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RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 2:46 am
by Mike Scholl
ORIGINAL: Damien Thorn
In adition to the underflow bug with bombers attacking at over 32768 feet, it has been reported that bombers carrying multiple bombs can sometimes hit with more than one bomb. This is supposed to be impossible and needs to be fixed. It is easy to see multiple hits now, using the underflow bug, but it will be harder to see once that bug is fixed.
You say this is impossible? Why? If the bombload is "salvoed" (dropped all together)
it's not impossible for several bombs to land within the space occupied by a ship.
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 2:53 am
by Tankerace
ORIGINAL: Oleg Mastruko
Stringbags did that at Taranto with their antiquated biplanes...
O.
I love those little guys.
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 3:33 am
by wobbly
ORIGINAL: Oleg Mastruko
Stringbags did that at Taranto with their antiquated biplanes...
O.
ye gads, did they do it at night!
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 3:42 am
by denisonh
Yup
ORIGINAL: wobbly
ORIGINAL: Oleg Mastruko
Stringbags did that at Taranto with their antiquated biplanes...
O.
ye gads, did they do it at night!
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 4:04 am
by wobbly
Oh yee stringbag pilots, you are so mighty.
So mind numbingly fearless and capable.
I mean, we are all really impressed here in the future with your tenacity, courage and, well, stupidity.
tally ho lads, I'm off to bag myself a battleship, at night, in an enemy port, with oodles of AAA - wish me luck...
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 4:06 am
by Tankerace
And not a one was lost either...
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 4:46 am
by dtravel
ORIGINAL: wobbly
Oh yee stringbag pilots, you are so mighty.
So mind numbingly fearless and capable.
I mean, we are all really impressed here in the future with your tenacity, courage and, well, stupidity.
tally ho lads, I'm off to bag myself a battleship, at night, in an enemy port, with oodles of AAA - wish me luck...
What? He doesn't want us to smoke him some kippers for breakfast?
(Here's where we find out just how twisted the members of this forum are. [:D])
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 5:30 am
by tabpub
ORIGINAL: Mike Scholl
ORIGINAL: Damien Thorn
In adition to the underflow bug with bombers attacking at over 32768 feet, it has been reported that bombers carrying multiple bombs can sometimes hit with more than one bomb. This is supposed to be impossible and needs to be fixed. It is easy to see multiple hits now, using the underflow bug, but it will be harder to see once that bug is fixed.
You say this is impossible? Why? If the bombload is "salvoed" (dropped all together)
it's not impossible for several bombs to land within the space occupied by a ship.
In one of the patch notes, it was mentioned that LB would only be allowed 1 hit per attacking plane to reflect the "typical" string of bombs, which would generally only produce one hit with the others short or long. This should only occur to level bombers, not FB. As to any reported "multiple" bomb hits from LB's, I personally have not seen it. Perhaps the players are not noting the number of planes in the "unit" striking the target? I have seen one where a 4 plane Martin unit at 6k got 3 hits on an AK. If one wasn't watching close or misinterpreted the situation, they might get the impression that the "rule" for LB was being violated.
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 5:41 am
by bombata
can we get a new icon for automatic convoy taskforces on the map with the next patch?
its counfusing that human controlled transport TF have the same icon like the 30-40 computer controlled automatic convoy TF.
bye
RE: Port torpedo attacks at NIGHT
Posted: Thu Sep 16, 2004 6:29 am
by steveh11Matrix
Ace Wobbly? [;)][;)][;)]
Steve

RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 12:01 pm
by pry
ORIGINAL: pry
I need a save where the turn starts with the right commander in command of a ship and after you run the turn another commander for the other side is now in command.
Then I need for you to exit the game reload the save and verify the right guy is there and rerun the turn and if he gets switched again then that is the save I need. I will need to know the ship involved and the commanders names before and after and where the unit is located on the map so I can test our new version to see if the issue is still occuring.
Almost forgot... If anyone has a save you can send it to me at
pry-witp@houston.rr.com
Bump...
NOTE, It does not have to be a ship it can also be a LCU or air unit..
Still looking for a save of this...
to date Not a single save yet... [:-] You all do want this looked at and fixed don't you?
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 7:32 pm
by dtravel
I'm sure we all want it fixed, but finding the exact turn that it occurs and reproducing it on demand ain't easy. That tends to be the case with broken database pointers.
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 8:07 pm
by Nikademus
for the developers to find the "why", they need the save of the turn before it happens. Yes it is a pain, but all you can do is save EVERY turn until the problem occurs....then send the saves (before and after)
RE: Okay, I'll try...
Posted: Thu Sep 16, 2004 8:52 pm
by RevRick
What? He doesn't want us to smoke him some kippers for breakfast?
(Here's where we find out just how twisted the members of this forum are. )
All Right, how do you roll kippers?
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 9:07 pm
by dtravel
ORIGINAL: Nikademus
for the developers to find the "why", they need the save of the turn before it happens. Yes it is a pain, but all you can do is save EVERY turn until the problem occurs....then send the saves (before and after)
I understand that. [:)] They also need it to be reproducable on demand, which I suspect is going to be the difficult part. If I see it happen to me, I'll go back thru my saves to look for it. But I'm only saving back five turns and by its nature its a problem that doesn't always get noticed immediately. (Be honest. How many of you routinely check the CO of every TF/air unit/LCU every turn? [:D])
RE: Okay, I'll try...
Posted: Thu Sep 16, 2004 9:09 pm
by dtravel
ORIGINAL: RevRick
What? He doesn't want us to smoke him some kippers for breakfast?
(Here's where we find out just how twisted the members of this forum are. )
All Right, how do you roll kippers?
[&:] I said "smoke", not "roll". Unless you are referring to some slang in which case I'm even more confused.
Any rate, I know at least one of you out there is a sick and twisted individual 'cause he got the reference. [:'(]
RE: Okay, I'll try...
Posted: Thu Sep 16, 2004 9:19 pm
by anarchyintheuk
Make that two. [:)]
RE: WitP 1.3 Patch Update
Posted: Thu Sep 16, 2004 9:53 pm
by Halsey
I've got this bad assed IJA Major commanding a PT Flotilla. I don't want to replace him![:D]
So he defected, whats wrong with that? Probably thinks his family at an internment camp will get special treatment![;)]
RE: WitP 1.3 Patch Update
Posted: Fri Sep 17, 2004 12:44 am
by dtravel
ORIGINAL: Halsey
I've got this bad assed IJA Major commanding a PT Flotilla. I don't want to replace him![:D]
So he defected, whats wrong with that? Probably thinks his family at an internment camp will get special treatment![;)]
*points at Pry* So go tell
him about it. He's the one with access to the source code trying to fix it! [:'(]
RE: WitP 1.3 Patch Update
Posted: Sat Sep 18, 2004 2:11 pm
by RevRick
BUMP!!!
I think Pry is doing a good job, from what I have heard, correcting some OOB errors.
In the meantime, with apologies to Dire Straits....
I want my, I want my, I want my One Point Three.