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RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 8:54 pm
by mine_field
Viking, you are right. I just re-read my own source and it explicitly says loading the rounds into the tank, and not into the gun.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 8:57 pm
by mine_field
Just a thought, changing the SturmTiger's cost to something ridiculously high would prevent it from being used in PBEM but would still allow it to be used in scenarios where its role would be accurate.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 8:58 pm
by VikingNo2
Hopefully they OOB team will fix the Yag. Have you ever ttied H2H, several what is several german rare weapons where moved to another OOB. So you can't even buy a Stumtiger unless you buy from another country.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 9:03 pm
by mine_field
No, I am very new. Is H2H a mod or something? Is it preferred for human vs. human? Where can I get it?
If it's just in another country, can't they still buy it? Are there any restrictions / penalities for buying from other countries in PBEM?

RE: MG42 in 8.1!!!

Posted: Fri Mar 12, 2004 9:07 pm
by Alby
ORIGINAL: Wuotan

I don´t want to grouch, but... i would love to hear a REAL MG42 in SPWAW8.1!!!
The current one is for sure an MG-3, hmm? I have a damn good .AVI-Video
(if i find it in my mess[:@]), authentic WW2-Tank-destroying where they fight
iwan with it. As you know,there is no single shot, just buuuuzzzzzzzzz... "amazing". Perhaps not so easy to find, so, if you would like it, i could search for it and mail that part to any adress
(hope i can find it/the quality SHOULD be O.K!). In my opinion it would be a very little, but tasty tid-bit.

Greetings!

The one used in H2H is pretty good!![:)]

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 9:20 pm
by Alby
ORIGINAL: mine_field

No, I am very new. Is H2H a mod or something? Is it preferred for human vs. human? Where can I get it?
If it's just in another country, can't they still buy it? Are there any restrictions / penalities for buying from other countries in PBEM?

http://www.theblitz.org/member_sites/pa ... rework.php
[:)]

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 9:32 pm
by VikingNo2
H2H is free, however I recomend intalling it seperatly and keeping whatever version you are playing with as a seperate install.

In PBEM games normally the parties involved will discuss the terms of the game. Fir example some players like to play the British with Canadian troops mixed in. Or play the Italians with some germans mixed in. There are know penalties as far as I know. But this is something that should be agreed on before the game. You can do it against the AI as well

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 9:42 pm
by mine_field
Alby,
Thanks for the link.

Viking,
I see about buying and such. I understand about setting terms. I just know that I would be mad to find my opponent using 4-5 SturmTigers against me and then he would have the valid argument that they are in the game and are in the German OOB. I guess I am trying more or less to prevent uncommon units being used improperly because of their stats.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 9:54 pm
by VikingNo2
Yes you could try to say no StumTiger's. Its just a game negotiation[:D]

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 10:28 pm
by AmmoSgt
ORIGINAL: VikingNo2

I agree on the rarity of the StrumTiger. However the crane was used to reload the Stumtiger after it expended its ammo load out that was already onboard. It was not used to reload every shot.
Actually you are both a bit off on the crane , you needed a crane to get the 660 lb shells INTO the tank and you had an overhead chain hoist INSIDE the tank to manuver the 660 lb rounds onto the loading tray . or one US Marine neck size 30 inches hat size 5 [:'(]

mine field the problem with switching around the weapons for infantry is that the slot 1 weapon is multiplied by the number of men in the squad the other slots are fired as single weapons.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Fri Mar 12, 2004 11:14 pm
by VikingNo2
Daa dhey mak hat sizez dat big[8|][8|][8|]






[:D]

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Sat Mar 13, 2004 1:45 am
by mine_field
Ahh I knew there was something I didn't know regarding the weapons. Thanks AmmoSgt. Thanks doubly for the information regarding SturmTigers.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Sat Mar 13, 2004 5:52 am
by AmmoSgt
would i be pushing my luck if i suggested that you add a 4.2 " mortar by copying the current 4.2 to the duplcate M2 60mm in the US OOB and then changing the new 4.2 weapons class to napalm up the HE kill a point and the warhead size by 2 . the all you have to do is create a WP 4.2 Mortar section in the TO&E with the same avilability dates and it will appear on the player buy list as an option.

RE: MG42 sound, YaG-6, Sturmtiger

Posted: Sat Mar 13, 2004 12:46 pm
by Alby
ORIGINAL: AmmoSgt

would i be pushing my luck if i suggested that you add a 4.2 " mortar by copying the current 4.2 to the duplcate M2 60mm in the US OOB and then changing the new 4.2 weapons class to napalm up the HE kill a point and the warhead size by 2 . the all you have to do is create a WP 4.2 Mortar section in the TO&E with the same avilability dates and it will appear on the player buy list as an option.

Cool Idea

Pz Sf Iva

Posted: Mon Mar 15, 2004 3:30 pm
by Veroporo
German 105mm Pz Sf Iva / unit 151 has no formation for dec 49 and thus can't be bought. I know it's a rare unit only two bying built so no matter if it's moved to some other oob too. 8)

RE: Pz Sf Iva

Posted: Tue Mar 16, 2004 1:42 am
by rbrunsman
I don't know if this has been mentioned or not, but:

The Japanese 70mm FH has a listed weight of 104 and a listed carry capacity of 8. Clearly this is a typo. I even tried to load a unit one the FH and it wouldn't load but you can see these stats in the unit buy roster.

Bob

RE: Pz Sf Iva

Posted: Thu Mar 18, 2004 12:00 am
by Frank W.
btw: i made 4.2 inch WP mortar sections and did some tests.

works fine, makes nice fires around the map, but seems a bit
to deadly against tanks. in 2 rounds shooting with 3 WP mortars
on 2 dig in panther g´s i have killed both [X(]

RE: Pz Sf Iva

Posted: Fri Mar 19, 2004 5:22 pm
by RockinHarry
ORIGINAL: Frank W.

btw: i made 4.2 inch WP mortar sections and did some tests.

works fine, makes nice fires around the map, but seems a bit
to deadly against tanks. in 2 rounds shooting with 3 WP mortars
on 2 dig in panther g´s i have killed both [X(]

yes, the main problem is that a single round of "napalm" sets a whole 50 yards hex on fire, no matter if its a zook round or a big 15.5![;)]

However, Ammo Sgt will be pleased about some new stuff in V8.2.[:D]

RE: The new improved 8.1 oob thread

Posted: Sat Mar 20, 2004 6:10 am
by AmmoSgt
ORIGINAL: Voriax

Some weapon hit probability and penetration tables...first I though to post these urls to the Pz-IVc thread but they may be more useful here.

Weapon effectiveness (81 pages)
http://www.britwar.co.uk/files/phatfile ... 4May02.PDF

Hit probability (13 pages)
http://www.britwar.co.uk/files/phatfile ... 4May02.PDF

Penetration values (75 pages)
http://www.britwar.co.uk/files/phatfile ... 4May02.PDF

Okay, this may be adding fuel to the flames but enjoy




Voriax

well if ya look in the weapons effectiveness tables above I think you're gonna fine that a 4.2 WP round spreads the WP out to cover about a 40 yard diameter .. which is pretty much a whole hex. one if the reasons it was so effective is good coverage, and very incinderary. I didn;t really think it would get in the game as powerful as it is .

RE: WP mortar rounds

Posted: Sun Mar 21, 2004 12:57 am
by Major Destruction
Have you tried reclassing the weapon as a cluster bomb?
Would that make it more or less realistic/playable?