LIMITNG this wonderful game so that people who DO take advantage of these little loopholes... can't. What you don't realize is that there are few players out there that know how to use their assets properly, and your suggestion hurts their gameplay too. Lets fix the problem not implement restrictions.
I DO however AGREE with the Spirit of the point. Do I think a B-17 squadron should be the scourge of Japanese shipping at 200 feet above the wave tops?...No.
MY point is, if the low level attack is easily abused by certain players without the appropriate game consequences (i.e. heavy toll on morale, A/C, Aircrew fatigue, high AAA, Air to air, & operatioanl losses etc.) for the untrained units that attempt it, then lets fix THAT! Let us not just do away with the function altogether. It should be SO uncomfortable for the player that chooses this method of attack with inappropriate assets, that he VERY quickly comes to the conclusion that it is better to use them the way they were intended to be used. There has to be some common ground we can come to an agreement on. Make altitude control a toggle switch. Allow those people who don't want it to turn it over to CDR Oneandzero.
If the argument is made that Altitudes are too time consuming and labor intensive for a game in the scale of WitP, then give ME the ability to to choose altitude control, and my PBEM buddy the ability to choose AI altitude control. For 90% of the bitches regarding this game this is the ONLY way to make everyone happy. And isn't that what we really want? Because if we aren't... Gary isn't happy, 2x3 ins't happy, and you won't have many people who want to play PBEM anymore.
The bottom line is. I think it would be great if the "Low Level anti-shipping/skip bombing" Mission was limited to the units that ACTUALLY did it, as a "Specialty mission" if you will. But I also believe that Level Bombing of shipping should be possible, at ANY altitude with appropriate consequences. Why you ask? Because if it is done right, my Zeros should pounce on those B-17s, B-26s, and any other LEVEL bomber and drive them into the sea. My AAA units should have a field day, and that LB units morale should plummet, such that the next time the Allied commnder asks them to do it, they give him the bird and tell him to eabfd.
The reality of it is, it won't be up to us, its up to the folks at 2x3. All we can do is complain and make suggestions. Thank God for that.
Don't take this personally if you disagree, Everyone has valid points on these forums, and eveyone knows their history, else they wouldn't be here.
Regards,
Elf
Actually, I have no problem with anything you said in your
comments on my ideas. I like to have player options open, and
restricted only by reality. I'm willing to grant people that early
in the war some shipping was attacked by Heavy Bombers flying
below 5000 feet. But it was single bombers, or very small groups
who were doing it---not the 8th Air Force!
All of your points about various missions are true. And it would
be great if 2by3 would reprogram the entire air system to force
more historical results (and therefore more historical play). My suggestion was made because it's pretty obvious that 2by3 is
not willing to engage in major re-programming at this stage in
the process. They'll "tweak it", but thay don't have the time or
the manpower to do everything necessary to "fix it right".
So I suggested an 'END AROUND' by putting all the problems
of altitude in the hands of the Base Commanders. They already
pick which targets to "naval strike", and players have learned
to live with that. Then 2by3 could hard code more appropriate
usage of aircraft by types and missions. Historically the medium
bombers did attack most targets at lower levels than Heavies.
And Fighter-bombers, in general, attacked from lower still. And
this would be the "general programming".
I didn't mean everything would be fixed in concrete---just that
it would be controlled in a more rational and historic fashion.
Some Medium bomber squadrons (the historical ones) would be
specialized for low level attacks---and the "Base Commander"
could and would use them that way against appropriate targets.
It was simply a way to simplify 2by3's problem of "We need to do
something about the abuses of altitude" with an answer that
they COULD program into the game.
Politics has been called "the art of the possible". I was just
"politickin'" for a "cure" that might be possible.