Page 5 of 7

Step 78

Posted: Sat Dec 09, 2023 5:35 pm
by DekeFentle
Step 78.jpg
Step 78.jpg (405.38 KiB) Viewed 1794 times

Step 79

Posted: Sat Dec 09, 2023 5:35 pm
by DekeFentle
Step 79.jpg
Step 79.jpg (311.83 KiB) Viewed 1793 times

Step 80

Posted: Sat Dec 09, 2023 5:35 pm
by DekeFentle
Step 80.jpg
Step 80.jpg (329.22 KiB) Viewed 1792 times

Step 80

Posted: Sat Dec 09, 2023 5:36 pm
by DekeFentle
Step 80.jpg
Step 80.jpg (329.22 KiB) Viewed 1791 times

Step 81

Posted: Sat Dec 09, 2023 5:37 pm
by DekeFentle
Step 81.jpg
Step 81.jpg (504.77 KiB) Viewed 1790 times

Step 82

Posted: Sat Dec 09, 2023 5:37 pm
by DekeFentle
Step 82.jpg
Step 82.jpg (288.48 KiB) Viewed 1789 times

Step 83

Posted: Sat Dec 09, 2023 5:38 pm
by DekeFentle
Step 83.jpg
Step 83.jpg (328.02 KiB) Viewed 1784 times

Step 84

Posted: Sat Dec 09, 2023 5:38 pm
by DekeFentle
Step 84.jpg
Step 84.jpg (155.68 KiB) Viewed 1781 times

Step 85

Posted: Sat Dec 09, 2023 5:39 pm
by DekeFentle
Comment 5 closing out Minsk.jpg
Comment 5 closing out Minsk.jpg (612.84 KiB) Viewed 1775 times
Step 85.jpg
Step 85.jpg (508.5 KiB) Viewed 1709 times

Step 86

Posted: Sat Dec 09, 2023 5:39 pm
by DekeFentle
Step 86.jpg
Step 86.jpg (376.13 KiB) Viewed 1779 times

Step 87

Posted: Sat Dec 09, 2023 5:40 pm
by DekeFentle
Step 87.jpg
Step 87.jpg (336.05 KiB) Viewed 1705 times

Thats a wrap for now

Posted: Sat Dec 09, 2023 5:43 pm
by DekeFentle
Comment 5 post close of pockets.jpg
Comment 5 post close of pockets.jpg (320.59 KiB) Viewed 1776 times
Comment 6 showing PZ Divs.jpg
Comment 6 showing PZ Divs.jpg (276.85 KiB) Viewed 1776 times
There is a TON of movement left all over the map, not just the PZ and Mot Div's. Your strategy dictates how to spend those MP's.

Re: GT1 North and Center Guide.

Posted: Sun Dec 10, 2023 5:18 am
by Rexzapper
Superb guide, the work is greatly appreciated, there are many interesting tips. The first turn is critical in all aspects for the Axis player (and therefore the future of the entire campaign depends on it), mastering it greatly paves the way later.

Re: GT1 North and Center Guide.

Posted: Sun Dec 10, 2023 5:37 am
by Rexzapper
At step 85, in the image below is moved 1 Regt of the Totenkopf MD (not the Polizei ID).

Re: GT1 North and Center Guide.

Posted: Sun Dec 10, 2023 9:51 am
by DekeFentle
by Rexzapper ยป Sun Dec 10, 2023 5:37 am

At step 85, in the image below is moved 1 Regt of the Totenkopf MD (not the Polizei ID).
Thanks Rexzapper, fixed

Re: GT1 North and Center Guide.

Posted: Sun Dec 10, 2023 6:29 pm
by alty59
Caveates:
  • I leave a large number of the Artillery Forts untouched, that causes a lot more clicks walking HQ units where needed. This was covered extensively in some past AAR that I'm unable to find. Happy to insert the link if someone can point me there. HLYA? (Deep respect sir!) Bottom line is I operate from the perspective that it's best to bag more casualties with a drive-by on T2 than to expend CPP on T1 and net less.

[/quote]

May be this AAR :

https://www.matrixgames.com/forums/view ... 2&t=368560

Thank's a lot for your guide, It'll put me back to yet another Grand Campaign^^

Re: GT1 North and Center Guide.

Posted: Sun Dec 10, 2023 7:45 pm
by DekeFentle
Unfortunately that's not the AAR I'm thinking about. HLYA did some extensive testing in the post I'm recalling. Maybe it wasn't an AAR...

Re: Thats a wrap for now

Posted: Mon Dec 11, 2023 1:41 am
by ErickRepie
DekeFentle wrote: Sat Dec 09, 2023 5:43 pm Comment 5 post close of pockets.jpg

Comment 6 showing PZ Divs.jpg

There is a TON of movement left all over the map, not just the PZ and Mot Div's. Your strategy dictates how to spend those MP's.
Agree, resting unit on bright hexes instead of darkened hexes (recently captured hex) is a must ... however you must consider (AGC & AGN)
1. (turn 1 only) 1 MP/hex bonus to get as far as possible ... priority to get on to Pskov and Smolensk early
2. open line for railroad repair
Which one is better - burst out on turn 1 and get as far as possible or , burst out on turn 2 (bright hexes) -- in term of supply consumption and bonus Victory point target (Pskov turn 3 and Smolensk turn 4) ??

Re: GT1 North and Center Guide.

Posted: Mon Dec 11, 2023 2:01 am
by DekeFentle
Agree, resting unit on bright hexes instead of darkened hexes (recently captured hex) is a must ... however you must consider (AGC & AGN)
1. (turn 1 only) 1 MP/hex bonus to get as far as possible ... priority to get on to Pskov and Smolensk early
2. open line for railroad repair
Which one is better - burst out on turn 1 and get as far as possible or , burst out on turn 2 (bright hexes) -- in term of supply consumption and bonus Victory point target (Pskov turn 3 and Smolensk turn 4) ??
Perhaps I am being less than clear. I leave everything with MP's so you can decide to move what and where your strategy dictates. I'm not advocating to leave them sit and use admin movement on T2, unless that's your thing. I would say that going pretty much as far as you can T1 is the wisest course of action.

Didn't touch the rail because some folks may want to do something aside from the relative norm of driving two FDB's E to Minsk and one NE from Brest Litovsk. The one track line N to Riga will be flipped to Axis control after the Soviet logistics phase and XXXVIII Corps is empty of units ready to zip around collecting RAD labor detachments from every Army Group on the map, ala HLYA's (the post that keeps on giving :D ) Rovno pocket guide.

Hello Pskov? Reservations for a Party of six PZ Div's for June 28th please? :o
PZ's for Pskov.jpg
PZ's for Pskov.jpg (415.89 KiB) Viewed 1659 times

Re: GT1 North and Center Guide.

Posted: Tue Dec 12, 2023 12:59 am
by 56ajax
I think HLYAs aar is here

https://www.matrixgames.com/forums/view ... 1&t=390004

Are you doing a South Guide?

Many thanks