The WA take Northern Italy, but winter and fortifications make Germany a bad bet. I suspect Rafael will cause the Germans to surrender before I get my shot. Unless the Germans send everybody east. Hint hint.
My best shot was last turn, but by air attacks undermined my chances.
Re Kondor's comments above, extra AA gives you a die roll modifier if the number exceeds the number of attacking aircraft. So there is a reason to have lots of them. If you want them to do more damage, consider upping their AA value earlier.
But ultimately you need fighters to really defend in the air.
Knowing that Germany will soon surrender, the US starts to think about Japan. The USN feels confident enough to push forward to a position where I can cut the Japanese off from most of their resources. Now what I need is a staging ground to build up amphibious forces. It'll take a turn or two.
If we were racing the clock, I'd need to think about this a bit earlier and start island hopping and stacking up troops. Another consideration is how many Japanese units can you cut off from the homeland.
All other things being equal, I'll look to completely blockade Japan next turn.
