Re: START HERE: Latest Troubleshooting FAQ (1.0.8.3)
Posted: Mon Mar 13, 2023 1:37 pm
First off I want to say I really enjoy the game - its truly one of my favorites right now. I originally posted this somewhere else because I was new to the forums and hadn't found the troubleshooting forum yet. I'm re-posting it here since this seems like it should be the place for these kinds of concerns. If I've missed something and there are settings in the game to allow me to make these changes now, please let me know in as 'diplomatic' a way as possible.
I think the A.I. needs some new options added in and a bit of tweaking when it comes to constantly suggesting courses of action that one would rather never be bothered with again. For some of us, giving A.I. full autonomy on certain things is not an option but we also don't want to be bombarded with one bad idea after another. There are two primary types of notifications I get which I want to disable or set up a filter to decrease the prevalence of, thus giving me only the ones I actually care about. With all of the pop-up notifications I get from diplomacy, military, exploration, or civilian ships being attacked, I can sometimes barely have time to enjoy an otherwise awesome game while I am bombarded by what greatly resembles spam in some ways. I have three ideas I want to get some feedback on.
First, lets talk about unwanted diplomatic communications and suggestions. Particularly in mid- to late-game, and because I like to play with lots of factions including pirates and legit empires, I have the A.I. and people calling me up and suggesting trades or treaties that I really couldn't care less about. A new diplomacy setting on certain factions like "ignore" or "maintain current relations only" would be ever so helpful. When set to automated with those settings, perhaps then the A.I. would simply ignore those factions when they try to contact me and/or would only maintain the current diplomatic agreements I have set up. Once I get a non-aggression treaty with a pirate, I never want to talk to them again unless they go hostile again, for example.
Second, I unfortunately have lots of civilian ships which come under fire from space monsters all the time, and particularly more frequently in large galaxies or when space creatures are turned up to a high setting. It can take a while for my military to mop them up. The irony is my civilian ships usually automatically escape from such creatures with no problems, but by the time I have zoomed in on the ship in question and determined it is in no real danger before it jumps out of the area, my attention has been diverted unnecessarily for too long. What I want is a new setting where I no longer get a notification when a space creature is moving aggressively toward my ships, but instead I want a notification when a ship has actually taken damage. Better yet, a method of telling civilian ships to automatically avoid areas with reported space monsters at all costs would be very nice.
Third, it would be extremely helpful if certain notification types had a different notification sound or better yet, could be assigned a different notification sound of my choice. Then I could more easily figure out what is important to pay attention to and what is not. I could more easily distinguish between a prompt to build a new resource base and a massive incoming hostile fleet, based on sound alone.
I think the A.I. needs some new options added in and a bit of tweaking when it comes to constantly suggesting courses of action that one would rather never be bothered with again. For some of us, giving A.I. full autonomy on certain things is not an option but we also don't want to be bombarded with one bad idea after another. There are two primary types of notifications I get which I want to disable or set up a filter to decrease the prevalence of, thus giving me only the ones I actually care about. With all of the pop-up notifications I get from diplomacy, military, exploration, or civilian ships being attacked, I can sometimes barely have time to enjoy an otherwise awesome game while I am bombarded by what greatly resembles spam in some ways. I have three ideas I want to get some feedback on.
First, lets talk about unwanted diplomatic communications and suggestions. Particularly in mid- to late-game, and because I like to play with lots of factions including pirates and legit empires, I have the A.I. and people calling me up and suggesting trades or treaties that I really couldn't care less about. A new diplomacy setting on certain factions like "ignore" or "maintain current relations only" would be ever so helpful. When set to automated with those settings, perhaps then the A.I. would simply ignore those factions when they try to contact me and/or would only maintain the current diplomatic agreements I have set up. Once I get a non-aggression treaty with a pirate, I never want to talk to them again unless they go hostile again, for example.
Second, I unfortunately have lots of civilian ships which come under fire from space monsters all the time, and particularly more frequently in large galaxies or when space creatures are turned up to a high setting. It can take a while for my military to mop them up. The irony is my civilian ships usually automatically escape from such creatures with no problems, but by the time I have zoomed in on the ship in question and determined it is in no real danger before it jumps out of the area, my attention has been diverted unnecessarily for too long. What I want is a new setting where I no longer get a notification when a space creature is moving aggressively toward my ships, but instead I want a notification when a ship has actually taken damage. Better yet, a method of telling civilian ships to automatically avoid areas with reported space monsters at all costs would be very nice.
Third, it would be extremely helpful if certain notification types had a different notification sound or better yet, could be assigned a different notification sound of my choice. Then I could more easily figure out what is important to pay attention to and what is not. I could more easily distinguish between a prompt to build a new resource base and a massive incoming hostile fleet, based on sound alone.