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Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 3:33 pm
by Orm

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Picture from Nov/Dec '39 Impulse #1 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 3:33 pm
by Orm

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Picture from Nov/Dec '39 Impulse #1 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 3:34 pm
by Orm

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Picture from Nov/Dec '39 Impulse #1 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 14, 2026 8:35 am
by Orm
Nov/Dec '39
Impulse #1 (Allied)
No declarations of war.
Land: China
Combined: USSR, USA, France
Naval: CW
No Port Strikes. No Naval Air.
Naval Movement:
Cw + France:
Battle fleet -> North Sea
A lot of escorts leave port.
No strategic bombing. No ground strikes.
Rail Movement:
USSR:
INF -> Kazan
France:
INF -> NE Paris
Land Movement:
France:
CAV + MIL towards the Belgian border.
Lyons MIL to the It border.
USSR:
MECH -> E Lake Ladoga
ART -> W Leningrad
HQA + CAV slowly towards Novgorod
China:
The defence of Hengyang is abandoned.
Minor other adjustments.
Air Rebase:
China:
FTR2 -> W Changsha
France:
LND3 -> SE Metz
CW:
NAV2 -> Plymouth
LND2 France -> Harwich
LND3 London -> Malta
No reorganization.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 14, 2026 8:37 am
by Orm
Over to Axis.
Note: I changed the name of this save to be more like our other game.
Edit: And apparently I didn't get the right impulse number. It is in fact Axis 3.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 14, 2026 8:43 am
by Orm

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Picture from Nov/Dec '39 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 14, 2026 8:44 am
by Orm

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Picture from Nov/Dec '39 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 14, 2026 8:45 am
by Orm

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Picture from Nov/Dec '39 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Apr 15, 2026 10:51 am
by Orm
Losses for the Sep/Oct '39 turn. Sorry for the late posting.

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Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 16, 2026 12:18 pm
by Majorball68
Orm wrote: Tue Apr 14, 2026 8:37 am
Over to Axis.
1stMAJORvsSWE 018 ND39 Axis 2.zip
Note: I changed the name of this save to be more like our other game.
Edit: And apparently I didn't get the right impulse number. It is in fact Axis 3.
No worries. I'm out of town for a couple days. will try get the other EOT done with my limited time.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 12:23 pm
by Majorball68
Nov/Dec '39
Impulse #3 (Axis)
Shortened summary
Land: Germany, Japan
Combined: Italy
Italy sub -> CSV 3-box.
Ground strike on Changsha fails.
Germany AT rails west.
Only movement worth reporting is the Jap Cav in Northern China.
Rebases obvious.
Weather roll 2.
Over to Allies.

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- Changsha.png (353.92 KiB) Viewed 601 times
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 1:29 pm
by Orm

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Picture from Nov/Dec '39 Impulse #5 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 1:29 pm
by Orm

- 0047.jpg (1.09 MiB) Viewed 592 times
Picture from Nov/Dec '39 Impulse #5 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 5:53 pm
by Orm
Nov/Dec '39
Impulse #5 (Allied)
No declarations of war.
Land: China
Combined: USSR, USA, France, CW
Naval:
No Port Strikes. No Naval Air.
Naval Movement:
France:
Battle fleet Oran -> CSV 0-box
CW:
TRS + CA + HQA Suez -> BoB 0-box
TRS + CA + MECH Plymouth -> BoB 0-box
No strategic bombing. No ground strikes.
Rail Movement:
CW:
MIL -> Bombay
France:
INF -> Casablanca
USSR:
INF -> Leningrad
Land Movement:
China:
Minor retreat in the Ordos desert.
The defence of Tungkwan is abandoned.
Minor other adjustments.
CW: HQI -> Boulogne
France: Minor adjustments on the Belgian border
USSR: CAV DIV + CAV slowly towards Novgorod
Debark:
CW:
HQA + MECH -> Nantes
Air Rebase:
CW:
NAV2 Plymouth -> S France
LND3 Malta -> Suez
No reorganization.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 5:54 pm
by Orm
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Apr 17, 2026 11:22 pm
by Majorball68
Nov/Dec '39
Impulse #6 (Axis)
Germany DOW Netherlands.
Italy DOW CW only.
Can either resend save or port Dutch setup?
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 18, 2026 12:50 am
by Orm
Netherlands align with CW, and set up as follows:
INF -> Amsterdam
TERR -> Batavia
CP + 3 CA + SUB -> Rotterdam
4 CP + TRS -> Padang, Sumatra
5 CP -> Paramaribo, Dutch Guyana
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 18, 2026 6:14 am
by Majorball68
Nov/Dec '39
Impulse #6 (Axis) Cont'
Italy DOW - no USE impact.
Netherlands DOW - USE impact 1 chit, roll 2286.
No port attacks.
Naval Air
Germany
F2 -> 2 -box NS
NAV3 -> 3-box NS
Naval Movement
Germany
2BB + 2 CA + DIV -> 3-box NS
Italy
CP IC -> La Spezia
SUB -> CSV 2-box
SUB -> NS 2-box
Axis will search CSV & NA.
Allies will have choice to search NS.

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Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 18, 2026 6:24 am
by Majorball68
Nov/Dec '39
Impulse #6 (Axis) Cont'
Search results
CSV miss - Axis 10, Allies 7.
NA Allied find - Axis 7, Allies 3. 5 Axis surprise points. Naval air chosen 4 points. No action.
Allies have a decision to make for round 2?

- R1 NS.png (142.97 KiB) Viewed 557 times

- R2 NS.png (118.45 KiB) Viewed 557 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 18, 2026 7:41 am
by Orm
Abort North Atlantic, and sail for Liverpool.