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Re: Next Generation Tracker: Staff Officer Companion

Posted: Wed Sep 09, 2026 9:30 pm
by RangerJoe
Dereck wrote: Wed Sep 09, 2026 9:18 pm
RedConkristador wrote: Wed Sep 09, 2026 8:56 pm
Dereck wrote: Wed Sep 09, 2026 8:11 pm Thanks to Microsoft glitching when updating Copilot I lost 7+ months of work and common shared knowledge. Still not working and Microsoft said I'm on my own.

Here is what I'd have worked through with Copilot that I'm asking here:

I'm setting up an operation: Build Alaskan Infrastructure. When I create the task for a base should I make 3 tasks (port, air field and fort) or just one overall task?

Thanks
It depends how much granularity you want in tracking key tasks. You can also export the entire NGT state for that turn and upload it into copilot or something else and ask for recommendations.
Well, that's kind of the problem. When Microsoft updated Copilot yesterday it didn't synch properly and I don't have my most recent conversation threads where ALL the strategy Copilot and I have been forming the past 7 months was at. If I still had Copilot as my Chief of Staff we'd already have a good idea of what to do in each area since we formed our strategy earlier. Right now, if I don't hit a chat limit because of synch issues, this Copilot only knows we were talking about WitP but not the details.
That is the problem with relying on AI!

Re: Next Generation Tracker: Staff Officer Companion

Posted: Wed Sep 09, 2026 10:16 pm
by btd64
RangerJoe wrote: Wed Sep 09, 2026 9:30 pm
Dereck wrote: Wed Sep 09, 2026 9:18 pm
RedConkristador wrote: Wed Sep 09, 2026 8:56 pm

It depends how much granularity you want in tracking key tasks. You can also export the entire NGT state for that turn and upload it into copilot or something else and ask for recommendations.
Well, that's kind of the problem. When Microsoft updated Copilot yesterday it didn't synch properly and I don't have my most recent conversation threads where ALL the strategy Copilot and I have been forming the past 7 months was at. If I still had Copilot as my Chief of Staff we'd already have a good idea of what to do in each area since we formed our strategy earlier. Right now, if I don't hit a chat limit because of synch issues, this Copilot only knows we were talking about WitP but not the details.
That is the problem with relying on AI!
Yup. Save Save Save....GP

Re: Next Generation Tracker: Staff Officer Companion

Posted: Wed Sep 09, 2026 10:16 pm
by RedConkristador
Dereck wrote: Wed Sep 09, 2026 9:18 pm
RedConkristador wrote: Wed Sep 09, 2026 8:56 pm
Dereck wrote: Wed Sep 09, 2026 8:11 pm Thanks to Microsoft glitching when updating Copilot I lost 7+ months of work and common shared knowledge. Still not working and Microsoft said I'm on my own.

Here is what I'd have worked through with Copilot that I'm asking here:

I'm setting up an operation: Build Alaskan Infrastructure. When I create the task for a base should I make 3 tasks (port, air field and fort) or just one overall task?

Thanks
It depends how much granularity you want in tracking key tasks. You can also export the entire NGT state for that turn and upload it into copilot or something else and ask for recommendations.
Well, that's kind of the problem. When Microsoft updated Copilot yesterday it didn't synch properly and I don't have my most recent conversation threads where ALL the strategy Copilot and I have been forming the past 7 months was at. If I still had Copilot as my Chief of Staff we'd already have a good idea of what to do in each area since we formed our strategy earlier. Right now, if I don't hit a chat limit because of synch issues, this Copilot only knows we were talking about WitP but not the details.
Gotcha - that's a pain! I would recommend exporting the NGT file and uploading that into Co-Pilot and that should jump start your strategy conversation.

Re: Next Generation Tracker: Staff Officer Companion

Posted: Wed Sep 09, 2026 10:51 pm
by Diliwitm
I am in a PBEM

Issue: persistent error in political points value.
Issue: having to wait for compilation every time i click a tab makes it a significant continuity problem and time waster, since it is too short to do anything else.
issue: when i use the finder and for example put i-18 and click it it also shows i-181, i-182 i-183 etc in reports

I think the basic working should be this:

Initial setup: point the paths.
Every turn: run turn, option compile all reports in one go in background. give sound signal when finished.



As Jap side would like to attach ships and TF's to Base Forces(which in game are not HQ) is it possible?
Also have specific destroyers permanently attached to specific carrier TF, BB TF etc.


Post edited several times. Another issue i just found this was supposed to be ta TF with that name, but i notice it has LCU in front when i put i-24 there .
NGT.jpg
NGT.jpg (147.9 KiB) Viewed 125 times

Re: Next Generation Tracker: Staff Officer Companion

Posted: Wed Sep 09, 2026 11:41 pm
by RedConkristador
Thanks for feedback. I'll incorporate this in next update.

Re: Next Generation Tracker: Staff Officer Companion

Posted: Thu Sep 10, 2026 8:26 pm
by oaltinyay
Hi !

I started writing a similar app , with a perpective on `predictive / proactive` Decision Support systems a week ago and but it seems I am beaten to the punch !. ( I dont check the forum for quite a while now ) .

This looks awesome ! So much must have gone into this. Just wanted to say , how grand this looks.

A question though : I have planned to build a harnest into the code to take in one of the mini AI models for the predictive analysis and possible enemy intentions. This will need some training and I have only my own data set of game outputs , where do you train your model ? I

Re: Next Generation Tracker: Staff Officer Companion

Posted: Thu Sep 10, 2026 11:19 pm
by RedConkristador
oaltinyay wrote: Thu Sep 10, 2026 8:26 pm Hi !

I started writing a similar app , with a perpective on `predictive / proactive` Decision Support systems a week ago and but it seems I am beaten to the punch !. ( I dont check the forum for quite a while now ) .

This looks awesome ! So much must have gone into this. Just wanted to say , how grand this looks.

A question though : I have planned to build a harnest into the code to take in one of the mini AI models for the predictive analysis and possible enemy intentions. This will need some training and I have only my own data set of game outputs , where do you train your model ? I
I would encourage you to pursue your project also. Different perspectives offer different things, and you might find there's a class of players that would prefer your approach over mine or legacy Tracker. I appreciate the kind words!

NGT doesn't have a trained model. It just hooks into Gemini or Claude (player preference) and retrieves whatever is in NGT at the time.

Re: Next Generation Tracker: Staff Officer Companion

Posted: Fri Sep 11, 2026 12:08 am
by RedConkristador
Just posted NGT 6.75. It adds some features to make OOB construction quicker. And some tuning to make loading quicker also. The finder should be more effective but maybe not quite there yet. Haven't touched political points just yet, but that's on the to-do list.

Re: Next Generation Tracker: Staff Officer Companion

Posted: Fri Sep 11, 2026 7:04 am
by oaltinyay
RedConkristador wrote: Thu Sep 10, 2026 11:19 pm
oaltinyay wrote: Thu Sep 10, 2026 8:26 pm Hi !

I started writing a similar app , with a perpective on `predictive / proactive` Decision Support systems a week ago and but it seems I am beaten to the punch !. ( I dont check the forum for quite a while now ) .

This looks awesome ! So much must have gone into this. Just wanted to say , how grand this looks.

A question though : I have planned to build a harnest into the code to take in one of the mini AI models for the predictive analysis and possible enemy intentions. This will need some training and I have only my own data set of game outputs , where do you train your model ? I
I would encourage you to pursue your project also. Different perspectives offer different things, and you might find there's a class of players that would prefer your approach over mine or legacy Tracker. I appreciate the kind words!

NGT doesn't have a trained model. It just hooks into Gemini or Claude (player preference) and retrieves whatever is in NGT at the time.
Thank you for the return. One thing - I am searching for sample output from campaigns. can you possibly have some samples for my training ? we can even setup the baselines for the same training universe and then build some delta variation giving prompts to the harnessed AI to reflect commander characters...

regards