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Re: About the possibility of open Source code

Posted: Sun Aug 18, 2024 8:34 pm
by MonkeyBrain3
ncc1701e wrote: Sun Aug 18, 2024 9:26 am
MonkeyBrain3 wrote: Fri Aug 16, 2024 3:10 pm With also that being said here is my thoughts:

- Improvement of Design of New ProtoStarship TOAW I would rather skip now - but TOAW as a franchise could decelop into two ways:

One is NATO Professional version with new AI.

The second is commercial version.

And I would make a Tournament and give 5% of all sales to Scenario Designers for new scenarios.

Bringing TOAW to some modern wargame design is something for all new EXE file.
Perfectly in line with this, if TOAW could turn into a training tool to study past battles and extrapolate the future, it could turn like Command is today.

This is exactly what I have said to Erik in my mail to him about what Matrix could do for the future of TOAW if they would like to invest into it. Unanswered email so far. I am curious, Larry, did you get an answer to yours?
Now we are talking.

I was toying around of making in a near future - game development company. I have few ideas in mind but more in RPG genre at first. Dublin is better bussines wise than hm some country in the Balkans :)

But, I am not interested to pursue TOAW IP - if I had enormous resources I would give to Matrix Games offer that cannot be turned down and develop further TOAW under my Creative Direction ahem :)

But, as one of biggest fans of Sid Meier (that's how I was intriduced to him ) and TOAW ž, and bystander - I will just, in good faith - offer my advice to Matrix Games for free.

That consulting will someone charge you top dollars :)

1) Invest 2 million $ into development of TOAW - The Next Generation - all bell and whistkes - It will PAY OFF tremendeously

Now, sometimes some companies doesn't even realize real added value of Intelectual Property.

Business lesson no1 but I was learning of the best American CEO's. :)
There is a lot to learn from Trip Hawkins - business wise.

Re: About the possibility of open Source code

Posted: Sun Aug 18, 2024 9:16 pm
by ncc1701e
Franciscus wrote: Sun Aug 18, 2024 6:43 pm
larryfulkerson wrote: Sun Aug 18, 2024 4:49 pm Not yet. as of Aug, 18 2024 09:36.

But I have high hopes. I'm looking into using Unreal Engine or Unity or whatever available game engine might be used in the future for TOAW development. No luck so far.
pilot ejection.gif
No direct knowledge, but my daughter (major in physical and technological engineering) said to me that the game engine to look for now is Godot (open source)
https://godotengine.org/
Excellent choice! Didn't I mention Godot twice earlier in this thread???

Re: About the possibility of open Source code

Posted: Sun Aug 18, 2024 9:20 pm
by MonkeyBrain3
http://www.gamesquad.com/forums/index.p ... cent.2553/

Interesting discussion.

As you see, we always cared about future of TOAW khm 😬

and

http://www.gamesquad.com/forums/index.p ... g-toaw.31/

Re: About the possibility of open Source code

Posted: Sun Aug 18, 2024 10:04 pm
by MonkeyBrain3
https://www.scalemates.com/sr/kits/das- ... e--1233440#

Do we have these in TOAW database?

Re: About the possibility of open Source code

Posted: Mon Aug 19, 2024 4:05 pm
by Cpl GAC
I'm throwing the game out. I cannot believe somebody forgot to add the 1,100 Borgward IVs; https://en.wikipedia.org/wiki/Borgward_IV.

First I was totally unaware of how much I needed captured equipment included; https://www.matrixgames.com/forums/view ... 5#p5102295, then seaplanes https://www.matrixgames.com/forums/view ... 5&t=393061, and now this.

Next thing somebody's going to admit I've been totally unaware I've been facing Goliaths too; https://en.wikipedia.org/wiki/Goliath_tracked_mine

There's no eye for detail.

All kidding aside, interesting find, MonkeyBrain. Now I'm curious if they are in the db.

Re: About the possibility of open Source code

Posted: Thu Aug 22, 2024 12:38 pm
by Lobster
They are using old tanks as mobile bombs in Ukraine. The art of war is never static.

Re: About the possibility of open Source code

Posted: Fri Aug 23, 2024 3:03 pm
by MonkeyBrain3
Hah, I was never actually aware about this khm devices...

I knew about Goliaths but this moving light tank equiped with Panzershreks is quite bizarre....

I don't know tactical value of these in urban fight ? :)

Re: About the possibility of open Source code

Posted: Sun Aug 25, 2024 3:03 pm
by larryfulkerson
ncc1701e wrote: Sun Aug 18, 2024 9:16 pm
Franciscus wrote: Sun Aug 18, 2024 6:43 pm
larryfulkerson wrote: Sun Aug 18, 2024 4:49 pm Not yet. as of Aug, 18 2024 09:36.

But I have high hopes. I'm looking into using Unreal Engine or Unity or whatever available game engine might be used in the future for TOAW development. No luck so far.
pilot ejection.gif
No direct knowledge, but my daughter (major in physical and technological engineering) said to me that the game engine to look for now is Godot (open source)
https://godotengine.org/
Excellent choice! Didn't I mention Godot twice earlier in this thread???
Honestly I am not a professional coder. But what I can do with Godot so easily, a hex grid plus drag, zoom in less than 100 lines of code makes me think that this is a big time gain. And it supports Vulkan API already, cross platform… Going back to C or C++, to adapt it to this century, is really not something I am interested in.

I prefer to start from scratch.
yes you did and I missed it. My profound appologies.

Re: About the possibility of open Source code

Posted: Sun Aug 25, 2024 3:15 pm
by larryfulkerson
Here I am starting to build my ColorPicker program to read in an old *.COL file and allow the user to choose what color he/she wants for his units and then write out the new *.COL file to reflect the new colors. Here I am building the labels and buttons for the app. It's relatively easy to do and I'm optimistic.
temp.png
temp.png (90.45 KiB) Viewed 2951 times

Re: About the possibility of open Source code

Posted: Tue Aug 27, 2024 8:04 pm
by ncc1701e
Great, for your information, there is currently a pathfinding problem with hex grid tilemap.
https://github.com/godotengine/godot-pr ... ssues/9710

Re: About the possibility of open Source code

Posted: Tue Sep 03, 2024 2:51 pm
by ThomasAndroid
So when might we hear what this mysterious update is?

Re: About the possibility of open Source code

Posted: Tue Sep 03, 2024 3:27 pm
by Curtis Lemay
ThomasAndroid wrote: Tue Sep 03, 2024 2:51 pm So when might we hear what this mysterious update is?
I sent a document to Erik. Waiting on his approval.

Re: About the possibility of open Source code

Posted: Tue Sep 03, 2024 4:45 pm
by Lobster
WhooOOOOoooo
the_mysterians_poster_by_primalragedude96_df4k4zs-fullview.jpg
the_mysterians_poster_by_primalragedude96_df4k4zs-fullview.jpg (205.37 KiB) Viewed 2699 times

Re: About the possibility of open Source code

Posted: Thu Sep 05, 2024 1:43 am
by lucliu
A new update is coming?

Re: About the possibility of open Source code

Posted: Tue Sep 17, 2024 6:59 pm
by Curtis Lemay
Curtis Lemay wrote: Thu Aug 01, 2024 12:48 am
Curtis Lemay wrote: Thu Jun 16, 2022 2:35 am
Curtis Lemay wrote: Sat Apr 16, 2022 3:59 pm

Time to update this a bit, since I just completed another 7,568 lines:

"Note that 17,253 + 1,518 + 21,100 = 39,871 lines of code I’ve written since starting. Since the entire code of TOAW is about 209,000 lines, I’ve written about 19% of TOAW’s code."
Time to update this again, since I just completed another 17,100 lines:

"Note that 17,253 + 1,518 + 38,200 = 56,971 lines of code I’ve written since starting. Since the entire code of TOAW is about 226,764 lines, I’ve written about 25% of TOAW’s code."
Time to update this again, since I just completed another 12,410 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 = 69,381 lines of code I’ve written since starting. Since the entire code of TOAW is about 239,074 lines, I’ve written about 29% of TOAW’s code."
Time to update this again, since I just completed another 3757 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 + 3,757 = 73,138 lines of code I’ve written since starting. Since the entire code of TOAW is about 242,831 lines, I’ve written about 30% of TOAW’s code."

Re: About the possibility of open Source code

Posted: Sat Sep 21, 2024 1:30 pm
by kutaycosar
Curtis Lemay wrote: Tue Sep 17, 2024 6:59 pm
Curtis Lemay wrote: Thu Aug 01, 2024 12:48 am
Curtis Lemay wrote: Thu Jun 16, 2022 2:35 am

Time to update this again, since I just completed another 17,100 lines:

"Note that 17,253 + 1,518 + 38,200 = 56,971 lines of code I’ve written since starting. Since the entire code of TOAW is about 226,764 lines, I’ve written about 25% of TOAW’s code."
Time to update this again, since I just completed another 12,410 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 = 69,381 lines of code I’ve written since starting. Since the entire code of TOAW is about 239,074 lines, I’ve written about 29% of TOAW’s code."
Time to update this again, since I just completed another 3757 lines:

"Note that 17,253 + 1,518 + 38,200 + 12,410 + 3,757 = 73,138 lines of code I’ve written since starting. Since the entire code of TOAW is about 242,831 lines, I’ve written about 30% of TOAW’s code."
Can we expect improvements regarding the airmobile? Will they finally be open to attacks from the ground and the air during their movement? If so, even if the new update comes under the name of Toaw V, I personally have my money at the ready.

Re: About the possibility of open Source code

Posted: Sat Sep 21, 2024 7:44 pm
by larryfulkerson
Are you guys still looking for programmers?

Re: About the possibility of open Source code

Posted: Sat Sep 21, 2024 8:32 pm
by Curtis Lemay
larryfulkerson wrote: Sat Sep 21, 2024 7:44 pm Are you guys still looking for programmers?
Waiting on Erik, Larry.

Re: About the possibility of open Source code

Posted: Sat Sep 21, 2024 8:58 pm
by rhinobones
Erik Rutins wrote: Thu Aug 08, 2024 4:45 pm
Curtis Lemay wrote: Thu Aug 08, 2024 4:20 pm Ok, Erik, I'll work something up. Would you like to see it first?
Sure, why don't you e-mail me and we'll take it from there?
Also, Larry Fulkerson, who I know has a programming background, just offered to help on coding. Are you OK with sharing the code with him?
Please ask Larry to e-mail me as well at erikr@matrixgames.com. When it comes to sharing code with anyone else, that does have to go through us.

Looks like tasks were assigned but not completed.

1. Did Bobby "work up" something up and send it to Eric?
2. Did Eric receive the "work up" and take it from there?
3. Did Larry e-mail Eric as requested?
4. Did the sharing of code get approved by Eric?

Somewhere along the line the process broke down. Would like to see Bobby, Eric and Larry respond to this post and get proactive. Make it so.

Regards, RhinoBones

Re: About the possibility of open Source code

Posted: Sat Sep 21, 2024 9:32 pm
by Curtis Lemay
rhinobones wrote: Sat Sep 21, 2024 8:58 pm
Erik Rutins wrote: Thu Aug 08, 2024 4:45 pm
Curtis Lemay wrote: Thu Aug 08, 2024 4:20 pm Ok, Erik, I'll work something up. Would you like to see it first?
Sure, why don't you e-mail me and we'll take it from there?
Also, Larry Fulkerson, who I know has a programming background, just offered to help on coding. Are you OK with sharing the code with him?
Please ask Larry to e-mail me as well at erikr@matrixgames.com. When it comes to sharing code with anyone else, that does have to go through us.

Looks like tasks were assigned but not completed.

1. Did Bobby "work up" something up and send it to Eric?
Yes, as I said here:

https://www.matrixgames.com/forums/view ... 0#p5186890
2. Did Eric receive the "work up" and take it from there?
3. Did Larry e-mail Eric as requested?
https://www.matrixgames.com/forums/view ... 4#p5182554
4. Did the sharing of code get approved by Eric?

Somewhere along the line the process broke down. Would like to see Bobby, Eric and Larry respond to this post and get proactive. Make it so.

Regards, RhinoBones
Again, waiting on Erik.