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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 9:42 am
by Orm
Thank you.

Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 4:50 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
Port Strike:
Germany:
LND3 -> Rotterdam

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 4:58 pm
by Orm
The Dutch fleet is not very surprised with a 1 rolled. All 4 points used to increase the damage done, and the CP is sunk.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 5:01 pm
by Orm
Not sure what shop Allies would put the A on but I go with Java.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 5:04 pm
by Orm
One CP sunk, and 2 CA disorganized.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 5:09 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
No Naval Air.
Naval Movement:
Italy:
SUB -> East Med 3-box.
Add the CW LND3?
Include the French SUB?

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 5:19 pm
by Majorball68
Yes to LND 3. No to sub.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 5:35 pm
by Orm
Ti what box? It can reach up to the 3-box.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 7:23 pm
by Majorball68
I should have said 3 box.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 8:03 pm
by Orm
No contact in the East Med (6-4).
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 9:29 pm
by CanInf
one player on axis... three on allies.. interesting
Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:04 pm
by Orm
CanInf wrote: Sun Apr 12, 2026 9:29 pm
one player on axis... three on allies.. interesting
Yes... in our other game there is three players on Axis, and one on Allies. Fun stuff, both games.

Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:09 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
No strategic bombing. No ground strikes.
Japan rails MAR to Kaifeng.
Land Movement:
Italy:
Supply begin moving into the desert.
TERR liberate Games, and then retreat slightly.
Germany:
Prepares to assault Amsterdam, and Warsaw.
Japan:
Minor advancement all around in China, where their defences are probed for any weakness.
Debark:
MIL -> Pakhoi
ART + ENG -> Canton
Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:10 pm
by Orm
One FTR2, and one FTR3, provide support for the attack on Amsterdam.
HQ support is used for the assault on Warsaw.

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Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:12 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
Final odds.

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Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:15 pm
by Orm
Amsterdam is liberated.

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Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 1:18 pm
by Orm
I am guessing assault for Warsaw, but I thought I ask.

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Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 5:51 pm
by Majorball68
Orm wrote: Mon Apr 13, 2026 1:18 pm
I am guessing assault for Warsaw, but I thought I ask.
Assault.
Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 7:45 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
Horrendous losses for Germany as Warsaw is liberated.

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Re: Empires in Flames (4-player game)
Posted: Mon Apr 13, 2026 7:50 pm
by Orm
Sep/Oct '39
Impulse #5 (Axis)
Air Rebase:
Japan:
FTR2 -> 90,142
NAV3 -> 83,141
Germany:
FTR2 -> Amsterdam
FTr2 -> W Essen
No reorganization.