RE: PT Killers
Posted: Thu Sep 02, 2004 8:39 pm
JP has 6. Woo Hoo!JP has none
What's your Strategy?
https://forums.matrixgames.com:443/
JP has 6. Woo Hoo!JP has none
ORIGINAL: Mogami
Hi, Do you know what one of the largest fears a present day USN Battlegroup commander has in the Gulf? High speed motor boats. You don't see them and when you do it is too late to call for air. Large guns are useless. Today in the Gulf every US warship has machineguns and 20mm manned 24/7 for protection against those cigarette boats and the TF is over 100 miles from the coast. (I know I stood my share of watches behind a .50cal with the CO hopping up and down in CIC because he thought small boats were in the area)
ORIGINAL: Mogami
Hi, Do you know what one of the largest fears a present day USN Battlegroup commander has in the Gulf? High speed motor boats. You don't see them and when you do it is too late to call for air. Large guns are useless. Today in the Gulf every US warship has machineguns and 20mm manned 24/7 for protection against those cigarette boats and the TF is over 100 miles from the coast. (I know I stood my share of watches behind a .50cal with the CO hopping up and down in CIC because he thought small boats were in the area)
ORIGINAL: William Amos
I wonder if its the very fast speed of the PTs taht causes increased damage ?
For example I had a group of my PTs ambush a group of Japanese ships in shallow water unloading at a beach. There were two TFs there a group of APs and a TF of PC and PGs running ASW.
The PTS got a "Crossing the T" result on the APs. They sank two and damaged two more.
THEN the AWD TF came in after them (I preseumed that the PTs had used their speed to get past them earlier)
Again the PTS got a "Crossing the T" result. This time they torpedoed two PCs and sank one of them.
All of this with minimal damage done to the PTs.
The VERY next turn this SAME group of PTs got AMBUSHED by a Japanese TF consiting of Two BBs and their escourts.The BBs and escourts shelled them at long range and sank 4 of the 5 PTs without taking any return fire.
Just got feeling that SPEED is the key factor here. The PTS ambushed the Japan landing force and did alot of damage. Conversly THEY got ambushed and couldnt do a damn thing.
ORIGINAL: Twotribes
I have seen ONE person say his carriers got hit by PT boats, and another say his BB got hit. I dont see a "lot" of evidence that the design is faulty. In fact I will bet you that the Carrier Task force was sitting there with no surface fleet to back it up.
Again if you CHOSE to place your carriers where a PT squadron can get at it, and dont provide surface fleet support, it is bad tactics, not bad game design.
The words were 120 miles from shore, thats 2 hexes, a PT boat can travel either 6 or 8 before running out of fuel, so if you want to put your carriers 2 hexes from a port, then dont be suprised if the Allied player sends his PT boats.
It is March 42 in my game and I sure havent seen a ton of PT boats to just build where every I want, I have been able to build exactly 8 so far, 5 from the beginning and finally at the end of February early March 3 more.
I havent seen any great feats by my PT boats either, the ones in Java intercepted a convoy of mostly AP with 2 escorts and lost a pt boat with no hits in a day light attack. So where are the super boats your complaining about again?
My PI ones are out of torpedos and havent sunk anything either. One was sunk by an aircraft as it patrolled the harbor. Again where is this mountain of evidence that PT boats are so super?
ORIGINAL: 2ndACR
That is because once again the discussion has veered off course.
My argument is they (pt boats) are immune to normal air strike routines. They are ignored unless the altitude is pre-set to 100'. Ran a test run on a hunch and sure enough it worked the way I feared.
2 CV's with each fighter group divided and 1 group in each set to 100' naval strike. They completely ignored the PT boat sqdrn 3 hexes away and took out after a LR-CAP'ed surface combat TF with 2 CL's and 3 DD's. Out of 18 attacking fighters, only 5 returned.
The CAP was a group of Demons vs Zeros.
PT boats should be treated just like any other TF for naval strike. Dive Bombers and Torp planes can use their MG's to engage them and any escorts should drop down and engage them also.
ORIGINAL: tabpub
MTB(PT) thread started.
This should prove interesting. If everyone submits true and accurate data, we will have a lot of points to look over.
Many people forget things like DL's and MDL's and their effect on things. Personally, I currently am in the "don't go looking for the little beggars" camp right now. Nagumo (a competent, if very cautious admiral) didn't sail thru the Java Sea in late Feb.-early March on his way to the Indian Ocean. He dashed by Darwin, hit it, doubled back to Amboina and then out past Timor to the open sea. He then hit Java some on the way past to the Bay of Bengal.
1. Carriers don't (shouldn't) sit in one place. Move them constantly.
2. If you are going into PT territory, have an airbase near by with Fighters/Fighter-Bombers for PT interdiction.
3. No airbase, have a CV(L) along and use it for anti PT duty if you feel the need.
4. Don't sail as one big gob. Everyone likes too have everyone together, but you have to have some specialization.
Ex. CV TF is 2 CV's 2 CA's and 8 DDs
SC TF of 1-2 CLs and 4 DD's (to blunt any enemy surface attack first)
and if you have the assets, an ASW TF of 2-4 DD/DE to try to beat the bushes for SS.
(note, this is my opinion on the subject, not saying it WILL work, but it seems to be the sensible way to organize things)
ORIGINAL: Ron Saueracker
ORIGINAL: tabpub
MTB(PT) thread started.
This should prove interesting. If everyone submits true and accurate data, we will have a lot of points to look over.
Many people forget things like DL's and MDL's and their effect on things. Personally, I currently am in the "don't go looking for the little beggars" camp right now. Nagumo (a competent, if very cautious admiral) didn't sail thru the Java Sea in late Feb.-early March on his way to the Indian Ocean. He dashed by Darwin, hit it, doubled back to Amboina and then out past Timor to the open sea. He then hit Java some on the way past to the Bay of Bengal.
1. Carriers don't (shouldn't) sit in one place. Move them constantly.
2. If you are going into PT territory, have an airbase near by with Fighters/Fighter-Bombers for PT interdiction.
3. No airbase, have a CV(L) along and use it for anti PT duty if you feel the need.
4. Don't sail as one big gob. Everyone likes too have everyone together, but you have to have some specialization.
Ex. CV TF is 2 CV's 2 CA's and 8 DDs
SC TF of 1-2 CLs and 4 DD's (to blunt any enemy surface attack first)
and if you have the assets, an ASW TF of 2-4 DD/DE to try to beat the bushes for SS.
(note, this is my opinion on the subject, not saying it WILL work, but it seems to be the sensible way to organize things)
Is this all in reaction to the "PT scourge"? [:D]