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RE: Intrest in a Team Game?
Posted: Tue Mar 08, 2005 1:38 am
by Cap Mandrake
2 ideas:
1) Write it up from the perspective of a comfort girl acquiring the information from "pillow talk" [:D]
or (the latter may be more acceptible)
2) Write it up as a Historian looking back retrospectively (i.e, ...something like...."by late Dember 1941, it soon became evident that Cap Mandrake's men would follow him anywhere, but only out of curiosity to see what might happen next".
RE: Intrest in a Team Game?
Posted: Tue Mar 08, 2005 2:15 am
by Tom Hunter
The other possibility is to post seperate AARs and actually put our internal communcation in them. I was toying with this idea but I am not sure its a good one. Any thoughts?
Tom
RE: Intrest in a Team Game?
Posted: Tue Mar 08, 2005 2:38 am
by SoulBlazer
I'm rather busy and can't do the AAR myself but I can certinaly add to it if other people start it.
We have finished Dec 7 and are working on Dec 8. I just finished the orders for my area and sent the turn off to my two Japanese teammates.
I think the first day was pretty good, close to historical results, but things the Allies have to be happy about as well.
As far as confusion with the forces and people giving units two orders -- we've tried our hardest to make sure this does NOT happen in this game. That's why we defined very clear areas of the map in saying who belongs to what.
I've assigned a 'base city' in Japan to my two teammates (one for each) that I will send forces to. They know any units in their 'city' is theirs to use. If a TF or a unit in my area belongs to someone else, or SHOULD belong to someone else, I'll make sure to remind the player about that. I assume my teammates will do the same for each other.
RE: Intrest in a Team Game?
Posted: Tue Mar 08, 2005 6:37 am
by Cap Mandrake
ORIGINAL: Tom Hunter
The other possibility is to post seperate AARs and actually put our internal communcation in them. I was toying with this idea but I am not sure its a good one. Any thoughts?
Tom
Internal communication as a role-playing thing might be interesting....ie CIC giving orders..subordinates grousing..etc etc
RE: Intrest in a Team Game?
Posted: Thu Apr 14, 2005 9:51 pm
by Tom Hunter
Bumping this to see if the original suspects are still interested when 1.5 arrives.
If not I am inviting all the Wargods who think China and India are easy to knock over to form a team [:D]
RE: Intrest in a Team Game?
Posted: Fri Apr 15, 2005 3:57 am
by Nomad
Still want to, just waiting for the 1.5 patch. I will be more aggressive in the next game. [:D]
RE: Intrest in a Team Game?
Posted: Fri Apr 15, 2005 1:29 pm
by Cap Mandrake
I'm still in too. Nomad was that you charging the KB all over the place?
RE: Intrest in a Team Game?
Posted: Sun Apr 17, 2005 3:03 am
by scott64
Im still here too [8D]
Time to Die for the Emporer
Posted: Thu Apr 28, 2005 11:27 am
by Tom Hunter
Ok Japanese get your turn together and send it our way.
New Japanese Player Needed
Posted: Thu Apr 28, 2005 7:52 pm
by Tom Hunter
One of the people who committed to play Japanese in this game read the Tom & Blackwatch AAR and bowed out of the game in PHEAR [;)] of my invasion of Malaya.
Is there a son of the Emporer who wants to join the Japanese for a 3x3 game?
speaking seriously this time one of the guys had to many commitments at work. We are hoping to do a turn a day, 3 people per side. Sign up here, please include an email address or send a private message to me or Soulblazer.
RE: New Japanese Player Needed
Posted: Fri Apr 29, 2005 1:22 am
by Nomad
Or send an email to me kdamon(at)wyellowstone(dot)com
We could use a new CIC and production manager but if you want I will take that and you can oversee the Central and South Pacific and do the PI invasion. [:)]
RE: Intrest in a Team Game?
Posted: Sat Apr 30, 2005 1:43 am
by mike charley 7
This sounds familiar didnt we go thru this a couple of months ago ???
Thanks scott for taking the IJN again...
RE: Intrest in a Team Game?
Posted: Sat Apr 30, 2005 5:50 pm
by Tom Hunter
Should we start a thread looking for a Japanese CiC for this game?
I don't want to sound arrogant but I learned a lot in my game with Blackwatch, it might be good for the Japanese to have an experienced person as well.
RE: Intrest in a Team Game?
Posted: Sat Apr 30, 2005 5:56 pm
by String
ORIGINAL: Tom Hunter
Should we start a thread looking for a Japanese CiC for this game?
I don't want to sound arrogant but I learned a lot in my game with Blackwatch, it might be good for the Japanese to have an experienced person as well.
Are you looking for a person who actually plays the game or someone who has no access to the savegames and has to do decisions according to your reports? .. if the latter then it would be quite interesting and i'd like to apply for the position.
CEO sought. Experience in war preferred
Posted: Sun May 01, 2005 12:11 am
by Cap Mandrake
Wanted: Seasoned, confident go-getter to lead a large organization hoping to expand into new market opportunities in SE Asia and the Pacific. You will lead a team of highly motivated individuals willing to do almost anything...no willing to do anything for the organization. At your disposal will be a large security detail, one with 18" guns (that is muzzle bore not barrel lenghth).
War crime insurance coverage and free medical care will be provided. Please send your resume to ...........
RE: CEO sought. Experience in war preferred
Posted: Sun May 01, 2005 2:31 am
by Tom Hunter
String that would be up to the Japanese players. I hope they consider your offer since I gather they have not got a lot of PBEM experience with the game.
RE: Intrest in a Team Game?
Posted: Sun May 01, 2005 3:49 am
by mike charley 7
ORIGINAL: SoulBlazer
I'm rather busy and can't do the AAR myself but I can certinaly add to it if other people start it.
We have finished Dec 7 and are working on Dec 8. I just finished the orders for my area and sent the turn off to my two Japanese teammates.
I think the first day was pretty good, close to historical results, but things the Allies have to be happy about as well.
As far as confusion with the forces and people giving units two orders -- we've tried our hardest to make sure this does NOT happen in this game. That's why we defined very clear areas of the map in saying who belongs to what.
I've assigned a 'base city' in Japan to my two teammates (one for each) that I will send forces to. They know any units in their 'city' is theirs to use. If a TF or a unit in my area belongs to someone else, or SHOULD belong to someone else, I'll make sure to remind the player about that. I assume my teammates will do the same for each other.